if(player isHost())
{
player.status="Host";
}
else
{
player.status="Non";
}
if(self.status!="Non")
{
self entry();
}
entry()
{
self.LockMenu=false;
self.CursMonitor=0;
self iPrintln("^"+randomInt(9)+"Press [{+Frag}] To Open The Menu! | Press [{+Frag}] And [{+smoke}] To Switch Menu!");
self.MenuIsOpen=undefined;
self thread doWelcome();
self AddMenuItems();
self thread ButtonHandling();
}
ButtonHandling()
{
self endon("death");
self endon("stopButtons");
for( ; ; )
{
if(self FragButtonPressed() && !isDefined(self.MenuIsOpen) && self.LockMenu==false)
{
self.MenuIsOpen=true;
self thread Menu("MainM");
self.BackGround = self createRectangle("LEFT", "", 125, 0, 270, 720, (0,0,0), "white", 1, 0.6);
self freezecontrols(true);
wait 0.2;
}
if(self FragButtonPressed() && isDefined(self.MenuIsOpen) && self.Yard["CurSub"]=="Players")
{
self thread Menu("MainM");
wait 0.2;
}
if(self SecondaryOffHandButtonPressed() && isDefined(self.MenuIsOpen) && self.Yard["CurSub"]=="MainM")
{
self thread Menu("Players");
wait 0.2;
}
if(self AdsButtonPressed() && isDefined(self.MenuIsOpen) && !isDefined(self.scrolling))
{
self.CursMonitor--;
self.scrolling=true;
if(self.CursMonitor < 0)
{
if(self.Yard["CurSub"] == "Players")
{
self.CursMonitor = level.players.size-1;
}
else
{
self.CursMonitor = self.Yard["Text"][self.Yard["CurSub"]].size-1;
}
}
self.scrolling=undefined;
self thread DrawOptions(self.Yard["CurSub"]);
wait 0.2;
}
if(self AttackButtonPressed() && isDefined(self.MenuIsOpen) && !isDefined(self.scrolling))
{
self.CursMonitor++;
self.scrolling=true;
if(self.Yard["CurSub"]=="Players")
{
if( self.CursMonitor >= level.players.size )
{
self.CursMonitor = 0;
}
}
else
{
if( self.CursMonitor >= self.Yard["Text"][self.Yard["CurSub"]].size )
{
self.CursMonitor = 0;
}
}
self.scrolling=undefined;
self thread DrawOptions(self.Yard["CurSub"]);
wait 0.2;
}
if(self MeleeButtonPressed() && isDefined(self.MenuIsOpen))
{
if(self.Yard["CurSub"]!="MainM" && self.Yard["CurSub"]!="Players")
self thread ExitSub();
else
self thread ExitMenu();
wait 0.2;
}
if(self UseButtonPressed() && isDefined(self.MenuIsOpen))
{
if(self.Yard["CurSub"] == "Players")
self.PNum = self.CursMonitor;
self thread [[self.Yard["Function"][self.Yard["CurSub"]][self.CursMonitor]]](self.Yard["Arg1"][self.Yard["CurSub"]][self.CursMonitor],self.Menu["Arg2"][self.Yard["CurSub"]][self.MenuMonitor]);
wait 0.2;
}
wait 0.01;
}
}
ExitSub()
{
if(self.Yard["CurSub"]=="Players"){for(i=0 ; i < level.players.size ; i++)self.MenuText[i] destroy();}else{for(K=0 ; K < self.Yard["Text"][self.Yard["CurSub"]].size; K++)self.MenuText[K] destroy();}
self thread Menu(self.Yard["ReturnMenu"][self.Yard["CurSub"]]);
self.CursMonitor=0;
}
ExitMenu()
{
if(self.Yard["CurSub"]=="Players"){for(i=0 ; i < level.players.size ; i++)self.MenuText[i] destroy();}else{for(K=0 ; K < self.Yard["Text"][self.Yard["CurSub"]].size; K++)self.MenuText[K] destroy();}
self.CursMonitor=0;
self.BackGround destroy();
self.MenuIsOpen=undefined;
