Post: [1.14] MW2 Offsets List
10-24-2013, 08:40 AM #1
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[ Name ]
Address: 0x01F9F11C
Length: 31 Bytes

[ Prestige ]
Address: 0x01FF9A9C
Length: 1 Bytes

[ EXP ]
Address: 0x01FF9A94
Length: 3 Bytes
Lv70: 0xFF, 0xFF, 0xFF

[ Score ]
Address: 0x01FF9AA4

[ Kills ]
Address: 0x01FF9AA8

[ Deaths ]
Address: 0x01FF9AB0

[ Assists ]
Address: 0x01FF9AB8

[ Headshots ]
Address: 0x01FF9ABC

[ Time Played ]
Address: 0x01FF9AC8
Address(2): 0x01FF9ACC

[ Wins ]
Address: 0x01FF9ADC

[ Loses ]
Address: 0x01FF9AE0

[ Ties ]
Address: 0x01FF9AE4

[ Win Streak ]
Address: 0x01FF9AE8

[ Kill Streak ]
Address: 0x01FF9AAC

[ All Accolades ]
Address: 0x01FF9297 - 0x01FF944F

[ Class Name ]
Claas 1 Address: 0x01FF9E6C
Class 2 Address: 0x01FF9EAC
Interval: 40
Length: 20 Bytes

[ All Unlock ]
Address: 0x01FFA0C7 - 0x01FFA2A7
Unlock: 0xFF

====================

{ Clients Mod } //Client Interval * 3700


[ Client Name (Grab) ]
Client 0 Address: 0x014E5408

[ Client Name (Changed) ]
Client 0 Address: 0x014E5490
Length: 22 Bytes

[ Client ClanTag ]
Client 0 Address: 0x014E54CC
Length: 7 Bytes

[ God Mode ]
Client 0 Address: 0x014E5429
Client 1 Address: 0x014E8B29
-----
On: 0xFF, 0xFF
Off: 0x00, 0x00
-----
Interval: 3700

[ Infinity Ammo ]
On: 0x0F, 0xFF, 0xFF, 0xFF
Off: 0x00, 0x00, 0x00, 0xFF
-----
< Client 0 >
Secondary Weapons Clip: 0x014E24DC
Secondary Weapons: 0x014E2554
Primary Clip: 0x014E24EC
Primary: 0x014E256C
Equipment: 0x014E2560
Special Grenades: 0x014E2578
-----
< Client 1 >
Secondary Weapons Clip: 0x014e5bdc
Secondary Weapons: 0x014e5c54
Primary Clip: 0x014e5bec
Primary: 0x014e5c6c
Equipment: 0x014e5c60
Special Grenades: 0x014e5c78
-----
Interval: 3700

[ Weapon Akimbo ]
On: 0x01
Off: 0x00
-----
< Client 0 >
Primary: 0x014E2467
Secondary: 0x014E245D
-----
< Client 1 >
Primary: 0x014E5D67
Secondary: 0x014E5B5D

[ Movements Mode ]
Nomal: 0x00
Noclip: 0x01
UFO: 0x02
Freeze: 0x04
-----
Client 0: 0x014E5623
Client 1: 0x014E8D23

[ Client Move Speed ]
On: 0x3F, 0xFF
Off: 0x3F, 0x73
-----
Client 0: 0x014E543C

[ Spectator Mode? ]
Client 0: 0x014E5383

[ Red Box ]
Red Box: 0x55
Red Box + Thermal: 0x99
-----
Client 0: 0x014E2213

[ Teleport ]
to Sky: 0x47
-----
Client 0: 0x014E2224

[ Weapon Camo ]
Default: 0x00
Desert: 0x01
Arctic: 0x02
Woodland: 0x03
Digital: 0x04
Urban: 0x05
Blue Tiger: 0x07
Red Tiger: 0x06
Fall: 0x08
-----
Client 0: 0x014E245E
Client 0(2):0x014E2468

