Post: [RELEASE] COD4 MENU BASE W/ VERIFICATION - Created by Mikeeeyy
12-28-2011, 11:55 PM #1
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COD4 Menu Base w/ Verification

Thought I'd have a crack at COD4 coding as it's pretty much the same as W@W and this was the outcome

Video:

Code:
    onPlayerSpawned()
{
self endon("disconnect");
self.status = "Client";
if(self == level.players[0])
self.status = "Admin";
for(;Winky Winky
{
self waittill("spawned_player");
self.inMenu = undefined;
self thread initMenu();
}
}

initMenuOpts()
{
m = "main";
self addMenu(m, "Main Menu", undefined);
self addOpt(m, "Modifications", ::subMenu, "mods");
self addOpt(m, "Sub Menu", ::test, "Chicken Tikka");
self addOpt(m, "Verification Menu", ::subMenu, "veri");

m = "mods";
self addMenu(m, "Modifications", "main");
self addOpt(m, "God Mode", ::godMode);
self addOpt(m, "Give All Guns", ::giveAllGuns);

m = "veri";
self addMenu(m, "Verification Menu", "main");
for(e = 0; e < level.players.size; e++)
{
guy = level.players[e];
name = guy.name;
menu = "veri_"+name;

if(e == 0 && self != level.players[0])
continue;
self addOpt(m, level.players[e].name, ::subMenu, menu);

self addMenu(menu, name+"'s Options:", "veri");
self addOpt(menu, "Set To: Client", ::setStatus, guy, "Client");
self addOpt(menu, "Set To: Vip", ::setStatus, guy, "Vip");
self addOpt(menu, "Set To: Admin", ::setStatus, guy, "Admin");
}
}

initMenu()
{
self endon("death");
self endon("disconnect");
self.openBox = self createRectangle("TOP", "TOP", 0, 2, 300, 30, (0, 0, 0), "white", 1, .7);
self.openText = self createText("default", 1.5, "TOP", "TOP", 0, 8, 2, 1, (1, 0, 0), "Press [{+smoke}] To Open Menu");
self.currentMenu = "main";
self.menuCurs = 0;
for(;Winky Winky
{
if(self secondaryOffHandButtonPressed())
{
if(!isDefined(self.inMenu))
{
self.inMenu = true;
self thread deleteOffHand();
self.openText.glowColor = (0, 1, 0);
self.openText thread changeFontScaleOverTime(.4, 2);
self.openText moveOverTime(.4);
self.openText.y+= 5;
self initMenuOpts();
menuOpts = self.menuAction[self.currentMenu].opt.size;
self.openBox scaleOverTime(.4, 300, ((menuOpts*19)+45));
wait .4;
self.openText setText(self.menuAction[self.currentMenu].title);
string = "";
for(m = 0; m < menuOpts; m++)
string+= self.menuAction[self.currentMenu].opt[m]+"\n";
self.menuText = self createText("default", 1.5, "LEFT", "TOP", -130, 50, 3, 1, undefined, string);
self.scrollBar = self createRectangle("TOP", "TOP", 0, ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2))), 300, 15, (1, 1, 1), "white", 2, .7);
}
}
if(isDefined(self.inMenu))
{
if(self attackButtonPressed())
{
self.menuCurs++;
if(self.menuCurs > self.menuAction[self.currentMenu].opt.size-1)
self.menuCurs = 0;
self.scrollBar moveOverTime(.15);
self.scrollBar.y = ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
wait .15;
}
if(self adsButtonPressed())
{
self.menuCurs--;
if(self.menuCurs < 0)
self.menuCurs = self.menuAction[self.currentMenu].opt.size-1;
self.scrollBar moveOverTime(.15);
self.scrollBar.y = ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
wait .15;
}
if(self useButtonPressed())
{
self thread [[self.menuAction[self.currentMenu].func[self.menuCurs]]](self.menuAction[self.currentMenu].inp[self.menuCurs]);
wait .2;
}
if(self meleeButtonPressed())
{
if(!isDefined(self.menuAction[self.currentMenu].parent))
{
self.inMenu = undefined;
self.menuCurs = 0;
self.openText.glowColor = (0, 1, 0);
self.openText thread changeFontScaleOverTime(.4, 1.5);
self.openText moveOverTime(.4);
self.openText.y-= 5;
self.openBox scaleOverTime(.4, 300, 30);
self.menuText destroy();
self.scrollBar destroy();
wait .4;
self.openText.glowColor = (1, 0, 0);
self.openText setText("Press [{+smoke}] To Open Menu");
}
else
self subMenu(self.menuAction[self.currentMenu].parent);
}
}
wait .05;
}
}

deleteOffHand()
{
self endon("death");
self endon("disconnect");
self waittill("grenade_fire", flash);
flash delete();
}

subMenu(menu)
{
self.menuCurs = 0;
self.currentMenu = menu;
self.scrollBar moveOverTime(.2);
self.scrollBar.y = ((self.menuCurs*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
self.menuText destroy();
self initMenuOpts();
self.openText setText(self.menuAction[self.currentMenu].title);
menuOpts = self.menuAction[self.currentMenu].opt.size;
self.openBox scaleOverTime(.2, 300, ((menuOpts*19)+45));
wait .2;
string = "";
for(m = 0; m < menuOpts; m++)
string+= self.menuAction[self.currentMenu].opt[m]+"\n";
self.menuText = self createText("default", 1.5, "LEFT", "TOP", -130, 50, 3, 1, undefined, string);
wait .2;
}

test(inp)
{
self iPrintln(inp);
}

godMode()
{
if(!isDefined(self.godMode))
{
self.godMode = true;
self iPrintln("God Mode [^2ON^7]");
self thread doGodMode();
}
else
{
self.godMode = undefined;
self iPrintln("God Mode [^1OFF^7]");
self.health = 100;
self.maxhealth = 100;
self notify("godMode_over");
}
}