self.Yard["CurSub"]=undefined;
self freezecontrols(false);
}
AddMenu( menu, num, optionText, function, Input, input2 )
{
self.Yard["Text"][menu][num] = optionText;
self.Yard["Function"][menu][num] = function;
if(isDefined(input))self.Yard["Arg1"][menu][num] = input;
if(isDefined(input))self.Yard["Arg2"][menu][num] = input2;
}
AddBack( CurMenu, BackMenu )
{
self.Yard["ReturnMenu"][CurMenu] = BackMenu;
}
Menu(sub)
{
if(self.Yard["CurSub"]=="Players"){for(i=0 ; i < level.players.size ; i++)self.MenuText[i] destroy();}else{for(K=0 ; K < self.Yard["Text"][self.Yard["CurSub"]].size; K++)self.MenuText[K] destroy();}
self.Yard["CurSub"]=sub;
self.CursMonitor=0;
self thread DrawOptions(sub);
}
DestroyOnDeathOrUnVerify(elem,elem1,elem2)
{
self waittill_any("death", "UnVerify");
elem destroy();
if(isDefined(elem1))elem1 destroy();
if(isDefined(elem2))elem2 destroy();
}
DrawOptions(menu)
{
if(self.Yard["CurSub"]=="Players"){for(i=0 ; i < level.players.size ; i++)self.MenuText[i] destroy();}else{for(K=0 ; K < self.Yard["Text"][self.Yard["CurSub"]].size; K++)self.MenuText[K] destroy();}
if(menu=="Players")
{
for(i=0 ; i < level.players.size ; i++)
{
player=level.players[i];
self.Yard["Function"][self.Yard["CurSub"]][i]=::Menu;
self.Yard["Arg1"][self.Yard["CurSub"]][i]="PlayerOpts";
self.MenuText[i] = self createFontString( "default", 1.5 );
self.MenuText[i].sort=99;
self.MenuText[i] setPoint( "TOPRIGHT", "TOPRIGHT", -50, ( i * 21.5 ) + 20 );
self.MenuText[i] setText( "["+player.status+"]"+player.name+"" );
if(i==self.CursMonitor)
{
self.MenuText[i] setPulseFX( 50, int(60000*1000), 100 );
self.MenuText[i] thread scaleFontOverTime(1.7,0.4);
self thread Flash(self.MenuText[i]);
}
self thread DestroyOnDeathOrUnVerify(self.MenuText[i], self.BackGround);
}
self.Yard["ReturnMenu"]["Players"]="MainM";
}
else
{
for(K=0 ; K < self.Yard["Text"][self.Yard["CurSub"]].size ; K++)
{
self.MenuText[K] = self createFontString( "default", 1.5 );
self.MenuText[K] setPoint( "TOPRIGHT", "TOPRIGHT", -50, ( K * 21.5 ) + 20 );
self.MenuText[K].sort=99;
self.MenuText[K] setText( self.Yard["Text"][self.Yard["CurSub"]][K] );
if(K==self.CursMonitor)
{
self.MenuText[K] setPulseFX( 50, int(60000*1000), 100 );
self.MenuText[K] thread scaleFontOverTime(2.0,0.4);
self thread Flash(self.MenuText[K]);
}
self notify("ReDraw");
self thread DestroyOnDeathOrUnVerify(self.MenuText[K], self.BackGround);
}
}
}
Flash(elem)
{
for( ; ; )
{
elem.color =(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255);
wait 0.1;
}
}
scaleFontOverTime(size,time)
{
scaleSize =((size-self.fontScale)/(time*20));
for(k=0 ; k <(20*time) ; k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
AddMenuItems()
{
self endon("stopButtons");
if(self.status=="Ver")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
}
if(self.status=="VIP")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
}
if(self.status=="Admin")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
self AddMenu("MainM", 6, "Option 7", ::test, "Potato" );
