Post: Modern Warfare 1 - Offsets Collection [UPDATED]
03-16-2014, 03:41 PM #1
Mango_Knife
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys

Today im release some offsets that i found for Call Of Duty 4~!
So Here It Is:

Name And Status:
    
Name: 0x122a4c64
XP = 0x12c00ed0, //(Level 55 - 0x00, 0x01, 0xD5, 0xDCool Man (aka Tustin) Decimal: 120280
Prestige = 0x12c00f34,//4 Bytes
Kills = 0x12c00ed8,//4 Bytes
Deaths = 0x12c00ee0,//4 Bytes
Streaks = 0x12c00edc,//4 Bytes
Assists = 0x12c00ee8,//4 Bytes
Score = 0x12c00ed4,//4 Bytes
Headshots = 0x12c00eec,//4 Bytes
Timeplayed = 0x12c00ef8,//4 Bytes
Wins = 0x12c00f0c,//4 Bytes
Losses = 0x12c00f10,//4 Bytes
Misses = 0x12c00f28,//4 Bytes
Hits = 0x12c00f24,//4 Bytes
Accuracy = 0x12c00f30,//4 Bytes
KDRatio = 0x12c00f08,//4 Bytes
Unlock All: 0x12C010D0;
Unlock All Bytes: [url=https://www.mediafire.com/download/1nelmzzm2c56oa5/Unlcok+All.txt]Unlcok All[/url]


Clients:
(Next Client: 0x31B4)

Name In Game:
    
Offset: 0x108bbd0c


Clan Tag In Game:
    
Offset: 0x108bbd40


God Mod:
    
Offset: 0x108bbcd5
On: 0xFF,0xFF
Off: 0x00,0x00


Ultimate Ammo:
    
Primary Bullets Ammo: 0x108b9076 (0xFF, 0xFF)
Primary Clip Ammo: 0x108b8e22 (0xFF, 0xFF)
Secondary Bullets Ammo: 0x108b9032 (0xFF, 0xFF)
Secondary Clip Ammo: 0x108b8e2e (0xFF, 0xFF)
Granade Luncher Clip Ammo: 0x108b8e46 (0xA9, 0xFC)
Granade luncher Bullets Ammo: 0x108b907a (0xFF, 0xFF)
Lethal Ammo: 0x108b90ae (0x11, 0xFF)
Tactical Ammo: 0x108b90b2 (0x11, 0xFF)


All Perks:
    
Offset: 0x108b92b0
Bytes: (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF5, 0x02, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)


Teleport:
    
Teleport (Location X,Y,Z): 0x108b8ccb
Teleport (Height): 0x108b8cd4
0x47 - Sky
0x88 - Space
0x43 - Back To Map
0xC3, 0x7F - Under Map


Give Lag:
    
Offset: 0x108bbc43
On: 0x00
Off: 0x02


Jumper:
    
Offset: 0x108bbcc0
On: 0x00
Off: 0x3F


Speed x2:
    
Offset: 0x108bbcc1
On: 0xFF
Off: 0x73


mFlag:
    
Offset: 0x108BBD58
UFO MOSad Awesome 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00
No Clip: 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Freeze: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10
Default: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00


Change Team:
    
Offset: 0x108bbcd7
Free For All: 0x00
Spector: 0x03
Marines/S.A.S: 0x02
OpFor/Spetsnaz: 0x01


SV_HostName:
    
Offset: 0x10016225


No Host 'Gun Moving Crazy':
    
Offset: 0x10110F76
0x41 - On
0x42 - Off


Timescale:
    
Offset: 0x10966080
0x40, 0xFF - Very Fast
0x3F, 0xFF - Fast
0x3F, 0x80 - Normal
0x3E, 0x80 - Slow
0x3D, 0xFF - Very Slow


Kick Client:
    
Offset: 0x108b8d3e
Kick - 0x01


SV_GameSendServerCommand:
    
