public static void WriteUInt32(uint Address, uint Value)
{
PS3.Extension.WriteUInt32(0x10055010, Address);
PS3.Extension.WriteUInt32(0x10055014, Value);
PS3.Extension.WriteUInt32(0x10055000, 2);
while (PS3.Extension.ReadUInt32(0x10055000) != 0x0)
Thread.Sleep(10);
}
public static void WriteChar(uint Address, uint Value)
{
PS3.Extension.WriteUInt32(0x10055010, Address);
PS3.SetMemory(0x10055014, new byte[] { Convert.ToByte(Value) });
PS3.Extension.WriteUInt32(0x10055000, 2);
while (PS3.Extension.ReadUInt32(0x10055000) != 0x0)
Thread.Sleep(10);
}
public static void WriteShort(uint Address, uint Value1, uint Value2) // The Bytes need to be in Decimal Form
{
PS3.Extension.WriteUInt32(0x10055010, Address);
PS3.SetMemory(0x10055014, new byte[] { Convert.ToByte(Value1), Convert.ToByte(Value2)});
PS3.Extension.WriteUInt32(0x10055000, 2);
while (PS3.Extension.ReadUInt32(0x10055000) != 0x0)
Thread.Sleep(10);
}
// This will obv. still replace all 4 Bytes, but it's easier tbh.
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