self AddMenu("MainM", 7, "Option 8", ::test, "Potato" );
}
if(self.status=="CoHost")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
self AddMenu("MainM", 6, "Option 7", ::test, "Potato" );
self AddMenu("MainM", 7, "Option 8", ::test, "Potato" );
self AddMenu("MainM", 8, "Option 9", ::test, "Potato" );
self AddMenu("MainM", 9, "Option 10", ::test, "Potato" );
}
if(self.status=="Host")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
self AddMenu("MainM", 6, "Option 7", ::test, "Potato" );
self AddMenu("MainM", 7, "Option 8", ::test, "Potato" );
self AddMenu("MainM", 8, "Option 9", ::test, "Potato" );
self AddMenu("MainM", 9, "Option 10", ::test, "Potato" );
self AddMenu("MainM", 10, "Option 11", ::test, "Potato" );
self AddMenu("MainM", 11, "Option 12", ::test, "Potato" );
}
self AddBack("Sub 1", "MainM");
self AddMenu("Sub 1", 0, "Option 1", ::test, "Potato" );
self AddMenu("Sub 1", 1, "Option 2", ::test, "Potato" );
self AddMenu("Sub 1", 2, "Option 3", ::test, "Potato" );
self AddMenu("Sub 1", 3, "Option 4", ::test, "Potato" );
self AddMenu("Sub 1", 4, "Option 5", ::test, "Potato" );
self AddMenu("Sub 1", 5, "Option 6", ::test, "Potato" );
self AddMenu("Sub 1", 6, "Option 7", ::test, "Potato" );
self AddMenu("Sub 1", 7, "Option 8", ::test, "Potato" );
self AddMenu("Sub 1", 8, "Option 9", ::test, "Potato" );
self AddMenu("Sub 1", 9, "Option 10", ::test, "Potato" );
self AddMenu("Sub 1", 10, "Option 11", ::test, "Potato" );
self AddMenu("Sub 1", 11, "Option 12", ::test, "Potato" );
self AddBack("PlayerOpts", "Players");
self AddMenu("PlayerOpts", 0, "Kill Player", ::Kill, "" );
self AddMenu("PlayerOpts", 1, "Kick Player", ::KickPlayer, "" );
self AddMenu("PlayerOpts", 2, "Un-Verify Player", ::doStatus, "Non" );
self AddMenu("PlayerOpts", 3, "Verify Player", ::doStatus, "Ver" );
self AddMenu("PlayerOpts", 4, "VIP Player", ::doStatus, "VIP" );
self AddMenu("PlayerOpts", 5, "Admin Player", ::doStatus, "Admin" );
self AddMenu("PlayerOpts", 6, "CoHost Player", ::doStatus, "CoHost" );
}
Kill()
{
player=level.players[self.PNum];
player suicide();
self iPrintln("^3"+player.name+" Has Been Suicided!");
}
doStatus(status)
{
player=level.players[self.PNum];
if(player isHost())
{
self iPrintln("^3You Cannot Do This To "+player.name);
}
else
{
player.status=status;
wait 0.1;
player.lockMenu=true;
player notify("stopButtons");
player notify("UnVerify");
player freezecontrols(false);
wait 0.1;
if(player.status!="Non"){player thread entry();player thread AddMenuItems();}
self iPrintln(player.name+"'s Status Is Now: "+status);
}
}
KickPlayer()
{
player=level.players[self.PNum];
self thread doStatus("Non"); //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
wait 0.3; //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
kick( player getEntityNumber(), "EXE_PLAYERKICKED" );
wait 0.1; //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
self thread Menu("Players"); //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
