Post: 1.14 Address & Functions
09-04-2013, 09:29 PM #1
SC58
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU

Here some function i have had for couple day i dont see no point in keeping this private for a while since its a old game so hope u have fun with them


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    0x002189D8 - Sv_Addtestclient(void)
0x001ACBE8 - GScr_AddTestClient
0x00211D98 - SV_AddOperatorCommands(void)
0x0021F1B0 - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
0x002131A8 - SV_MapRestart(int fast_restart)
0x0021F6A8 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00212C40 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x0017B830 - ClientCommand(int clientNum)
0x00215310 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x00217880 - SV_DirectConnect(netadr_t from)
0x001D9270 - SV_Cmd_EndTokenizedString(void)
0x001DB040 - SV_Cmd_TokenizeString(const char *text_in)
0x00183DD0 - G_RegisterWeapon(unsigned int weapIndex)
0x00172508 - PlayerCmd_SetViewmodel(scr_entref_t entref)
0x00032898 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00032948 - BG_GetWeaponIndex(WeaponDef *weapDef) (Maybe?)
0x00032F90 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00033140 - CG_GetWeaponIndexForName(const char *name)
0x0021A0A0 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00168070 - ClientInactivityTimer(gclient_s *client)
0x001689D8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0016CF90 - PlayerCmd_giveWeapon(scr_entref_t entref)
0x00179590 - CheatsOk(gentity_s *ent)
0x00020D70 - BG_GetPerkIndexForName(const char *perkName)
0x0021B818 - SV_SetConfigstring(int index, const char *val)
0x0027E0D0 - va(const char *format)
0x001D9EC0 - Cbuf_AddText(int localClientNum, const char *text)
0x001BE3F0 - G_SetModel(gentity_s *ent, const char *modelName)
0x00277068 - Dvar_GetFloat(const char *dvarName)
0x00276F60 - Dvar_GetString(const char *dvarName)
0x00277138 - Dvar_GetBool(const char *dvarName)
0x002770C8 - Dvar_GetInt(const char *dvarName)
0x0005EF68 - CG_BoldGameMessage(int localClientNum, const char *msg)
0x0005EFB0 - CG_GameMessage(int localClientNum, const char *msg)
0x001C0890 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x001BF4A0 - G_GetWeaponIndexForName(const char *name)
0x0016C148 - ClientDisconnect(int clientNum)
0x00215310 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x00215EB0 - SV_ExecuteClientMessage(client_s *cl, msg_t *msg)
0x00179F88 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x01319780 - g_entity
0x00013460 - AimTarget_GetTagPos(int localClientNum, centity_s *cent, unsigned int tagName, float *pos)
0x000116B0 - AimAssist_RegisterDvars
0x001BCD10 - G_Spawn(void)
0x001B8310 - G_CallSpawnEntity(gentity_s *ent)
0x001BE0B8 - G_GetModelIndex
0x0017B830 - ClientCommand(int clientNum)
0x00186638 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x00174BF8 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x000329A8 - BG_FindWeaponIndexForName(const char *name)
0x0016C558 - ClientUserinfoChanged(int clientNum)
0x0016C450 - ClientCleanName(const char *in, char *out, int outSize)
0x001BE228 - G_EntAttach(gentity_s *ent, const char *modelName, unsigned int tagName, int ignoreCollision)
0x0017CBC0 - Player_Die(gentity_s* self, gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, int WeaponIndex, const float *vDir, int hitLocation, int psTime)

If any of these are wrong please let me know and i will fix them


All the good function:
Bots
Spawning models
all client button/dpad monitoring
weapondef
weaponindex
MapRestart
kick client
and more if you know everything else


Please give credit if you use


Credit - Me
Choco for telling me about somthingHappy
Last edited by SC58 ; 02-15-2017 at 07:13 PM.

The following 13 users say thank you to SC58 for this useful post:

Alex-George-HnM, bandphan, CoDyMoDz1000XD, ErasedDev, hacking247, Mango_Knife, ModdedModder, Obris, Turk_Warrior, xCrankModz, xePixTvx, zZHackzZ
09-04-2013, 09:50 PM #2
Hell yea! Happy Good work man!
09-04-2013, 09:53 PM #3
Turk_Warrior
League Champion
Originally posted by SC58 View Post
Hey NGU

Here some function i have had for couple day i dont see no point in keeping this private for a while since its a old game so hope u have fun with them


