Post: 1.14 Address & Functions
09-04-2013, 09:29 PM #1
SC58
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU

Here some function i have had for couple day i dont see no point in keeping this private for a while since its a old game so hope u have fun with them


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    0x002189D8 - Sv_Addtestclient(void)
0x001ACBE8 - GScr_AddTestClient
0x00211D98 - SV_AddOperatorCommands(void)
0x0021F1B0 - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
0x002131A8 - SV_MapRestart(int fast_restart)
0x0021F6A8 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00212C40 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x0017B830 - ClientCommand(int clientNum)
0x00215310 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x00217880 - SV_DirectConnect(netadr_t from)
0x001D9270 - SV_Cmd_EndTokenizedString(void)
0x001DB040 - SV_Cmd_TokenizeString(const char *text_in)
0x00183DD0 - G_RegisterWeapon(unsigned int weapIndex)
0x00172508 - PlayerCmd_SetViewmodel(scr_entref_t entref)
0x00032898 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00032948 - BG_GetWeaponIndex(WeaponDef *weapDef) (Maybe?)
0x00032F90 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00033140 - CG_GetWeaponIndexForName(const char *name)
0x0021A0A0 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00168070 - ClientInactivityTimer(gclient_s *client)
0x001689D8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0016CF90 - PlayerCmd_giveWeapon(scr_entref_t entref)
0x00179590 - CheatsOk(gentity_s *ent)
0x00020D70 - BG_GetPerkIndexForName(const char *perkName)
0x0021B818 - SV_SetConfigstring(int index, const char *val)
0x0027E0D0 - va(const char *format)
0x001D9EC0 - Cbuf_AddText(int localClientNum, const char *text)
0x001BE3F0 - G_SetModel(gentity_s *ent, const char *modelName)
0x00277068 - Dvar_GetFloat(const char *dvarName)
0x00276F60 - Dvar_GetString(const char *dvarName)
0x00277138 - Dvar_GetBool(const char *dvarName)
0x002770C8 - Dvar_GetInt(const char *dvarName)
0x0005EF68 - CG_BoldGameMessage(int localClientNum, const char *msg)
0x0005EFB0 - CG_GameMessage(int localClientNum, const char *msg)
0x001C0890 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x001BF4A0 - G_GetWeaponIndexForName(const char *name)
0x0016C148 - ClientDisconnect(int clientNum)
0x00215310 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x00215EB0 - SV_ExecuteClientMessage(client_s *cl, msg_t *msg)
0x00179F88 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x01319780 - g_entity
0x00013460 - AimTarget_GetTagPos(int localClientNum, centity_s *cent, unsigned int tagName, float *pos)
0x000116B0 - AimAssist_RegisterDvars
0x001BCD10 - G_Spawn(void)
0x001B8310 - G_CallSpawnEntity(gentity_s *ent)
0x001BE0B8 - G_GetModelIndex
0x0017B830 - ClientCommand(int clientNum)
0x00186638 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x00174BF8 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x000329A8 - BG_FindWeaponIndexForName(const char *name)
0x0016C558 - ClientUserinfoChanged(int clientNum)
0x0016C450 - ClientCleanName(const char *in, char *out, int outSize)
0x001BE228 - G_EntAttach(gentity_s *ent, const char *modelName, unsigned int tagName, int ignoreCollision)
0x0017CBC0 - Player_Die(gentity_s* self, gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, int WeaponIndex, const float *vDir, int hitLocation, int psTime)

If any of these are wrong please let me know and i will fix them


All the good function:
Bots
Spawning models
all client button/dpad monitoring
weapondef
weaponindex
MapRestart
kick client
and more if you know everything else


Please give credit if you use


Credit - Me
Choco for telling me about somthingHappy
Last edited by SC58 ; 02-15-2017 at 07:13 PM.

The following 13 users say thank you to SC58 for this useful post:

Alex-George-HnM, bandphan, CoDyMoDz1000XD, ErasedDev, hacking247, Mango_Knife, ModdedModder, Obris, Turk_Warrior, xCrankModz, xePixTvx, zZHackzZ
09-05-2013, 04:01 PM #11
SC58
Former Staff
Originally posted by HnM View Post
0x0005EF68 - CG_BoldGameMessage(int localClientNum, const char *msg)
0x0005EFB0 - CG_GameMessage(int localClientNum, const char *msg)

Could these possibly work without RTM'ing ? As in config coding?


idk lol prob not

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