Offset: 0x1C5E40
Commands:

q = Mute (0 - mute , 1 - stop mute)
a - No Gun
c - iPrintln
e - iPrintlnBold
f - iPrintlnBold
g - iPrintln
h - Spam
i - Spam
w - Kick With Error
t - Open Menu
j - Freeze PS3
v - Set Dvars
D - FreezePS3

Some Dvars:
g_gravity
jump_height
g_speed
timescale
player_meleeRange
g_knockback


Cbuf_AddText:
    
Offset: 0x1C5E40 (Same As SV_GameSendServerCommand)


How To Code The SV_GameSendServerCommand And The Cbuf_AddText:

Cbuf_AddText:
    
#region Cbuf_AddText
public static void Cbuf_AddText(string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x50, 0x05, 0x30, 0x84, 0x00, 0x00, 0x4B, 0xF9, 0x8D, 0x69, 0x4B, 0xFF, 0xFF, 0xA4, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] mw1cbuf = new byte[] { };
mw1cbuf = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, mw1cbuf);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);


SV_GameSendServerCommand (All Clients):
    
#region SV_GameSendServerCommand
public static void SV_GameSendServerCommand(int client, string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x50, 0x05, 0x30, 0xA5, 0x00, 0x00, 0x4B, 0xFD, 0x5A, 0x85, 0x4B, 0xFF, 0xFF, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] sv = new byte[] { };
sv = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, sv);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);

You must login or register to view this content.
Exmple How To Code iPrintln:
    
#region iPrintln
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c "" + input + """);
}
#endregion


Or iPrintlnBold:
    
#region iPrintlnBold
public static void iPrintlnBold(int client, string input)
{
SV_GameSendServerCommand(client, "e "" + input + """);
}
#endregion


RPC By SC58:
    
static uint function_address = 0;
public static void Enable_RPC()
{
for (uint i = 0x32F1FC; i < 0x1000000; i += 4)
{
byte[] bytes = GetMemoryL(i, Cool Man (aka Tustin);
if (((bytes[0] == 0xFCool Man (aka Tustin) && (bytes[1] == 0x01) && (bytes[2] == 0x1F) && (bytes[3] == 0x3Cool Man (aka Tustin) && (bytes[4] == 0x4B) && (bytes[5] == 0xFF) && (bytes[6] == 0xF1) && (bytes[7] == 0xBCool Man (aka Tustin)))
function_address = i + 0xC;
}
if (function_address == 0)
throw new Exception("Couldn't find RPC Address");

PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x50, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x50, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x80, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x50050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x50050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x50050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x50050054 + i * 0x400, str);
uint addr = 0x50050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x50050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x50050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x5005004C, fadd);
Thread.Sleep(20);
byte[] ret = GetMemoryL(0x50050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}
private static Byte[] GetMemoryL(UInt32 address, Int32 length)
{
Byte[] buffer = new Byte[length];
PS3.GetMemory(address, buffer);
return buffer;
}


If You Guys Need Debugg Eboot Get It You must login or register to view this content.

Credits:
SC58 - Name In Game + SV_GameSendServerCommand
Tustin - Debugg Eboot
MoTmrD - Status Offsets
Mango_Knife - Clients Offsets + Commands

Have Fun Awesome face

If you wanna see a RTM Tool that already contains all those mods in
Try Here:
You must login or register to view this content.
Last edited by Mango_Knife ; 01-18-2016 at 01:23 PM. Reason: Warafare Haha

The following 34 users say thank you to Mango_Knife for this useful post:

-SuperMan, /SneakerStreet/, $ticky, Advancer, codybenti, Correy, EliteHackzPS3, Ethan, Father Luckeyy, Hori_By_Nature, Im Not Boobdidas, ImPiffHD, Jordan, M-alShammary, MegaMister, MoTmrD-, Mxtivated, nasir, NGU-xNiicKzHD, NotALegitPlayer, Notorious, Right, RTE, Sebastian13, SyTry, ThePaaqoHD, ThrzModding, worrorfight, xBeaTzMoDz, Fatality, xSlinkeyy, XxBlud23xX, zSunriseModz
05-14-2014, 03:49 PM #29
SC58
Former Staff
You must login or register to view this content.

