Post: Borderlands Patch Sucks! wtf?
12-13-2012, 11:09 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey "FYI" gearbox just pissed me off today by patching everything and fucking up my character and shit.

My character was only level 1337 and they fucked the game towards where you can't be higher then 50 again.

So I'll try to "RE-MOD" it, but I don't know if it'll work cause of the new update TODAY:

12/13/2012

Let me know if anyone else has seen these issues today as well with the new patch BULLSHIT.

GEARBOX, I'm GONNA SKULL FUCK THE SHIT OUT OF YOUR GAME IF YOU DON'T STOP PATCHING IT!

The following user thanked Gian_ for this useful post:

issue
12-14-2012, 02:59 PM #38
Shelbinheimer
Bounty hunter
Originally posted by 21 View Post
I figured out how to change the material, injecting them into my vault, started out putting them in my backpack they were deleated... as for damage do you just mix and match parts...?


Yes that is right and this will help you a bunch also You must login or register to view this content. you gotta put it in your vault or it won't show up.
12-14-2012, 03:50 PM #39
King Kazma
Champion of Oz
i figured out how to change the damage of guns without them having to be a level, they can be level 0 and have max damage i'll put up a guide when i get back from work
12-14-2012, 04:23 PM #40
Originally posted by Mikoto View Post
i figured out how to change the damage of guns without them having to be a level, they can be level 0 and have max damage i'll put up a guide when i get back from work


do you use the orphan maker barrel?
12-14-2012, 07:35 PM #41
Jagger007
Bounty hunter
Originally posted by Mikoto View Post
i figured out how to change the damage of guns without them having to be a level, they can be level 0 and have max damage i'll put up a guide when i get back from work


That would be nice.
12-14-2012, 08:24 PM #42
Haru
Vault dweller
Originally posted by Mikoto View Post
you can modded everything except you level. don't cry


like a boss ^_^
12-15-2012, 12:52 AM #43
Jagger007
Bounty hunter
Originally posted by Mikoto View Post
i figured out how to change the damage of guns without them having to be a level, they can be level 0 and have max damage i'll put up a guide when i get back from work


any guide on that? does the weapons stick or disappear when try save them?
12-15-2012, 12:54 AM #44
King Kazma
Champion of Oz
Originally posted by Jagger007 View Post
any guide on that? does the weapons stick or disappear when try save them?


okay when i try to load the guns i can put them in my equiped slots but when i go to switch to them they disappear so give me a few hours i need some sleep
12-15-2012, 01:37 AM #45
ResistTheSun
In Flames Much?
Anybody have a copy of the patch notes?
12-15-2012, 02:49 AM #46
Originally posted by ResistTheSun View Post
Anybody have a copy of the patch notes?


12/13/12 Update

General

Modified profile behavior to better protect Badass Rank and related data.
Added functionality to detect and restore Badass Rank in the event it was lost. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
Fixed an issue that caused players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
Added a confirmation dialog when opening the Golden Chest in Sanctuary.
Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight For Your Life" mode.
Fixed a bug that could sometimes cause skill points to be reset when loading a character.
Fixed a bug that could cause weapons to not stop firing when the "Gunzerking Autoswitch" option was enabled.
Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
Fixed some cases where enemies were getting stuck and unable to move.
“Inverted reverse steering" option now works correctly for clients in a multiplayer game.
Fixed an issue that could cause the trade icon to get stuck on the screen.
Fixed a bug where a splitscreen player would sometimes not receive the appropriate default weapon when creating a new character.
Fixed a bug that could cause the message "processing vehicle change request" to get stuck on the screen.
Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
Added an informational dialog explaining that profile-wide settings won't be saved when splitscreen players choose the same system user as the primary player.

Missions

Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
Plan B
Wildlife Preservation
Mighty Morphin
Fink's Slaughterhouse
Animal Rescue: Food
The Man Who Would Be Jack
Get To Know Jack
Where Angels Fear to Tread
Trailer Trashing
Clan War: First Place
Stalker of Stalkers
The Once and Future Slab
Home Movies
Shielded Favors
You Are Cordially Invited: Tea Party
(Captain Scarlett) Freedom of Speech
Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
Fixed a bug that could cause mission waypoints to not display in DLC areas.
Reduced level of Captain Scarlett and Mr. Torgue DLC raid bosses in Normal Mode.
Captain Scarlett and Mr. Torgue DLC raid bosses no longer drop Seraph crystals in Normal Mode.
Fixed a bug where Master Gee (Captain Scarlett DLC) would sometimes not drop any items when killed.
Increased the health of Terramorphous, Willhelm, and Blue.
Addressed an infinite leveling exploit with Fleshstick.

Equipment

Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
Fixed a bug causing the item-of-the-day not displaying "sold out" sometimes when opening a vending machine where the item had already been purchased.
Fixed a bug that could cause non-droppable inventory to be lost when trying to equip it from the world.
Fixed the player's backpack sort setting not persisting.
Fixed a bug that could cause players' backpacks to display empty under rare circumstances when trading.
Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.
Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
Fixed an exploit giving the player unlimited grenades by picking up a specific grenade mod.
Fixed customization items getting sorted as "ammo" in the inventory.
Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
Balance adjustments to "The Bee":
Increased Recharge Delay
Significantly increased Recharge Rate
Reduced Amplify damage
Additional miscellaneous balance tweaks.

Challenges

Added "(undiscovered)" entries to the challenge log for challenges that the player has not yet found.
Fixed challenges showing inaccurate completion amounts for area-specific challenges.
Players can now reset all challenge progress for a character once they've completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player's current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. This option will appear as a tooltip at the bottom of the “challenges” screen within the status menu if the player has met the criteria.

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