Post: [RELEASE] Red-EyeX32 - Advanced Warfare Save Editor v1.1.0.0
11-12-2014, 04:53 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate,

Since I got a reset on Advanced Warfare and this is my 1,000 post, I would like to announce this save editor for Advanced Warfare for the Playstation 3 console that I had been working on since the release of the game!

It would give you the ability to add the DVARs to your liking, and you can customize the player settings. I changed the design a bit, since all of my old editors used the same design and made it look boring and small. It has many new features like a DVAR slider that lets you change the value of the DVAR with just sliding the slider.

This will parse the save file correctly and give you the full potential of modding the game.

I'll let the pictures do the talking:
You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

The player settings tab you can edit your player settings, such as jump height, walk & sprint speed, and a few basic other options, the settings tab you can edit a multiple of in game variables, you can edit dvars such as your FOV (Field of View; Pro-Mod), health, ammo, and pretty much every default variable, and last but not least, the advanced you can edit game segments, this is pretty advanced, and you don't really need to worry about it unless you know what you're doing.

How To Use Tool:
- Copy Advanced Warfare save data from the Playstation 3 to USB drive.
- Start up application and open the game save folder in the USB.
- Edit The game saves however you like.
- Press save to save every changes to have made to the save file.
- Copy back to the Playstation 3 and you should be good to go.

I would like to give a big shoutout to unknown v2 for being an awesome person and answering my questions. One of the smartest people I know!



    
Changes in v1.1.0.0 update:
- Added a new icon for the application.
- Localization bug fixed, should work for European users now!
- Fixed bug where the game map glitches out.


Make sure you make a backup. Please report any problems to me immediately!

Also when saving make sure that two message boxes appear before closing the app because it won't fix the hashes!

Download Link:
You must login or register to view this content.

Virus scan (false positives):
You must login or register to view this content.

Any donation would be appreciated!

Enjoy guys and girls!
Last edited by Red-EyeX32 ; 11-22-2014 at 06:03 AM.

The following 79 users say thank you to Red-EyeX32 for this useful post:

/SneakerStreet/, Hammy, One, anxify, Arrow_Modz, Bad Luck Brian, Dank, bhoot-iq, Boliberrys, YouAppreciateMe, Chris, Cien, CodJumper:, dara jihan, Dark Nacho, DarkPulseModz, dolby1, EliteHackzPS3, ErasedDev, eTGxAlbo, EVaSii0Nz, Fatpabs, Fizzy Joon, Frank Ryan, Funzaur, Geo, GermanSmokezZ, GFM, HackersForHire, Im Not Boobdidas, zL_j8hnb, Jakes625, jim16127, justeve, King, KingSavagee, lawless___, Marco_Legend, marcos_mala, MedioHazard, MODZ4FUN420, moekroeman, MymyMODDING, nadeem360, Darth Saul, P$ycho, PSNModz, RatchetBooty, real1983, RoxiiC, ScaRzModZ, Script Kiddie, seb5594, SHAkA, simon8952, Kronos, SnaY, Stunz, SubTheKy3s, Swaqq, Swiss, SyGnUs, Tha_NinJa!, The_Gazra, TheNewLegit, UpdatedPs3Hacks, vicious_results, Laser, worrorfight, xIce KiLLaH, xKrazy SicknesS, xMrJR, Xx-GIPPI-xX, YouViolateMe
11-12-2014, 11:01 PM #29
Originally posted by RoxiiC View Post
Hmm when i do it everytime i become this error
Ive tried this:
~Restart new Campaign
~Installed Net Framework 4.0
~Installed Microsoft Visual C++2012 Redistributable

And i have Windows 7 Professional Service Pack 1 (64 Bit)


What's the error that you get?
This editor uses .NET Framework 3.5.
11-12-2014, 11:07 PM #30
RoxiiC
Keeper
Originally posted by EyeX32 View Post
What's the error that you get?
This editor uses .NET Framework 3.5.




You must login or register to view this content.

Text at Details:

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.FormatException: Die Eingabezeichenfolge hat das falsche Format.
bei System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
bei System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
bei System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
bei A.I.I(Int32 A)
bei A.I.O()
bei A.GB.J()
bei A.GB.Y(Object A, EventArgs B)
bei DevComponents.DotNetBar.RibbonControl.OnSelectedRibbonTabChanged(EventArgs e)
bei DevComponents.DotNetBar.RibbonControl.C(Object A, EventArgs B)
bei DevComponents.DotNetBar.ItemControl.CG(ButtonItem A, EventArgs B)
bei DevComponents.DotNetBar.ButtonItem.InvokeCheckedChanged()
bei DevComponents.DotNetBar.RibbonTabItem.OnCheckedChanged()
bei DevComponents.DotNetBar.ButtonItem.set_Checked(Boolean value)
bei DevComponents.DotNetBar.RibbonTabItem.set_Checked(Boolean value)
bei DevComponents.DotNetBar.RibbonTabItem.OnClick()
bei DevComponents.DotNetBar.BaseItem.RaiseClick(eEventSource source)
bei DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.PopupItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.ButtonItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.GenericItemContainer.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.RibbonStripContainerItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.ItemControl.OnMouseUp(MouseEventArgs e)
bei DevComponents.DotNetBar.RibbonStrip.OnMouseUp(MouseEventArgs e)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei DevComponents.DotNetBar.ItemControl.WndProc(Message& m)
bei DevComponents.DotNetBar.RibbonStrip.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
Red-EyeX32 - Advanced Warfare Save Editor
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Users/Petra/Desktop/Red-EyeX32%20-%20Advanced%20Warfare%20Save%20Editor.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Core
Assembly-Version: 3.5.0.0.
Win32-Version: 3.5.30729.5420 built by: Win7SP1.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
Accessibility
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Data
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_64/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.