Here Choco's rpc works fine on cod4, this rpc isnt fixed its just like the one he released.

Sv_GameSendSeverCommand = 0x19B938
Cbuf_Addtext = 0x15EC18
G_SetModel = 0x149428
G_Entity = 0x1077A984
G_LocalizedStringIndex = 0x1499A8
G_Hudelem = 0x1074AAB8 //Maybe?
Sv_SetClientStat = 0x197638
SV_KickClient = 0x1954D8
Dvar_Getstring = 0x1D4E48
G_client = 0x10777BD4 //clientindex 0x37EA8
Client_s = 0x11B1C300 //clientindex 0xA2C8C
BG_GetWeaponDef = 0x29978
BG_WeaponDefs = 0x101F911C
G_InitializeAmmo = 0x10DB10
G_GivePlayerWeapon = 0x150F68 //Maybe?
Add_Ammo = 0x11B658
SV_AddTestClient = 0x19A3C0
SV_Cmd_TokenizeString = 0x15F798
SV_Cmd_EndTokenizedString = 0x15E658
SV_ExecuteClientCommand = 0x196FA0
BG_GetPerkIndexForName = 0x207C8
BG_GetWeaponIndexForName = 0x2C1B0
fps = 0x1C5E40
fps_string = 0x10034768
fps_text_size = 0x6C7EE4
fps_text_position = 0x6C8020
fps_text_position_two = 0x6C7F20
read_protection = 0x1D61EC
write_protection = 0x1D61F8
cheat_protection = 0x1D61F0
Version = 0x10032780
Player_die = 0x113A58
PlayerCmd_suicide = 0x10CB88
Va = 0x1E0C80
StatEntity = 0x12C00D88
Last edited by SC58 ; 05-14-2014 at 03:53 PM.
05-14-2014, 05:01 PM #30
Mango_Knife got banned?!?!Badass
That's hilarious!!!:troll::troll::troll:
05-14-2014, 05:34 PM #31
/SneakerStreet/
At least I can fight
Originally posted by codybenti View Post
Mango_Knife got banned?!?!Badass
That's hilarious!!!:troll::troll::troll:


why?? do you hate him?
05-14-2014, 07:41 PM #32
Originally posted by SneakerStreet View Post
why?? do you hate him?


No I don't hate him.
I just started to laugh wondering what did he do to get banned.
05-26-2014, 10:43 PM #33
matthijscod
Little One
Originally posted by Knife View Post
Hey Guys

Today im release some offsets that i found for Call Of Duty 4~!
So Here It Is:

Name And Status:
    
Name: 0x122a4c64
XP = 0x12c00ed0, //(Level 55 - 0x00, 0x01, 0xD5, 0xDCool Man (aka Tustin) Decimal: 120280
Prestige = 0x12c00f34,//4 Bytes
Kills = 0x12c00ed8,//4 Bytes
Deaths = 0x12c00ee0,//4 Bytes
Streaks = 0x12c00edc,//4 Bytes
Assists = 0x12c00ee8,//4 Bytes
Score = 0x12c00ed4,//4 Bytes
Headshots = 0x12c00eec,//4 Bytes
Timeplayed = 0x12c00ef8,//4 Bytes
Wins = 0x12c00f0c,//4 Bytes
Losses = 0x12c00f10,//4 Bytes
Misses = 0x12c00f28,//4 Bytes
Hits = 0x12c00f24,//4 Bytes
Accuracy = 0x12c00f30,//4 Bytes
KDRatio = 0x12c00f08,//4 Bytes
Unlock All: 0x12C010D0;
Unlock All Bytes: [url=https://www.mediafire.com/download/1nelmzzm2c56oa5/Unlcok+All.txt]Unlcok All[/url]


Clients:
(Next Client: 0x31B4)