====================

{ PS3 MW2 1.14 Address & Functions } //Credit - SC58


0x002189D8 - Sv_Addtestclient(void)
0x001ACBE8 - GScr_AddTestClient
0x00211D98 - SV_AddOperatorCommands(void)
0x0021F1B0 - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
0x002131A8 - SV_MapRestart(int fast_restart)
0x0021F6A8 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00212C40 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x0017B830 - ClientCommand(int clientNum)
0x00215310 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x00217880 - SV_DirectConnect(netadr_t from)
0x001D9270 - SV_Cmd_EndTokenizedString(void)
0x001DB040 - SV_Cmd_TokenizeString(const char *text_in)
0x00183DD0 - G_RegisterWeapon(unsigned int weapIndex)
0x00172508 - PlayerCmd_SetViewmodel(scr_entref_t entref)
0x00032898 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00032948 - BG_GetWeaponIndex(WeaponDef *weapDef) (Maybe?)
0x00032F90 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00033140 - CG_GetWeaponIndexForName(const char *name)
0x0021A0A0 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00168070 - ClientInactivityTimer(gclient_s *client)
0x001689D8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0016CF90 - PlayerCmd_giveWeapon(scr_entref_t entref)
0x00179590 - CheatsOk(gentity_s *ent)
0x00020D70 - BG_GetPerkIndexForName(const char *perkName)
0x0021B818 - SV_SetConfigstring(int index, const char *val)
0x0027E0D0 - va(const char *format)
0x001D9EC0 - Cbuf_AddText(int localClientNum, const char *text)
0x001BE3F0 - G_SetModel(gentity_s *ent, const char *modelName)
0x00277068 - Dvar_GetFloat(const char *dvarName)
0x00276F60 - Dvar_GetString(const char *dvarName)
0x00277138 - Dvar_GetBool(const char *dvarName)
0x002770C8 - Dvar_GetInt(const char *dvarName)
0x0005EF68 - CG_BoldGameMessage(int localClientNum, const char *msg)
0x0005EFB0 - CG_GameMessage(int localClientNum, const char *msg)
0x001C0890 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x001BF4A0 - G_GetWeaponIndexForName(const char *name)
0x0016C148 - ClientDisconnect(int clientNum)
0x00215310 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x00215EB0 - SV_ExecuteClientMessage(client_s *cl, msg_t *msg)
0x00179F88 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x01319780 - g_entity
0x00013460 - AimTarget_GetTagPos(int localClientNum, centity_s *cent, unsigned int tagName, float *pos)
0x000116B0 - AimAssist_RegisterDvars
0x001BCD10 - G_Spawn(void)
0x001B8310 - G_CallSpawnEntity(gentity_s *ent)
0x001BE0B8 - G_GetModelIndex
0x0017B830 - ClientCommand(int clientNum)
0x00186638 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x00174BF8 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x000329A8 - BG_FindWeaponIndexForName(const char *name)
0x0016C558 - ClientUserinfoChanged(int clientNum)
0x0016C450 - ClientCleanName(const char *in, char *out, int outSize)
0x001BE228 - G_EntAttach(gentity_s *ent, const char *modelName, unsigned int tagName, int ignoreCollision)
0x0017CBC0 - Player_Die(gentity_s* self, gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, int WeaponIndex, const float *vDir, int hitLocation, int psTime)

====================
>>>>>Credit<<<<<
====================
primetime43
SC58
AsTy
Last edited by X_LinGz4-AsTy ; 10-24-2013 at 08:45 AM.

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milky4444, Obris, ViolentFelon
10-24-2013, 10:43 AM #2
What's the point of this? All of these have already been released...

The following 9 users say thank you to Obris for this useful post:

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11-03-2013, 08:45 PM #3
ItsMagiicsz
Bounty hunter
Think some of these offsets are leeched of Bo...
Name sound familiar?
03-06-2014, 08:41 AM #4
lanaiscool
Bounty hunter
can someone make an all client red boxes offset list or explain how i use the 3700 interval per client???
01-03-2016, 06:13 AM #5
xPurpBoyyx
Bounty hunter
Originally posted by lanaiscool View Post
can someone make an all client red boxes offset list or explain how i use the 3700 interval per client???


bool redbox[18];
void REDBOX(int client)
{
redbox[client] = !redbox[client];

if(redbox[client]) *reinterpret_cast<char*>(0x014E2213 + (0x3700 * client)) = 0x55;
else *reinterpret_cast<char*>(0x014E2213 + (0x3700 * client)) = 0x00;

sleep(100);
Game::Println(client, redbox[client] ? ("Redbox : ^2On") : ("Redbox : ^1Off"));

}






Try this..... I think this is the correct way to do it.
Last edited by xPurpBoyyx ; 01-03-2016 at 06:15 AM.
01-03-2016, 07:04 PM #6
-Numb
You talkin to me?
Originally posted by xPurpBoyyx View Post
bool redbox[18];
void REDBOX(int client)
{
redbox[client] = !redbox[client];

if(redbox[client]) *reinterpret_cast<char*>(0x014E2213 + (0x3700 * client)) = 0x55;
else *reinterpret_cast<char*>(0x014E2213 + (0x3700 * client)) = 0x00;

sleep(100);
Game::Println(client, redbox[client] ? ("Redbox : ^2On") : ("Redbox : ^1Off"));

}






Try this..... I think this is the correct way to do it.


That was 2 years ago man..
Im pretty sure he don't need help with redboxes anymore.
01-03-2016, 08:15 PM #7
xPurpBoyyx
Bounty hunter
Originally posted by Numb View Post
That was 2 years ago man..
Im pretty sure he don't need help with redboxes anymore.


Lmao. I was up really late and didn't even think about looking at the post date. Sorry. Happy
04-01-2016, 02:20 PM #8
Ali
Can’t trickshot me!
Originally posted by Numb View Post
That was 2 years ago man..
Im pretty sure he don't need help with redboxes anymore.


:lol:
08-23-2018, 12:08 PM #9
how to put adresses and functions in rtm tool?
07-27-2020, 09:02 AM #10
zTyh
Rookie
How to put the coding to recover the statistics of playing time?

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