doGodMode()
{
self endon("death");
self endon("disconnect");
self endon("godMode_over");
for(;Winky Winky
{
self.health = 999999;
self.maxhealth = 999999;
wait .05;
}
}

giveAllGuns()
{
for(m = 0; m < level.weaponlist.size; m++)
self giveWeapon(level.weaponlist[m]);
self switchToWeapon(level.weaponlist[0]);
}

setStatus(guy, status)
{
guy.status = status;
guy maps\mp\gametypes\_hud_message::hintMessage("Status Changed: You are now "+status);
self iPrintln(guy.name+" Is Now "+status);
guy suicide();
}

addMenu(menu, title, parent)
{
if(!isDefined(self.menuAction))
self.menuAction = [];
self.menuAction[menu] = spawnStruct();
self.menuAction[menu].title = title;
self.menuAction[menu].parent = parent;
self.menuAction[menu].opt = [];
self.menuAction[menu].func = [];
self.menuAction[menu].inp = [];
}

addOpt(menu, opt, func, inp)
{
m = self.menuAction[menu].opt.size;
self.menuAction[menu].opt[m] = opt;
self.menuAction[menu].func[m] = func;
self.menuAction[menu].inp[m] = inp;
}

changeFontScaleOverTime(time, scale)
{
start = self.fontscale;
frames = (time/.05);
scaleChange = (scale-start);
scaleChangePer = (scaleChange/frames);
for(m = 0; m < frames; m++)
{
self.fontscale+= scaleChangePer;
wait .05;
}
}

createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem.glowColor = glow;
textElem.glowAlpha = 1;
textElem setText(text);
self thread destroyOnDeath(textElem);
return textElem;
}

createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
self thread destroyOnDeath(boxElem);
return boxElem;
}

destroyOnDeath(elem)
{
self waittill_any("death", "disconnect");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
if(isDefined(elem.model))
elem delete();;
}

The following 18 users say thank you to nZxMikeeeyx for this useful post:

AndreeU, bad_carma, Correy, DlBSY993, Grey_3ush, IELIITEMODZX, iPROFamily, iReset Nigga, IVI40A3Fusionz, Jacob-And-Britt, Jeremy, KCxFTW, MCabCon, xePixTvx, xMrCheatVisionx, User2340034u
12-29-2011, 05:06 PM #38
Originally posted by x. View Post
The amount of leeching you two get up to it could be any number of peoples...
o look you cant tell me. :argh: because your just starting arguments.
12-29-2011, 05:39 PM #39
247Yamato
< ^ > < ^ >
Originally posted by IELIITEMODZX View Post
lawl i was bord so we screen share Happy


What to do when being bored in front of a computer, some suggestions:

- Watch Porn
- Watch a movie
- Play some game
- Go on msn/skype/whatever
- Watch videos on youtube
- Meet some friends
- Go for a walk or do some sport

Screen share, jejeje, I think of bad things, :p
12-29-2011, 06:41 PM #40
Karoolus
I'm the W@W Menu Guy !
Originally posted by Blackstorm View Post
I like the effect that the background of the menu changes size according to the menu! =D Other than that it's like any other menu. Great job, none-the-less.


i had that same effect in my monster patch (idk starting from which version though, but i had it change height depending on how many options you had in the submenu)
so yeah, i like the effect, as i wrote it myself ^^


btw, am i the only one that DOES see the overflow fix, lol ?


to all the haters: write something better & show us what you've got.. if you can't, go fck yourself.. i like this base (although i still prefer my own, as i find it easiest to work with ^^ )
12-29-2011, 07:22 PM #41
Originally posted by x. View Post
The amount of leeching you two get up to it could be any number of peoples...


It's funny, only 247Yamato likes your posts Happy , If anything your ruining the COD4 section, not me, stop groaning at me and kieran. I've had positive feedback off everybody so far so I don't see how I'm ruining it... This is all I'm coding for COD4 anyway...
12-29-2011, 07:58 PM #42
Originally posted by nZxMikeeeyx View Post
It's funny, only 247Yamato likes your posts Happy , If anything your ruining the COD4 section, not me, stop groaning at me and kieran. I've had positive feedback off everybody so far so I don't see how I'm ruining it... This is all I'm coding for COD4 anyway...

And it's funny that Yamato knows more about COD modding than everyone who gave you "positive feedback" put together... Happy

Now, if you're done leeching cod4 codes, please feel free to **** off back to Youtube or wherever it is you normally troll...
12-29-2011, 08:23 PM #43
Originally posted by x. View Post
And it's funny that Yamato knows more about COD modding than everyone who gave you "positive feedback" put together... Happy

Now, if you're done leeching cod4 codes, please feel free to **** off back to Youtube or wherever it is you normally troll...


Please copy and paste what I've leech Happy
12-29-2011, 08:39 PM #44
Originally posted by x. View Post
And it's funny that Yamato knows more about COD modding than everyone who gave you "positive feedback" put together... Happy

Now, if you're done leeching cod4 codes, please feel free to **** off back to Youtube or wherever it is you normally troll...
1 thing that you seid there is true Yamato knows alot but the other stuff you seid is bullsh*t.
12-29-2011, 09:01 PM #45
iReset Nigga
2Fresshh!!
Originally posted by x. View Post
Or maybe I'll hang around just to piss you off ...


u dont piss me off 1 bit i think its funny when some1 makes a menu better than urs u have to hate on it
12-29-2011, 09:11 PM #46
Originally posted by iReset
u dont piss me off 1 bit i think its funny when some1 makes a menu better than urs u have to hate on it


'liked post' - :/ Aint got enuf posts yet xD

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