Name In Game:
    
Offset: 0x108bbd0c


Clan Tag In Game:
    
Offset: 0x108bbd40


God Mod:
    
Offset: 0x108bbcd5
On: 0xFF,0xFF
Off: 0x00,0x00


Ultimate Ammo:
    
Primary Bullets Ammo: 0x108b9076 (0xFF, 0xFF)
Primary Clip Ammo: 0x108b8e22 (0xFF, 0xFF)
Secondary Bullets Ammo: 0x108b9032 (0xFF, 0xFF)
Secondary Clip Ammo: 0x108b8e2e (0xFF, 0xFF)
Granade Luncher Clip Ammo: 0x108b8e46 (0xA9, 0xFC)
Granade luncher Bullets Ammo: 0x108b907a (0xFF, 0xFF)
Lethal Ammo: 0x108b90ae (0x11, 0xFF)
Tactical Ammo: 0x108b90b2 (0x11, 0xFF)


All Perks:
    
Offset: 0x108b92b0
Bytes: (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF5, 0x02, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)


Teleport:
    
Teleport (Location X,Y,Z): 0x108b8ccb
Teleport (Height): 0x108b8cd4
0x47 - Sky
0x88 - Space
0x43 - Back To Map
0xC3, 0x7F - Under Map


Give Lag:
    
Offset: 0x108bbc43
On: 0x00
Off: 0x02


Jumper:
    
Offset: 0x108bbcc0
On: 0x00
Off: 0x3F


Speed x2:
    
Offset: 0x108bbcc1
On: 0xFF
Off: 0x73


mFlag:
    
Offset: 0x108BBD58
UFO MOSad Awesome 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00
No Clip: 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Freeze: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10
Default: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00


Change Team:
    
Offset: 0x108bbcd7
Free For All: 0x00
Spector: 0x03
Marines/S.A.S: 0x02
OpFor/Spetsnaz: 0x01


SV_HostName:
    
Offset: 0x10016225


No Host 'Gun Moving Crazy':
    
Offset: 0x10110F76
0x41 - On
0x42 - Off


Timescale:
    
Offset: 0x10966080
0x40, 0xFF - Very Fast
0x3F, 0xFF - Fast
0x3F, 0x80 - Normal
0x3E, 0x80 - Slow
0x3D, 0xFF - Very Slow


Kick Client:
    
Offset: 0x108b8d3e
Kick - 0x01


SV_GameSendServerCommand:
    
Offset: 0x1C5E40
Commands:

q = Mute (0 - mute , 1 - stop mute)
a - No Gun
c - iPrintln
e - iPrintlnBold
f - iPrintlnBold
g - iPrintln
h - Spam
i - Spam
w - Kick With Error
t - Open Menu
j - Freeze PS3
v - Set Dvars
D - FreezePS3

Some Dvars:
g_gravity
jump_height
g_speed
timescale
player_meleeRange
g_knockback


Cbuf_AddText:
    
Offset: 0x1C5E40 (Same As SV_GameSendServerCommand)


How To Code The SV_GameSendServerCommand And The Cbuf_AddText:

Cbuf_AddText:
    
#region Cbuf_AddText
public static void Cbuf_AddText(string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x50, 0x05, 0x30, 0x84, 0x00, 0x00, 0x4B, 0xF9, 0x8D, 0x69, 0x4B, 0xFF, 0xFF, 0xA4, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] mw1cbuf = new byte[] { };
mw1cbuf = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, mw1cbuf);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);


SV_GameSendServerCommand (All Clients):
    
#region SV_GameSendServerCommand
public static void SV_GameSendServerCommand(int client, string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x50, 0x05, 0x30, 0xA5, 0x00, 0x00, 0x4B, 0xFD, 0x5A, 0x85, 0x4B, 0xFF, 0xFF, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] sv = new byte[] { };
sv = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, sv);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);


Exmple How To Code iPrintln:
    
#region iPrintln
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c "" + input + """);
}
#endregion


Or iPrintlnBold:
    
#region iPrintlnBold
public static void iPrintlnBold(int client, string input)
{
SV_GameSendServerCommand(client, "e "" + input + """);
}
#endregion


If You Guys Need Debugg Eboot Get It You must login or register to view this content.