And there is no Problem with 64 Bit-Version of Windows ?
11-12-2014, 11:14 PM #31
Originally posted by RoxiiC View Post
You must login or register to view this content.

Text at Details:

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.FormatException: Die Eingabezeichenfolge hat das falsche Format.
bei System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
bei System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
bei System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
bei A.I.I(Int32 A)
bei A.I.O()
bei A.GB.J()
bei A.GB.Y(Object A, EventArgs B)
bei DevComponents.DotNetBar.RibbonControl.OnSelectedRibbonTabChanged(EventArgs e)
bei DevComponents.DotNetBar.RibbonControl.C(Object A, EventArgs B)
bei DevComponents.DotNetBar.ItemControl.CG(ButtonItem A, EventArgs B)
bei DevComponents.DotNetBar.ButtonItem.InvokeCheckedChanged()
bei DevComponents.DotNetBar.RibbonTabItem.OnCheckedChanged()
bei DevComponents.DotNetBar.ButtonItem.set_Checked(Boolean value)
bei DevComponents.DotNetBar.RibbonTabItem.set_Checked(Boolean value)
bei DevComponents.DotNetBar.RibbonTabItem.OnClick()
bei DevComponents.DotNetBar.BaseItem.RaiseClick(eEventSource source)
bei DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.PopupItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.ButtonItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.GenericItemContainer.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.RibbonStripContainerItem.InternalMouseUp(MouseEventArgs objArg)
bei DevComponents.DotNetBar.ItemControl.OnMouseUp(MouseEventArgs e)
bei DevComponents.DotNetBar.RibbonStrip.OnMouseUp(MouseEventArgs e)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei DevComponents.DotNetBar.ItemControl.WndProc(Message& m)
bei DevComponents.DotNetBar.RibbonStrip.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
Red-EyeX32 - Advanced Warfare Save Editor
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Users/Petra/Desktop/Red-EyeX32%20-%20Advanced%20Warfare%20Save%20Editor.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Core
Assembly-Version: 3.5.0.0.
Win32-Version: 3.5.30729.5420 built by: Win7SP1.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
Accessibility
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Data
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_64/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.



And there is no Problem with 64 Bit-Version of Windows ?


I'm on 64-bit windows, not sure what the problem is.
I'll look into it!
11-13-2014, 01:18 AM #32
Thanks bro Happy I'm sure OFW Players will enjoy this :P Anyways Great work Smile
11-13-2014, 01:32 AM #33
Originally posted by xKrazy
Thanks bro Happy I'm sure OFW Players will enjoy this :P Anyways Great work Smile


Thanks!

The following user thanked Red-EyeX32 for this useful post:

xKrazy SicknesS
11-13-2014, 03:33 AM #34
Swaqq
Professional Thanker
Nice Alex ^^ i knew the only reason u told us not to mod was so you can make this lol. But nice ^^
11-13-2014, 05:44 AM #35
Swiss
Do a barrel roll!
Originally posted by EyeX32 View Post
Hello NextGenUpdate,

Since I got a reset on Advanced Warfare and this is my 1,000 post, I would like to announce this save editor for Advanced Warfare for the Playstation 3 console that I had been working on since the release of the game!

It would give you the ability to add the DVARs to your liking, and you can customize the player settings. I changed the design a bit, since all of my old editors used the same design and made it look boring and small. It has many new features like a DVAR slider that lets you change the value of the DVAR with just sliding the slider.

This will parse the save file correctly and give you the full potential of modding the game.

I'll let the pictures do the talking:
You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

The player settings tab you can edit your player settings, such as jump height, walk & sprint speed, and a few basic other options, the settings tab you can edit a multiple of in game variables, you can edit dvars such as your FOV (Field of View; Pro-Mod), health, ammo, and pretty much every default variable, and last but not least, the advanced you can edit game segments, this is pretty advanced, and you don't really need to worry about it unless you know what you're doing.

How To Use Tool:
- Copy Advanced Warfare save data from the Playstation 3 to USB drive.
- Start up application and open the game save folder in the USB.
- Edit The game saves however you like.
- Press save to save every changes to have made to the save file.
- Copy back to the Playstation 3 and you should be good to go.

I would like to give a big shoutout to unknown v2 for being an awesome person and answering my questions. One of the smartest people I know!

Make sure you make a backup. Please report any problems to me immediately!

Also when saving make sure that two message boxes appear before closing the app because it won't fix the hashes and save the changes!

Download Link:
You must login or register to view this content.

Virus scan (false positives):
You must login or register to view this content.

Can someone please record this so I can put it on my youtube channel?

Any donation would be appreciated!

Enjoy guys and girls!


Originally posted by EyeX32 View Post
This is my job fgt. :troll:

:troll:
11-13-2014, 06:05 AM #36
Originally posted by Swaqq View Post
Nice Alex ^^ i knew the only reason u told us not to mod was so you can make this lol. But nice ^^


No, I didn't want anyone to mod it because it wasn't released yet.
11-13-2014, 06:33 AM #37
Dank
Not Former Staff
Time to plat the game. Thanks for the release!

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo