Post: seb5594s Menu Base [v1] (with Overflow Fix,Verfication System)
01-24-2013, 03:40 AM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU Community,

Im proud to Release today my first Menu Base :love:
I have worked very hard on this Shit and hope you will use it Cool Man (aka Tustin)
The Menu has never failed yet on PS3 and is very Stable!

Just one little Bug. Its lags abit on Spawn (hard laggs with other Players) because the Emblem in the Welcome Message. Its not the Menu Base!! I trying to fix it as soon as possible Winky Winky)



Video:



Features:


  • Welcome Message
  • Cursor Rememberance
  • Verification System
  • Overflow Fix



Menu Controls:
    
Dpad Up - Open Menu
Dpad Up/Down - Scroll Up/Down
X - Select
O or R3 - Go Back/Exit



How To use this Menu Base:
Add a Submenu
    
How to Call the Submenu:
self AddOption("Main",< Sub Menu Title >",::LoadUpMyMenu,< Menu ID >Winky Winky;

Example:
self AddOption("Main","Sub Menu 1",::LoadUpMyMenu,"SubMenu1");
____________________________________________________________
The Sub Menu:
self AddMenu(< Menu ID >,< Menu Title >,< Parent Menu >Winky Winky;

Example:
self AddMenu("SubMenu1","Sub Menu","Main");

Add a Option
    
self AddOption(< Menu ID >, < Option Name >, < Option Function >, < Option Input >Winky Winky;

Example:
self AddOption("Main","Option",::Testfunction,"1");



Bugs:
    On Spawn Lag because the Emblem in the Welcome Message



Coming Soon:


  • Auto Scroll
  • My Own Verification System
  • Menu Customision Things Smile



Credits:


  • seb5594 - Making this Menu Base, Welcome Message
  • xePixTvx - Helping with Start of a own Menu Base and Bug Fixing
  • rothebeast/Master Ro - Cursor Rememberance
  • Mr-Modded-Clan [MMC] - Fixing a Cursor Bug
  • PREMIER-GAMER - Verification System
  • Where did the Overflow Fix with settext? - Overflow Fix
  • K-Brizzle - Button Handling
  • ChiefKeef - Tester Winky Winky




Download:
PS3 and PC Download
You must login or register to view this content.
Last edited by seb5594 ; 01-24-2013 at 10:51 PM.

The following 29 users say thank you to seb5594 for this useful post:

-Limits, *xActionMods*, Ariel R., blackhawk2299, CentralModz819, DGKMoDzHD, Eazoh, EdiTzZ, Evil_Hackz, Flamby, HanleyzHD♚, KM-_1337, JokerRey, migjack, Nicktasticz, Notorious, Novarized, PazzerHD, Master Ro, Script Kiddie, Silent Assassin, SwAxiJunKy, TheLightHacks, xePixTvx, xExploitModzHD, xxKILLALLMW2xx, YT-xDerpModz, ZerOtObey+RM, zMarcusHD
01-24-2013, 10:57 PM #20
SEXY Color :love:
01-24-2013, 11:15 PM #21
seb5594
Proud Former Admin
Originally posted by TheLightHacks View Post
SEXY Color :love:


A good Blue Combination is always sick Winky Winky

The following 2 users say thank you to seb5594 for this useful post:

*xActionMods*, Script Kiddie
01-24-2013, 11:29 PM #22
Originally posted by seb5594 View Post
A good Blue Combination is always sick Winky Winky


Yeah i wish i can add that in my V3 on 1.14 :p
01-24-2013, 11:30 PM #23
Originally posted by seb5594 View Post
Hey NGU Community,

Im proud to Release today my first Menu Base :love:
I have worked very hard on this Shit and hope you will use it Cool Man (aka Tustin)
The Menu has never failed yet on PS3 and is very Stable!

Just one little Bug. Its lags abit on Spawn (hard laggs with other Players) because the Emblem in the Welcome Message. Its not the Menu Base!! I trying to fix it as soon as possible Winky Winky)



Video:



Features:


  • Welcome Message
  • Cursor Rememberance
  • Verification System
  • Overflow Fix



Menu Controls:
    
Dpad Up - Open Menu
Dpad Up/Down - Scroll Up/Down
X - Select
O or R3 - Go Back/Exit



How To use this Menu Base:
Add a Submenu
    
How to Call the Submenu:
self AddOption("Main",< Sub Menu Title >",::LoadUpMyMenu,< Menu ID >Winky Winky;

Example:
self AddOption("Main","Sub Menu 1",::LoadUpMyMenu,"SubMenu1");
____________________________________________________________
The Sub Menu:
self AddMenu(< Menu ID >,< Menu Title >,< Parent Menu >Winky Winky;

Example:
self AddMenu("SubMenu1","Sub Menu","Main");

Add a Option
    
self AddOption(< Menu ID >, < Option Name >, < Option Function >, < Option Input >Winky Winky;

Example:
self AddOption("Main","Option",::Testfunction,"1");



Bugs:
    On Spawn Lag because the Emblem in the Welcome Message



Coming Soon:


  • Auto Scroll
  • My Own Verification System
  • Menu Customision Things Smile



Credits:


  • seb5594 - Making this Menu Base, Welcome Message
  • xePixTvx - Helping with Start of a own Menu Base and Bug Fixing
  • rothebeast/Master Ro - Cursor Rememberance
  • Mr-Modded-Clan [MMC] - Fixing a Cursor Bug
  • PREMIER-GAMER - Verification System
  • Where did the Overflow Fix with settext? - Overflow Fix
  • K-Brizzle - Button Handling
  • ChiefKeef - Tester Winky Winky




Download:
PS3 and PC Download
You must login or register to view this content.


if i could have sex with a patch, im sure id bang this.

The following 2 users say thank you to blackhawk2299 for this useful post:

*xActionMods*,
01-25-2013, 04:13 AM #24
Every menu I've tried to make, I get syntax error. Can anyone help me out with the sub menus, I do what they say but I'm just not able to get it. can anyone tell me if this menu seems right?

Also, sorry I'm getting used to this site and I don't know how to get the "code" option working on NGU

MyOptionz()
{
//Main Menu
self AddMenu("Main","Main Menu","Close");
self AddOption("Main","Sub Menu 1",::LoadUpMyMenu,"SubMenu1");
self AddOption("Main","Sub Menu 2",::LoadUpMyMenu,"SubMenu2");
self AddOption("Main","Sub Menu 3",::LoadUpMyMenu,"SubMenu3");
self AddOption("Main","Sub Menu 4",::LoadUpMyMenu,"SubMenu4");
self AddOption("Main","Sub Menu 5",::LoadUpMyMenu,"SubMenu5");
self AddOption("Main","Sub Menu 6",::LoadUpMyMenu,"SubMenu6");
self AddOption("Main","Sub Menu 7",::LoadUpMyMenu,"SubMenu7");
self AddOption("Main","Sub Menu 8",::LoadUpMyMenu,"SubMenu8");
self AddOption("Main","Sub Menu 9",::LoadUpMyMenu,"SubMenu9");
self AddOption("Main","Sub Menu 10",::LoadUpMyMenu,"SubMenu10");
self AddOption("Main","Player Menu",::LoadUpMyMenu,"Player");

//Sub Menu 3
self AddMenu("SubMenu3","Sub Menu 1","Main");
self AddOption("SubMenu3","Option 1",:HappyoGod,"1");
self AddOption("SubMenu3","Option 2",::Test,"2");
self AddOption("SubMenu3","Option 3",::Test,"3");
self AddOption("SubMenu3","Option 4",::Test,"4");
self AddOption("SubMenu3","Option 5",::Test,"5");
self AddOption("SubMenu3","Option 6",::Test,"6");
self AddOption("SubMenu3","Option 7",::Test,"7");
self AddOption("SubMenu3","Option 8",::Test,"8");
self AddOption("SubMenu3","Option 9",::Test,"9");
self AddOption("SubMenu3","Option 10",::Test,"10");
self AddOption("SubMenu3","Option 11",::Test,"11");

I'm guessing just from looking at it that there is to many options? Idk, Would be great if you could help.. sorry for taking up space:/
01-25-2013, 01:54 PM #25
seb5594
Proud Former Admin
Originally posted by nicknnickn2 View Post
Every menu I've tried to make, I get syntax error. Can anyone help me out with the sub menus, I do what they say but I'm just not able to get it. can anyone tell me if this menu seems right?

Also, sorry I'm getting used to this site and I don't know how to get the "code" option working on NGU

MyOptionz()
{
//Main Menu
self AddMenu("Main","Main Menu","Close");
self AddOption("Main","Sub Menu 1",::LoadUpMyMenu,"SubMenu1");
self AddOption("Main","Sub Menu 2",::LoadUpMyMenu,"SubMenu2");
self AddOption("Main","Sub Menu 3",::LoadUpMyMenu,"SubMenu3");
self AddOption("Main","Sub Menu 4",::LoadUpMyMenu,"SubMenu4");
self AddOption("Main","Sub Menu 5",::LoadUpMyMenu,"SubMenu5");
self AddOption("Main","Sub Menu 6",::LoadUpMyMenu,"SubMenu6");
self AddOption("Main","Sub Menu 7",::LoadUpMyMenu,"SubMenu7");
self AddOption("Main","Sub Menu 8",::LoadUpMyMenu,"SubMenu8");
self AddOption("Main","Sub Menu 9",::LoadUpMyMenu,"SubMenu9");
self AddOption("Main","Sub Menu 10",::LoadUpMyMenu,"SubMenu10");
self AddOption("Main","Player Menu",::LoadUpMyMenu,"Player");

//Sub Menu 3
self AddMenu("SubMenu3","Sub Menu 1","Main");
self AddOption("SubMenu3","Option 1",:HappyoGod,"1");
self AddOption("SubMenu3","Option 2",::Test,"2");
self AddOption("SubMenu3","Option 3",::Test,"3");
self AddOption("SubMenu3","Option 4",::Test,"4");
self AddOption("SubMenu3","Option 5",::Test,"5");
self AddOption("SubMenu3","Option 6",::Test,"6");
self AddOption("SubMenu3","Option 7",::Test,"7");
self AddOption("SubMenu3","Option 8",::Test,"8");
self AddOption("SubMenu3","Option 9",::Test,"9");
self AddOption("SubMenu3","Option 10",::Test,"10");
self AddOption("SubMenu3","Option 11",::Test,"11");

I'm guessing just from looking at it that there is to many options? Idk, Would be great if you could help.. sorry for taking up space:/


You have in the Main Menu 10 Submenus. Have you created 8 more SubMenus?? (my Version have 2)
01-25-2013, 05:29 PM #26
Specter
Pro Memer
I have to say this is an awesome menu base. I'm using this for the next MiB Patch probably.
01-25-2013, 07:48 PM #27
Originally posted by seb5594 View Post
You have in the Main Menu 10 Submenus. Have you created 8 more SubMenus?? (my Version have 2)


Yeah I have, I thought you could do that if you use the right code... I see others do it and you showed how to include another sub menu... Is it true that I can do that on the main menu?
01-26-2013, 09:29 PM #28
seb5594
Proud Former Admin
Originally posted by nicknnickn2 View Post
Yeah I have, I thought you could do that if you use the right code... I see others do it and you showed how to include another sub menu... Is it true that I can do that on the main menu?

Yes, you can add more Sub MenuĀ“s to the Main Menu (i showed in the thread).
Hope this is what you thought

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo