Random random = new Random();
int Color= random.Next(0, 7);
byte[] Code1 = Encoding.ASCII.GetBytes("^" + Color + your textbox.Text);
Array.Resize(ref Code1, Code1.Length + 1);
PS3.SetMemory(Offset, Code1);
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] LevelLooper = BitConverter.GetBytes(RanLvL);
Array.Resize(ref LevelLooper, LevelLooper.Length + 1);
PS3.SetMemory(Offset, LevelLooper);
Random random = new Random();
int Prestige = random.Next(0, 11);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3.ProcessSetMemory(Offset, Code1);
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] LevelLooper = BitConverter.GetBytes(RanLvL);
Array.Resize(ref LevelLooper, LevelLooper.Length + 1);
PS3.SetMemory(Offset, LevelLooper);
timer1.start();
}
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