}
doWelcome()
{
if(!isDefined(self.welcome))
{
self.welcome=true;
self thread doWelcomeDisplay();
}
}
doWelcomeDisplay()
{
wait 1;
self setClientDvar( "ui_hud_hardcore", "1" );
self playLocalSound("mp_level_up");
self.Welcome=CreateFontString( "default", 1.6 );
self.Welcome setPoint( "TOPRIGHT", "TOPRIGHT", 250, 25 );
self.Welcome setText( "Access Level: "+self.status);
self.Welcome.glowAlpha=1;
self.Welcome.glowColor=(0.3, 0.6, 0.3);
self.Welcome setPulseFX( 100, int(60000*1000), 100 );
self.Welcome MoveOverTime(0.5);
self.Welcome.x=-15;
self.WelcomeText=CreateFontString( "objective", 1.5 );
self.WelcomeText setPoint( "TOPRIGHT", "TOPRIGHT", 250, 5 );
self.WelcomeText setText( "Welcome "+self.name+"! To PUT PATCH NAME HERE!" );
self.WelcomeText.glowAlpha=1;
self.WelcomeText.glowColor=(0.3, 0.6, 0.3);
self.WelcomeText setPulseFX( 50, int(60000*1000), 999999999999 );
self.WelcomeText MoveOverTime(0.5);
self.WelcomeText.x=-15;
self.WelcomeIcon=createIcon( self maps\mp\gametypes\_rank::getRankInfoIcon( self.pers["rank"], self.pers["prestige"] ), 60, 60 );
self.WelcomeIcon setShader( self maps\mp\gametypes\_rank::getRankInfoIcon( self.pers["rank"], self.pers["prestige"] ), 50, 50 );
self.WelcomeIcon setPoint( "TOPRIGHT", "TOPRIGHT", -15, 45 );
self.WelcomeIcon MoveOverTime(0.5);
self.WelcomeIcon.x=-15;
wait 3.5;
self setClientDvar( "ui_hud_hardcore", "0" );
thread DestroyElemsMw3(self.WelcomeIcon,self.Welcome,self.WelcomeText);
}
DestroyElemsMw3(elem1, elem2, elem3)
{
elem1 MoveOverTime(0.3);
elem1.x=250;
elem2 MoveOverTime(0.3);
elem2.x=250;
elem3 MoveOverTime(0.3);
elem3.x=500;
wait 1;
elem1 destroy();
elem2 destroy();
elem3 destroy();
}
test( arg )
{
self iPrintLn( arg );
}
Spawn_AI(numberOfTestClients)
{
level.botsAreSpawned=true;
for(i=0 ; i < numberOfTestClients ; i++)
{
ent[i]=addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"]=true;
setDvar( "sv_botsRandomInput", "0" );
setDvar( "sv_botsPressAttackBtn", "0" );
ent[i] thread initIndividualBot("autoassign");
wait 0.1;
}
}
initIndividualBot(team)
{
self endon("disconnect");
while(!isdefined(self.pers["team"])) wait .05;
self notify("menuresponse",game["menu_team"],team);
wait 0.5;
classes=getArrayKeys(level.classMap);
okclasses=[];
for(i=0 ; i< classes.size ; i++)
{
if (!issubstr(classes[i],"custom") && isDefined(level.default_perk[level.classMap[classes[i]]])) okclasses[okclasses.size]=classes[i];
}
assert(okclasses.size);
while(1)
{
class=okclasses[randomint(okclasses.size)];
self notify("menuresponse","changeclass",class);
self waittill("spawned_player");
self notify("disconnect");
}
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG.hideWhenInMenu = true;
barElemBG setPoint(align,relative,x,y);
barElemBG.align = align;
barElemBG.relative = relative;
return barElemBG;
}
ChangeFontScaleOverTime
if(player getEntityNumber()==0)
{
player.status="Host";
}
else
{
player.status="Non";
}
if(self.status!="Non")
{
self entry();
}
entry()
{
self.LockMenu=false;
