cd C:\Users\X\Desktop\QARTOOL\
MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.dat" -u -r -e2
gvars.str_didLostQuiet=false
TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
TppMotherBaseManagement.RefreshQuietStatus()
function e.CanArrivalQuietInMB(n)
add the following code above. Save the file with the edit applied and lets move on to repackaging the file.
MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.inf" -u -r -e2
The INF file will allow the tool to repackage the file correctly. The file will have a different filetype, just change the extension to .DAT.
StaffHitRate=(.*?),StaffDrawCount(.*?),staffSppRate=(.*?),staffSpRate=(.*?),StaffSRate=(.*?),StaffARate=(.*?),StaffBRate=(.*?),staffCRate=(.*?),staffDRate=(.*?),StaffERate=(.*?),StaffFRate=(.*?),StaffGRate=(.*?),
StaffHitRate=100,StaffDrawCount=10,staffSppRate=100,staffSpRate=0,StaffSRate=0,StaffARate=0,StaffBRate=0,staffCRate=0,staffDRate=0,StaffERate=0,StaffFRate=0,StaffGRate=0,
e.QUEST_ALL_CLEAR={heroicPoint=3e4,ogrePoint=0}
e.MINE_QUEST_ALL_CLEAR={heroicPoint=5e3,ogrePoint=-5e3}
e.ENEMY_HOLD_UP={heroicPoint=5,ogrePoint=0}
e.ENEMY_INTERROGATE={heroicPoint=5,ogrePoint=0}
e.PLAYER_ON_INJURY={heroicPoint=-10,ogrePoint=0}
e.PLAYER_DEAD={heroicPoint=-30,ogrePoint=0}
e.STARTED_COMBAT={heroicPoint=-10,ogrePoint=0}
e.FULTON_DYING_ENEMY={heroicPoint=30,ogrePoint=-30}
e.FULTON_HOSTAGE={heroicPoint=60,ogrePoint=-60}
e.FULTON_PARASITE={heroicPoint=30,ogrePoint=-30}
e.ON_HELI_DYING_ENEMY={heroicPoint=60,ogrePoint=-60}
e.ON_HELI_HOSTAGE={heroicPoint=120,ogrePoint=-120}
e.ON_HELI_LIQUID={heroicPoint=240,ogrePoint=-240}
e.FIRE_KILL_SOLDIER={heroicPoint=0,ogrePoint=120}
e.FIRE_KILL_SOLDIER_FOB_SNEAK={heroicPoint=-40,ogrePoint=120}
e.KILL_SOLDIER={heroicPoint=0,ogrePoint=60}
e.KILL_SOLDIER_FOB_SNEAK={heroicPoint=-20,ogrePoint=60}
e.KILL_HOSTAGE={heroicPoint=-60,ogrePoint=100}
e.FIRE_KILL_HOSTAGE={heroicPoint=-90,ogrePoint=200}
e.FIRE_KILL_DD_HOSTAGE={heroicPoint=-90,ogrePoint=180}
e.FIRE_KILL_DD_SOLDIER={heroicPoint=-90,ogrePoint=180}
e.KILL_DD_SOLDIER={heroicPoint=-60,ogrePoint=180}
e.KILL_DD_HOSTAGE={heroicPoint=-60,ogrePoint=90}
e.DEAD_HOSTAGE={heroicPoint=-30,ogrePoint=0}
e.DEAD_DD_SOLDIER={heroicPoint=-30,ogrePoint=0}
e.DYING_SOLDIER={heroicPoint=0,ogrePoint=30}
e.RECOVERED_SOLDIER={heroicPoint=0,ogrePoint=-30}
e.SUPPORT_HELI_LOST_CONTROLE={heroicPoint=-60,ogrePoint=150}
e.BREAK_SUPPORT_HELI={heroicPoint=-30,ogrePoint=0}
e.ENEMY_HELI_LOST_CONTROLE={heroicPoint=0,ogrePoint=120}
e.ON_ANNIHILATE_BASE={heroicPoint=300,ogrePoint=0}
e.ON_ANNIHILATE_OUTER_BASE={heroicPoint=30,ogrePoint=0}
e.CONSTRUCT_FIRST_FOB={heroicPoint=1e3,ogrePoint=0}
e.CONSTRUCT_SECOND_FOB={heroicPoint=2e3,ogrePoint=0}
e.CONSTRUCT_THIRD_FOB={heroicPoint=3e3,ogrePoint=0}
e.CONSTRUCT_FOURTH_FOB={heroicPoint=4e3,ogrePoint=0}
e.HORSE_RIDED={heroicPoint=-5,ogrePoint=0}
e.BREAK_MINE={heroicPoint=30,ogrePoint=0}
e.BREAK_DECOY={heroicPoint=5,ogrePoint=0}
e.PICK_UP_MINE={heroicPoint=30,ogrePoint=0}
e.BREAK_SECURITY_CAMERA={heroicPoint=0,ogrePoint=0}
e.BREAK_SECURITY_UAV={heroicPoint=0,ogrePoint=0}
e.DYING_PARASITE={heroicPoint=60,ogrePoint=0}
e.NuclearAbolition={heroicPoint=5e4,ogrePoint=-5e5}
e.STARTED_COMBAT_ON_FOB={heroicPoint=-10,ogrePoint=0}
e.STARTED_COMBAT_ON_FOB_HERO={heroicPoint=-100,ogrePoint=0}
e.DISCOVER_ATTACKER={heroicPoint=10,ogrePoint=0}
e.ATTAKCER_WIN_ON_FOB_PRACTICE={heroicPoint=50,ogrePoint=0}
e.DEFENCE_WIN_ELIMINATE_PRACTICE={heroicPoint=30,ogrePoint=0}
e.DEFENCE_WIN_ABORT_PRACTICE={heroicPoint=10,ogrePoint=0}
e.FULTONED_PLAYER={heroicPoint=50,ogrePoint=-50}
e.FULTONED={heroicPoint=-500,ogrePoint=0}
e.FULTONED_PLAYER_PRACTICE={heroicPoint=5,ogrePoint=-5}
e.RETAKE_STAFF_FROM_FOB={heroicPoint=60,ogrePoint=0}
e.KILLED_PLAYER={heroicPoint=0,ogrePoint=60}
e.ATTAKCER_WIN_ON_FOB_FOR_FRIEND={heroicPoint=500,ogrePoint=0}
e.DEFENCE_WIN_FOR_FRIEND={heroicPoint=300,ogrePoint=0}
e.BREAK_PTW_MACHINEGUN={heroicPoint=-10,ogrePoint=10}
e.BREAK_PTW_MORTAR={heroicPoint=-10,ogrePoint=10}
e.BREAK_PTW_ANTIAIR={heroicPoint=-30,ogrePoint=30}
e.FULTON_CONTAINER={heroicPoint=-30,ogrePoint=30}
e.NOTICE_CRIME={heroicPoint=-500,ogrePoint=0}
e.KILLED_DDS={heroicPoint=-60,ogrePoint=60}
e.FOB_ABORT_BY_MENU={heroicPoint=-500,ogrePoint=0}
e.NuclearAbolition={heroicPoint=5e4,ogrePoint=-5e5}
e.ENEMY_INTERROGATE={heroicPoint=5,ogrePoint=0}
e.ENEMY_INTERROGATE={heroicPoint=5,ogrePoint=-5e5}
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