Post: Run Engine Text Pre-Game! [1.24]
09-18-2016, 01:10 AM #1
S63
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); Sup NGU,

So basically today I got bored of people asking "how do I make a pre-game menu" so I decided I would release it here today, on this thread you will find the hook needed and a example project.

So lets get started...

First off:
IF YOU WANNA GROAN THEN DO IT I DONT CARE!

Now lets properly get started!

So you will need the function where you will run ya shit
    
void Menu_PaintFullStub(...) {
__asm("li %r3, 0x4");
}

void Menu_PaintFullHook(int UIContext) {
Menu_PaintFullStub(UIContext);
}


Next you will need to hook your function like this
    
HookFunctionStart(0x2772BC, (int)Menu_PaintFullStub, (int)Menu_PaintFullHook);


Then the next part is down to you, all you have to do is add your Engine Text huds to the hook and magic you have a pre-game menu Happy. but anyways I will leave a little example project as said above Smile

Here's Menu_PaintFull For MW2 And BO1 (Just incase you wanna make 1 for mw2 or bo1 Smile)
    
MW2 - 0x253670
BO1 - 0x465368


And for game such as Ghosts you will need to find another address that runz in the pre-game as Menu_Paint on Ghosts only runz in-game!

Also 100% credits goes to oStankyModz for the use of his non-host menu for the example project as I'm to lazy to be bothered making Happy

NOTES:
You dont have to use menu_paintall, you can hook any function that runs in the pre-game lobby.

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Virus Scan: No Need Is Open Source SPRX!
Last edited by S63 ; 11-08-2016 at 10:25 AM.

The following 10 users say thank you to S63 for this useful post:

Bigmoneyhustlin, EnzoMezzomo, itsSorrow, lucasaf01, makeabce, sandro oliveira, TehMerkMods, TheGreenPlanet, ymh, zatb15

The following user groaned S63 for this awful post:

Patrick
09-01-2018, 09:41 AM #20
HiTeqHaxa
Save Point
Thanks for this <3
09-01-2018, 02:43 PM #21
S63
Space Ninja
Originally posted by HiTeqHaxa View Post
Thanks for this <3


no worrries brudda need any help hook me up

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