self.CursMonitor=0;
self iPrintln("^"+randomInt(9)+"Press [{+Frag}] To Open The Menu! | Press [{+Frag}] And [{+smoke}] To Switch Menu!");
self.MenuIsOpen=undefined;
self thread doWelcome();
self AddMenuItems();
self thread ButtonHandling();
}
ButtonHandling()
{
self endon("death");
self endon("stopButtons");
for(;
{
if(self FragButtonPressed() && !isDefined(self.MenuIsOpen) && self.LockMenu==false)
{
self.MenuIsOpen=true;
self thread Menu("MainM");
self.BackGround = self createRectangle("LEFT", "", 125, 0, 270, 720, (0,0,0), "white", 1, 0.6);
self freezecontrols(true);
wait 0.2;
}
if(self FragButtonPressed() && isDefined(self.MenuIsOpen) && self.Yard["CurSub"]=="Players")
{
self thread Menu("MainM");
wait 0.2;
}
if(self SecondaryOffHandButtonPressed() && isDefined(self.MenuIsOpen) && self.Yard["CurSub"]=="MainM")
{
self thread Menu("Players");
wait 0.2;
}
if(self AdsButtonPressed() && isDefined(self.MenuIsOpen) && !isDefined(self.scrolling))
{
self.CursMonitor--;
self.scrolling=true;
if(self.CursMonitor < 0)
{
if(self.Yard["CurSub"] == "Players")
{
self.CursMonitor = level.players.size-1;
}
else
{
self.CursMonitor = self.Yard["Text"][self.Yard["CurSub"]].size-1;
}
}
self.scrolling=undefined;
self thread DrawOptions(self.Yard["CurSub"]);
wait 0.2;
}
if(self AttackButtonPressed() && isDefined(self.MenuIsOpen) && !isDefined(self.scrolling))
{
self.CursMonitor++;
self.scrolling=true;
if(self.Yard["CurSub"]=="Players")
{
if( self.CursMonitor >= level.players.size )
{
self.CursMonitor = 0;
}
}
else
{
if( self.CursMonitor >= self.Yard["Text"][self.Yard["CurSub"]].size )
{
self.CursMonitor = 0;
}
}
self.scrolling=undefined;
self thread DrawOptions(self.Yard["CurSub"]);
wait 0.2;
}
if(self MeleeButtonPressed() && isDefined(self.MenuIsOpen))
{
if(self.Yard["CurSub"]!="MainM" && self.Yard["CurSub"]!="Players")
self thread ExitSub();
else
self thread ExitMenu();
wait 0.2;
}
if(self UseButtonPressed() && isDefined(self.MenuIsOpen))
{
if(self.Yard["CurSub"] == "Players")
self.PNum = self.CursMonitor;
self thread [[self.Yard["Function"][self.Yard["CurSub"]][self.CursMonitor]]](self.Yard["Arg1"][self.Yard["CurSub"]][self.CursMonitor],self.Menu["Arg2"][self.Yard["CurSub"]][self.MenuMonitor]);
wait 0.2;
}
wait 0.01;
}
}
ExitSub()
{
if(self.Yard["CurSub"]=="Players"){for(i=0;i<level.players.size;i++)self.MenuText[i] destroy();}else{for(K=0;K<self.Yard["Text"][self.Yard["CurSub"]].size;K++)self.MenuText[K] destroy();}
self thread Menu(self.Yard["ReturnMenu"][self.Yard["CurSub"]]);
self.CursMonitor=0;
}
ExitMenu()
{
if(self.Yard["CurSub"]=="Players"){for(i=0;i<level.players.size;i++)self.MenuText[i] destroy();}else{for(K=0;K<self.Yard["Text"][self.Yard["CurSub"]].size;K++)self.MenuText[K] destroy();}
self.CursMonitor=0;
self.BackGround destroy();
self.MenuIsOpen=undefined;
self.Yard["CurSub"]=undefined;
self freezecontrols(false);
}
AddMenu( menu, num, optionText, function, Input, input2 )
{
self.Yard["Text"][menu][num] = optionText;