You must login or register to view this content.
    0x002189D8 - Sv_Addtestclient(void)
0x001ACBE8 - GScr_AddTestClient
0x00211D98 - SV_AddOperatorCommands(void)
0x0021F1B0 - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
0x002131A8 - SV_MapRestart(int fast_restart)
0x0021F6A8 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00212C40 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x0017B830 - ClientCommand(int clientNum)
0x00215310 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x00217880 - SV_DirectConnect(netadr_t from)
0x001D9270 - SV_Cmd_EndTokenizedString(void)
0x001DB040 - SV_Cmd_TokenizeString(const char *text_in)
0x00183DD0 - G_RegisterWeapon(unsigned int weapIndex)
0x00172508 - PlayerCmd_SetViewmodel(scr_entref_t entref)
0x00032898 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00032948 - BG_GetWeaponIndex(WeaponDef *weapDef) (Maybe?)
0x00032F90 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00033140 - CG_GetWeaponIndexForName(const char *name)
0x0021A0A0 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00168070 - ClientInactivityTimer(gclient_s *client)
0x001689D8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0016CF90 - PlayerCmd_giveWeapon(scr_entref_t entref)
0x00179590 - CheatsOk(gentity_s *ent)
0x00020D70 - BG_GetPerkIndexForName(const char *perkName)
0x0021B818 - SV_SetConfigstring(int index, const char *val)
0x0027E0D0 - va(const char *format)
0x001D9EC0 - Cbuf_AddText(int localClientNum, const char *text)
0x001BE3F0 - G_SetModel(gentity_s *ent, const char *modelName)
0x00277068 - Dvar_GetFloat(const char *dvarName)
0x00276F60 - Dvar_GetString(const char *dvarName)
0x00277138 - Dvar_GetBool(const char *dvarName)
0x002770C8 - Dvar_GetInt(const char *dvarName)
0x0005EF68 - CG_BoldGameMessage(int localClientNum, const char *msg)
0x0005EFB0 - CG_GameMessage(int localClientNum, const char *msg)
0x001C0890 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x001BF4A0 - G_GetWeaponIndexForName(const char *name)
0x0016C148 - ClientDisconnect(int clientNum)
0x00215310 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x00215EB0 - SV_ExecuteClientMessage(client_s *cl, msg_t *msg)
0x00179F88 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x01319780 - g_entity
0x00013460 - AimTarget_GetTagPos(int localClientNum, centity_s *cent, unsigned int tagName, float *pos)
0x000116B0 - AimAssist_RegisterDvars
0x001BCD10 - G_Spawn(void)
0x001B8310 - G_CallSpawnEntity(gentity_s *ent)
0x001BE0B8 - G_GetModelIndex
0x0017B830 - ClientCommand(int clientNum)
0x00186638 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x00174BF8 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x000329A8 - BG_FindWeaponIndexForName(const char *name)
0x0016C558 - ClientUserinfoChanged(int clientNum)
0x0016C450 - ClientCleanName(const char *in, char *out, int outSize)
0x001BE228 - G_EntAttach(gentity_s *ent, const char *modelName, unsigned int tagName, int ignoreCollision)
0x0017CBC0 - Player_Die(gentity_s* self, gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, int WeaponIndex, const float *vDir, int hitLocation, int psTime)

If any of these are wrong please let me know and i will fix them


All the good function:
Bots
Spawning models
all client button/dpad monitoring
weapondef
weaponindex
MapRestart
kick client
and more if you know everything else


Please give credit if you use


Credit - Me
Choco for telling me about somthingHappy



So does the Bots Work We Really Need This
09-04-2013, 09:56 PM #4
SC58
Former Staff
Originally posted by Warrior View Post
So does the Bots Work We Really Need This


yea if you code it to work and spawning to many or coded wrong will make the game lagy or will freeze ps3
09-04-2013, 10:30 PM #5
Originally posted by SC58 View Post

    0x002189D8 - Sv_Addtestclient(void)
[/QUOTE]

dose that offset mean we can spawn bots?
09-04-2013, 11:01 PM #6
SC58
Former Staff
Originally posted by milky4444 View Post
dose that offset mean we can spawn bots?


ya but its function so u would have to call it,u needa use Sv_addtestclient and SV_ExecuteClientCommand
09-05-2013, 01:22 AM #7
Originally posted by SC58 View Post
ya but its function so u would have to call it,u needa use Sv_addtestclient and SV_ExecuteClientCommand


kk il try some stuff
and tanx for feed back
09-05-2013, 02:30 AM #8
What's the difference between BG_FindWeaponIndexForName and CG_GetWeaponIndexForName ?
Last edited by therifboy ; 09-05-2013 at 02:40 AM.
09-05-2013, 09:52 AM #9
great post
09-05-2013, 03:17 PM #10
0x0005EF68 - CG_BoldGameMessage(int localClientNum, const char *msg)
0x0005EFB0 - CG_GameMessage(int localClientNum, const char *msg)

Could these possibly work without RTM'ing ? As in config coding?

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