Originally posted by jwm614
When u turn it on it only goes higher u would have to make another function to put it back in its place
init()
{
level.clientid=0;
level thread onplayerconnect();
level.player_out_of_playable_area_monitor = 0;
precachemodel("defaultactor");
precachemodel("defaultvehicle");
precachemodel("test_sphere_silver");
PrecacheItem("zombie_knuckle_crack");
}
this is the init
the death barrier disabler is
level.player_out_of_playable_area_monitor = 0;