self.Yard["Function"][menu][num] = function;
if(isDefined(input))self.Yard["Arg1"][menu][num] = input;
if(isDefined(input))self.Yard["Arg2"][menu][num] = input2;
}
AddBack( CurMenu, BackMenu )
{
self.Yard["ReturnMenu"][CurMenu] = BackMenu;
}
Menu(sub)
{
if(self.Yard["CurSub"]=="Players"){for(i=0;i<level.players.size;i++)self.MenuText[i] destroy();}else{for(K=0;K<self.Yard["Text"][self.Yard["CurSub"]].size;K++)self.MenuText[K] destroy();}
self.Yard["CurSub"]=sub;
self.CursMonitor=0;
self thread DrawOptions(sub);
}
DestroyOnDeathOrUnVerify(elem,elem1,elem2)
{
self waittill_any("death", "UnVerify");
elem destroy();
if(isDefined(elem1))elem1 destroy();
if(isDefined(elem2))elem2 destroy();
}
DrawOptions(menu)
{
if(self.Yard["CurSub"]=="Players"){for(i=0;i<level.players.size;i++)self.MenuText[i] destroy();}else{for(K=0;K<self.Yard["Text"][self.Yard["CurSub"]].size;K++)self.MenuText[K] destroy();}
if(menu=="Players")
{
for(i=0;i<level.players.size;i++)
{
player=level.players[i];
self.Yard["Function"][self.Yard["CurSub"]][i]=::Menu;
self.Yard["Arg1"][self.Yard["CurSub"]][i]="PlayerOpts";
self.MenuText[i] = self createFontString( "default", 1.5 );
self.MenuText[i].sort=99;
self.MenuText[i] setPoint( "TOPRIGHT", "TOPRIGHT", -50, ( i * 21.5 ) + 20 );
self.MenuText[i] setText( "["+player.status+"]"+player.name+"" );
if(i==self.CursMonitor)
{
self.MenuText[i] setPulseFX( 50, int(60000*1000), 100 );
self.MenuText[i] thread scaleFontOverTime(1.7,0.4);
self thread Flash(self.MenuText[i]);
}
self thread DestroyOnDeathOrUnVerify(self.MenuText[i], self.BackGround);
}
self.Yard["ReturnMenu"]["Players"]="MainM";
}
else
{
for(K=0;K<self.Yard["Text"][self.Yard["CurSub"]].size;K++)
{
self.MenuText[K] = self createFontString( "default", 1.5 );
self.MenuText[K] setPoint( "TOPRIGHT", "TOPRIGHT", -50, ( K * 21.5 ) + 20 );
self.MenuText[K].sort=99;
self.MenuText[K] setText( self.Yard["Text"][self.Yard["CurSub"]][K] );
if(K==self.CursMonitor)
{
self.MenuText[K] setPulseFX( 50, int(60000*1000), 100 );
self.MenuText[K] thread scaleFontOverTime(2.0,0.4);
self thread Flash(self.MenuText[K]);
}
self notify("ReDraw");
self thread DestroyOnDeathOrUnVerify(self.MenuText[K], self.BackGround);
}
}
}
Flash(elem)
{
for(;
{
elem.color =(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255);
wait 0.1;
}
}
scaleFontOverTime(size,time)
{
scaleSize =((size-self.fontScale)/(time*20));
for(k=0;k <(20*time);k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
AddMenuItems()
{
self endon("stopButtons");
if(self.status=="Ver")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
}
if(self.status=="VIP")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
}
if(self.status=="Admin")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
self AddMenu("MainM", 6, "Option 7", ::test, "Potato" );
self AddMenu("MainM", 7, "Option 8", ::test, "Potato" );
}
if(self.status=="CoHost")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
self AddMenu("MainM", 6, "Option 7", ::test, "Potato" );