Credits:
SC58 - Name In Game + SV_GameSendServerCommand
Tustin - Debugg Eboot
MoTmrD - Status Offsets
Mango_Knife - Clients Offsets + Commands

Have Fun Awesome face

If you wanna see a RTM Tool that already contains all those mods in
Try Here:
You must login or register to view this content.


How can i use this to change my fov? (cg_fov 90 & cg_fovscale 1.2) i saw the "SV_GameSendServerCommand" and the memory offset for that one. But how do i apply this, i got everthing to change the memory. Can u give me a little tutorial in a few steps Smile? Would be very helpfull Happy!
06-22-2014, 07:44 PM #34
Mango_Knife
In my man cave
Originally posted by matthijscod View Post
How can i use this to change my fov? (cg_fov 90 & cg_fovscale 1.2) i saw the "SV_GameSendServerCommand" and the memory offset for that one. But how do i apply this, i got everthing to change the memory. Can u give me a little tutorial in a few steps Smile? Would be very helpfull Happy!


with cbuf_addtext, just set the dvar.
08-10-2014, 09:44 PM #35
primetime43
Knowledge is power Tiphat
What is warafare? stare
09-14-2014, 12:07 AM #36
Originally posted by Knife View Post
Hey Guys

Today im release some offsets that i found for Call Of Duty 4~!
So Here It Is:

Name And Status:
    
Name: 0x122a4c64
XP = 0x12c00ed0, //(Level 55 - 0x00, 0x01, 0xD5, 0xDCool Man (aka Tustin) Decimal: 120280
Prestige = 0x12c00f34,//4 Bytes
Kills = 0x12c00ed8,//4 Bytes
Deaths = 0x12c00ee0,//4 Bytes
Streaks = 0x12c00edc,//4 Bytes
Assists = 0x12c00ee8,//4 Bytes
Score = 0x12c00ed4,//4 Bytes
Headshots = 0x12c00eec,//4 Bytes
Timeplayed = 0x12c00ef8,//4 Bytes
Wins = 0x12c00f0c,//4 Bytes
Losses = 0x12c00f10,//4 Bytes
Misses = 0x12c00f28,//4 Bytes
Hits = 0x12c00f24,//4 Bytes
Accuracy = 0x12c00f30,//4 Bytes
KDRatio = 0x12c00f08,//4 Bytes
Unlock All: 0x12C010D0;
Unlock All Bytes: [url=https://www.mediafire.com/download/1nelmzzm2c56oa5/Unlcok+All.txt]Unlcok All[/url]


Clients:
(Next Client: 0x31B4)

Name In Game:
    
Offset: 0x108bbd0c


Clan Tag In Game:
    
Offset: 0x108bbd40


God Mod:
    
Offset: 0x108bbcd5
On: 0xFF,0xFF
Off: 0x00,0x00


Ultimate Ammo:
    
Primary Bullets Ammo: 0x108b9076 (0xFF, 0xFF)
Primary Clip Ammo: 0x108b8e22 (0xFF, 0xFF)
Secondary Bullets Ammo: 0x108b9032 (0xFF, 0xFF)
Secondary Clip Ammo: 0x108b8e2e (0xFF, 0xFF)
Granade Luncher Clip Ammo: 0x108b8e46 (0xA9, 0xFC)
Granade luncher Bullets Ammo: 0x108b907a (0xFF, 0xFF)
Lethal Ammo: 0x108b90ae (0x11, 0xFF)
Tactical Ammo: 0x108b90b2 (0x11, 0xFF)


All Perks:
    
Offset: 0x108b92b0
Bytes: (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF5, 0x02, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)


Teleport:
    
