Post: Gran Turismo 6 - 0 RCDATA Coding Found... Secret Car?
12-19-2013, 11:02 PM #1
Rebuged
Gym leader
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Hello NGU, Im Rebuged.

From Looking At The Code For GT6 I Found an singular line of code that forming a car shadow. But when checking for the car in the IDIX_CAR Coding Nothing as such was found. Could this be a mystery car?

    Full Code:	ÿþ<*4DBlendStateBLENDSTATEt*BaseMinTextureFilter*BASEMINTEXTUREFILTERÌè*BaseMagTextureFilter*BASEMAGTEXTUREFILTER`t**WorldViewProj*WORLDVIEWPROJECTIONèø**
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EnvMapTexÿÿÿÿ* diffusemapÿÿÿÿ*ìXFþÿ(CTAB*kXF*h0HXBaseTextureFilterParam«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ*ìXFþÿ(CTAB*kXF*h0HXBaseMagTextureFilter«««txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ*ìXFþÿ(CTAB*kXF*h0HXBaseMinTextureFilter«««txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ äXFþÿ&CTAB*cXF*`0@PAmbientCoeff«««txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC***ððððÿÿÿÿÿÿ* XFþÿ5CTAB*ŸXF*œ0*<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC* *ððððÿÿÿÿÿÿ XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ* XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC***ððððÿÿÿÿÿÿ XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ˜ÿÿþÿ*CTAB*#ÿÿ*ps_1_1Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904Q*€?€ä*䐀ä€ÿÿÿÿÿÿ*äþÿþÿKCTAB*õþÿ*îXdt„**à**FocalRange«WorldView««**WorldViewProjvs_1_1Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904««þÿPRESQ*€?*€ Àää* €ä*ä* Àää*€ÿ€* *Àää* €ÿ€* Àää*
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EnvMapTexÿÿÿÿ**ìXFþÿ(CTAB*kXF*h0HXBaseTextureFilterParam«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ*ìXFþÿ(CTAB*kXF*h0HXBaseMagTextureFilter«««txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ**ìXFþÿ(CTAB*kXF*h0HXBaseMinTextureFilter«««txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ* diffusemap


The Code For The Car:
    @CAR_ID 00137688@PAmbientCoeff«««txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿFXLC**ððððÿÿÿÿÿÿ XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿFXLC***ððððÿÿÿÿÿÿ* XFþÿ5CTAB*ŸXF*œ0*<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿFXLC**ððððÿÿÿÿÿÿ XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿFXLC**ððððÿÿÿÿÿÿ* XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿFXLC***ððððÿÿÿÿÿÿ XFþÿ5CTAB*ŸXF*œ0<LBlendState«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿFXLC**ððððÿÿÿÿÿÿ!
EnvMapTexÿÿÿÿ* diffusemapÿÿÿÿ*ìXFþÿ(CTAB*kXF*h0HXBaseTextureFilterParam«txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ*ìXFþÿ(CTAB*kXF*h0HXBaseMagTextureFilter«««txMicrosoft (R) D3DX9 Shader Compiler 5.04.00.2904þÿCLITþÿ FXLC**ððððÿÿÿÿÿÿ*ìXFþÿ(CTAB*kXF*h0HXBaseMinTextureFilter


Post Theories Down Bellow!
12-27-2013, 03:10 PM #2
You've found a DirectX9 paint shader for a/any car.

The following user thanked TheUnkn0wn for this useful post:

JordanCarr

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