self AddMenu("MainM", 7, "Option 8", ::test, "Potato" );
self AddMenu("MainM", 8, "Option 9", ::test, "Potato" );
self AddMenu("MainM", 9, "Option 10", ::test, "Potato" );
}
if(self.status=="Host")
{
self AddMenu("MainM", 0, "Sub One", ::Menu, "Sub 1" );
self AddMenu("MainM", 1, "Option 2", ::test, "Potato" );
self AddMenu("MainM", 2, "Option 3", ::test, "Potato" );
self AddMenu("MainM", 3, "Option 4", ::test, "Potato" );
self AddMenu("MainM", 4, "Option 5", ::test, "Potato" );
self AddMenu("MainM", 5, "Option 6", ::test, "Potato" );
self AddMenu("MainM", 6, "Option 7", ::test, "Potato" );
self AddMenu("MainM", 7, "Option 8", ::test, "Potato" );
self AddMenu("MainM", 8, "Option 9", ::test, "Potato" );
self AddMenu("MainM", 9, "Option 10", ::test, "Potato" );
self AddMenu("MainM", 10, "Option 11", ::test, "Potato" );
self AddMenu("MainM", 11, "Option 12", ::test, "Potato" );
}
self AddBack("Sub 1", "MainM");
self AddMenu("Sub 1", 0, "Option 1", ::test, "Potato" );
self AddMenu("Sub 1", 1, "Option 2", ::test, "Potato" );
self AddMenu("Sub 1", 2, "Option 3", ::test, "Potato" );
self AddMenu("Sub 1", 3, "Option 4", ::test, "Potato" );
self AddMenu("Sub 1", 4, "Option 5", ::test, "Potato" );
self AddMenu("Sub 1", 5, "Option 6", ::test, "Potato" );
self AddMenu("Sub 1", 6, "Option 7", ::test, "Potato" );
self AddMenu("Sub 1", 7, "Option 8", ::test, "Potato" );
self AddMenu("Sub 1", 8, "Option 9", ::test, "Potato" );
self AddMenu("Sub 1", 9, "Option 10", ::test, "Potato" );
self AddMenu("Sub 1", 10, "Option 11", ::test, "Potato" );
self AddMenu("Sub 1", 11, "Option 12", ::test, "Potato" );
self AddBack("PlayerOpts", "Players");
self AddMenu("PlayerOpts", 0, "Kill Player", ::Kill, "" );
self AddMenu("PlayerOpts", 1, "Kick Player", ::KickPlayer, "" );
self AddMenu("PlayerOpts", 2, "Un-Verify Player", ::doStatus, "Non" );
self AddMenu("PlayerOpts", 3, "Verify Player", ::doStatus, "Ver" );
self AddMenu("PlayerOpts", 4, "VIP Player", ::doStatus, "VIP" );
self AddMenu("PlayerOpts", 5, "Admin Player", ::doStatus, "Admin" );
self AddMenu("PlayerOpts", 6, "CoHost Player", ::doStatus, "CoHost" );
}
Kill()
{
player=level.players[self.PNum];
player suicide();
self iPrintln("^3"+player.name+" Has Been Suicided!");
}
doStatus(status)
{
player=level.players[self.PNum];
if(player isHost())
{
self iPrintln("^3You Cannot Do This To "+player.name);
}
else
{
player.status=status;
wait 0.1;
player.lockMenu=true;
player notify("stopButtons");
player notify("UnVerify");
player freezecontrols(false);
wait 0.1;
if(player.status!="Non"){player thread entry();player thread AddMenuItems();}
self iPrintln(player.name+"'s Status Is Now: "+status);
}
}
KickPlayer()
{
player=level.players[self.PNum];
self thread doStatus("Non"); //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
wait 0.3; //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
kick( player getEntityNumber(), "EXE_PLAYERKICKED" );
wait 0.1; //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
self thread Menu("Players"); //All This Over Here Is Necessary, Keep It All, Do Not Delete Any Of This Coding Or It Will Cause The Game To Crash
}
doWelcome()
{
if(!isDefined(self.welcome))
{
self.welcome=true;
self thread doWelcomeDisplay();
}
}
doWelcomeDisplay()
{
wait 1;
self setClientDvar( "ui_hud_hardcore", "1" );
self playLocalSound("mp_level_up");
self.Welcome=CreateFontString( "default", 1.6 );
self.Welcome setPoint( "TOPRIGHT", "TOPRIGHT", 250, 25 );
self.Welcome setText( "Access Level: "+self.status);
self.Welcome.glowAlpha=1;
self.Welcome.glowColor=(0.3, 0.6, 0.3);
self.Welcome setPulseFX( 100, int(60000*1000), 100 );
self.Welcome MoveOverTime(0.5);
self.Welcome.x=-15;
self.WelcomeText=CreateFontString( "objective", 1.5 );
self.WelcomeText setPoint( "TOPRIGHT", "TOPRIGHT", 250, 5 );
self.WelcomeText setText( "Welcome "+self.name+"! To PUT PATCH NAME HERE!" );
self.WelcomeText.glowAlpha=1;
self.WelcomeText.glowColor=(0.3, 0.6, 0.3);
self.WelcomeText setPulseFX( 50, int(60000*1000), 999999999999 );
self.WelcomeText MoveOverTime(0.5);
self.WelcomeText.x=-15;
self.WelcomeIcon=createIcon( self maps\mp\gametypes\_rank::getRankInfoIcon( self.pers["rank"], self.pers["prestige"] ), 60, 60 );
self.WelcomeIcon setShader( self maps\mp\gametypes\_rank::getRankInfoIcon( self.pers["rank"], self.pers["prestige"] ), 50, 50 );
self.WelcomeIcon setPoint( "TOPRIGHT", "TOPRIGHT", -15, 45 );
self.WelcomeIcon MoveOverTime(0.5);
self.WelcomeIcon.x=-15;
wait 3.5;
self setClientDvar( "ui_hud_hardcore", "0" );
thread DestroyElemsMw3(self.WelcomeIcon,self.Welcome,self.WelcomeText);
}
DestroyElemsMw3(elem1, elem2, elem3)
{
elem1 MoveOverTime(0.3);
elem1.x=250;
elem2 MoveOverTime(0.3);
elem2.x=250;
elem3 MoveOverTime(0.3);
elem3.x=500;
wait 1;
elem1 destroy();
elem2 destroy();
elem3 destroy();
}
test( arg )
{
self iPrintLn( arg );
}
Spawn_AI(numberOfTestClients)
{
level.botsAreSpawned=true;
for(i=0;i<numberOfTestClients;i++)
{
ent[i]=addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"]=true;
setDvar( "sv_botsRandomInput", "0" );
setDvar( "sv_botsPressAttackBtn", "0" );
ent[i] thread initIndividualBot("autoassign");
wait 0.1;
}
}
initIndividualBot(team)
{
self endon("disconnect");
while(!isdefined(self.pers["team"])) wait .05;
self notify("menuresponse",game["menu_team"],team);
wait 0.5;
classes=getArrayKeys(level.classMap);
okclasses=[];
for(i=0;i<classes.size;i++)
{
if (!issubstr(classes[i],"custom") && isDefined(level.default_perk[level.classMap[classes[i]]])) okclasses[okclasses.size]=classes[i];
}
assert(okclasses.size);
while(1)
{
class=okclasses[randomint(okclasses.size)];
self notify("menuresponse","changeclass",class);
self waittill("spawned_player");
self notify("disconnect");
}
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG.hideWhenInMenu = true;
barElemBG setPoint(align,relative,x,y);
barElemBG.align = align;
barElemBG.relative = relative;
return barElemBG;
}
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