Teleport (Location X,Y,Z): 0x108b8ccb
Teleport (Height): 0x108b8cd4
0x47 - Sky
0x88 - Space
0x43 - Back To Map
0xC3, 0x7F - Under Map


Give Lag:
    
Offset: 0x108bbc43
On: 0x00
Off: 0x02


Jumper:
    
Offset: 0x108bbcc0
On: 0x00
Off: 0x3F


Speed x2:
    
Offset: 0x108bbcc1
On: 0xFF
Off: 0x73


mFlag:
    
Offset: 0x108BBD58
UFO MOSad Awesome 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00
No Clip: 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Freeze: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10
Default: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00


Change Team:
    
Offset: 0x108bbcd7
Free For All: 0x00
Spector: 0x03
Marines/S.A.S: 0x02
OpFor/Spetsnaz: 0x01


SV_HostName:
    
Offset: 0x10016225


No Host 'Gun Moving Crazy':
    
Offset: 0x10110F76
0x41 - On
0x42 - Off


Timescale:
    
Offset: 0x10966080
0x40, 0xFF - Very Fast
0x3F, 0xFF - Fast
0x3F, 0x80 - Normal
0x3E, 0x80 - Slow
0x3D, 0xFF - Very Slow


Kick Client:
    
Offset: 0x108b8d3e
Kick - 0x01


SV_GameSendServerCommand:
    
Offset: 0x1C5E40
Commands:

q = Mute (0 - mute , 1 - stop mute)
a - No Gun
c - iPrintln
e - iPrintlnBold
f - iPrintlnBold
g - iPrintln
h - Spam
i - Spam
w - Kick With Error
t - Open Menu
j - Freeze PS3
v - Set Dvars
D - FreezePS3

Some Dvars:
g_gravity
jump_height
g_speed
timescale
player_meleeRange
g_knockback


Cbuf_AddText:
    
Offset: 0x1C5E40 (Same As SV_GameSendServerCommand)


How To Code The SV_GameSendServerCommand And The Cbuf_AddText:

Cbuf_AddText:
    
#region Cbuf_AddText
public static void Cbuf_AddText(string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x50, 0x05, 0x30, 0x84, 0x00, 0x00, 0x4B, 0xF9, 0x8D, 0x69, 0x4B, 0xFF, 0xFF, 0xA4, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] mw1cbuf = new byte[] { };
mw1cbuf = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, mw1cbuf);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);


SV_GameSendServerCommand (All Clients):
    
#region SV_GameSendServerCommand
public static void SV_GameSendServerCommand(int client, string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x50, 0x05, 0x30, 0xA5, 0x00, 0x00, 0x4B, 0xFD, 0x5A, 0x85, 0x4B, 0xFF, 0xFF, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] sv = new byte[] { };
sv = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, sv);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);


Exmple How To Code iPrintln:
    
#region iPrintln
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c "" + input + """);
}
#endregion


Or iPrintlnBold:
    
#region iPrintlnBold
public static void iPrintlnBold(int client, string input)
{
SV_GameSendServerCommand(client, "e "" + input + """);
}
#endregion


If You Guys Need Debugg Eboot Get It You must login or register to view this content.

Credits:
SC58 - Name In Game + SV_GameSendServerCommand
Tustin - Debugg Eboot
MoTmrD - Status Offsets
Mango_Knife - Clients Offsets + Commands

Have Fun Awesome face

If you wanna see a RTM Tool that already contains all those mods in
Try Here:
You must login or register to view this content.



Ok... I have 2 things to tell you...

1 - LOVE YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
2 - LOVE YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Thank you a lot for this!!!!!!

Oh and btw... Please keep this off the public! Have fun in private matches, don't do in public Smile
If we continue like this COD4, WAW, BO1, MW3, BO2, GHOSTS and even AW will sadly end like MW2.... Please don't let that happen, MW2 was my favorite <3 RIP

Oh and another btw, it's Modern Warfare not Modern Warefare
02-02-2015, 05:32 PM #37
nice wow nice

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo