StringTest()
{
if(level.debug)
{
display = createFontString("default",1.5);
display setPoint("CENTER","CENTER",0,0);
i=0;
k = 0;
for(;
{
if(i == 62)
{
display ClearAllTextAfterHudElem();
display destroy();
display = createFontString("default",1.5);
display setPoint("CENTER","CENTER",0,0);
i=0;
}
display setText("String" + k);
self iprintln(i);
i++;
k++;
wait 0.05;
}
}
}
StringTest()
{
if(level.debug)
{
display = createFontString("default",1.5);
display setPoint("CENTER","CENTER",0,0);
i=0;
k = 0;
for(;
{
if(i == 62)
{
display ClearAllTextAfterHudElem();
display destroy();
display = createFontString("default",1.5);
display setPoint("CENTER","CENTER",0,0);
i=0;
}
display setText("String" + k);
self iprintln(i);
i++;
k++;
wait 0.05;
}
}
}
overflowfix()
{ //credits dtx 12
//put level.result = 0; on init
//call it on onplayerspawned self threadoverflowfix();
//put level.result +=1; where your setting the text no in this function tho
test = self createfontstring("default",1.5);
test setText("^5Jwm614"); //you have too have some type of text here
test setPoint("CENTER","CENTER",-190,200);//you can set the point to what ever u want
for(;
{
if(level.result == 60)//67 actual strings just calling it early
{
test ClearAllTextAfterHudElem();//prevents overflow
level.result=0;
}
wait 0.05;
}
}
Overflow()
{
test = self createfontstring("default",1.5);
test setText("fuck it");
display = self createfontstring("default",1.5);
display setPoint("CENTER","CENTER",0,0);
for(i = 0;;i++)
{
display setText("Overflow on " + i);
result = i%60;
if(result == 0)
test clearAllTextAfterHudElem();//prevent overflow
wait .1;
}
}
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