Post: [RELEASE] Jwm614 SkyBase/FireBalls/Pet Chopper/OverFlow Fix/Bunker/Stunt Plane
01-04-2015, 11:18 PM #1
jwm614
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); here is the same skybase as mw2 but shorter enjoy :

use the functions from the base
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for everyone trying to say that my overflow dont work and freezes ur menu can suck a dick it works 100%
use just need to learn how to add a simple function to ur code it really not that hard and if u cant get it to work then u dont deserve it have fun overflowing
do not hmu up on skype asking me to add it to ur menu it real simple and if u cant get it working right u shouldnt b making a gsc menu
if u do ask me its immediate delete off my skype







Updated:
i removed the drawtext
it now toggle unlimited without freeze
i have shorted the code alot
made it so you can c&p right into your menu just put everything needed on init
call it skybasetoggle(); / ::skybasetoggle
now works with gsc studios
all players link to eley and base when moving
spun platform
better respone
fixed text deleting after first use
fixed all players linking to base and eley
fixed the eley control from linking to the base
shortend the script even more
fixed elevator going crazy
deletes on game end
made remove access host only
made it easy for you to make watever functions host only that you want
players should now link too the base where they stand
fix simple typo so no host players see message on host only controls
everthing is a 100% working

todo: link players where they stand onbase-done//done

TUT:

1: make sure to have all includes
2: make sure to put everything need on init
3: call it skybasetoggle(); / ::skybasetoggle


credits:
lost4468 mw2 code
xSupremeModzV2- video




Jwm614 Functions:



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Shader Tester:



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Last edited by jwm614 ; 04-02-2015 at 12:19 AM. Reason: added aton

The following 22 users say thank you to jwm614 for this useful post:

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07-14-2015, 05:16 PM #137
LegitGamer264
Vault dweller
Originally posted by jwm614 View Post
That's weird um send me ur code on Skype I'll test it on my pc


Here is a Download Link To the .txt file
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07-15-2015, 08:36 PM #138
jwm614
NextGenUpdate Elite
Originally posted by LegitGamer264 View Post
Here is a Download Link To the .txt file
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here you go everything working wit no script errors

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/*Jwm614 Skybase start */


deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
{
ents[index].origin = (0, 0, 9999999);
}
}
}
skybaseinit(player)
{


player.skyStringCreated1 = [];
player.skybaserHintString1 = [];
player.nearsky = [];
player.currentskybaseHint1 = "";
player.string = false;
player.mysteryBoxWeaponReady = [];

}
skybasetoggle()
{
if(!level.basebool)
{
//self MenuClosing();//
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
level.basebool = true;
self waittill("weapon_fired");
self toggle();

}
else
{
self iprintlnbold("SkyBase Deleted");
self toggledelete();
level.basebool = false;
}
}
toggle()
{
level endon("game_ended");
level endon("delete");
self endon("death");
level thread deleteonleave();
level.vec = anglestoforward(self getPlayerAngles());
level.center1 = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(level.vec[0] * 2000, level.vec[1] * 2000, level.vec[2] * 2000), 0, self)[ "position" ];
level.center = spawn("script_origin", level.center1);
level.lift = [];
h=0;
k=0;
level.origin = level.center.origin;
for(i=0;i<64;i++)
{
if(i<=15)
level.lift[k] = spawn("script_model", level.origin+(-52,52,h));
else if(i<=31 && i>15)
level.lift[k] = spawn("script_model", level.origin+(52,52,h-1120));
else if(i<=47 && i>31)
level.lift[k] = spawn("script_model", level.origin+(-52,-52,h-2240));
else if(i<=63 && i>47)
level.lift[k] = spawn("script_model", level.origin+(52,-52,h-3370));
level.lift[i].angles = (0,0,90);
h+=70;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", level.origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", level.origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", level.origin+(42,0,-15));
level.elevator[3] = spawn("script_model", level.origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", level.origin+(0,0,-15));

level.base = level.center.origin+(-110,182,1050);

level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", level.origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", level.origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[1].type = "control";

level.elevatorcontrol[2] = spawn("script_model", level.base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", level.base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[3].type = "control";

level.elevatorcontrol[4] = spawn("script_model", level.origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);
level.elevatorcontrol[4].type = "control";

level.elevatorcontrol[5] = spawn("script_model", level.base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", level.base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", level.base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", level.base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", level.base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", level.base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", level.base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", level.base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", level.base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", level.base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", level.base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", level.base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", level.origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", level.origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", level.base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", level.base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", level.base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", level.origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", level.origin+(0,-40,-15));
level.elevatorPlatform[0].angles = (0,90,0);
level.elevatorPlatform[1] = spawn("script_model", level.origin+(0,0,-15));
level.elevatorPlatform[1].angles = (0,90,0);
level.elevatorPlatform[2] = spawn("script_model", level.origin+(0,40,-15));
level.elevatorPlatform[2].angles = (0,90,0);
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", level.base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", level.base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size - 1;i++)
{
level.elevatorcontrol[i] linkto(level.BaseCenter);
}
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[22] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );

}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[1] thread Sky_Think1();
level.elevatorcontrol[1] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[3] thread Sky_Think1();
level.elevatorcontrol[3] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[4] thread Sky_Think1();
level.elevatorcontrol[4] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[21] thread Sky_Think1();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread Sky_Player_Think1(level.activesky1);
}


Sky_Think1()
{
level endon("game_ended");
level endon("delete");

localskybaseNumber1 = level.activesky1;
level.SkybaseInUse = false;
level.EleInUse = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player, localskybaseNumber1);

if(player isHost())
{
//put functions u want only host to b able too use here from below then delete the function below

if(self.type == "destroy")
{
if(player Usebuttonpressed())
{
self endon("endNuke");

level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
level.plane = spawn("script_model", level.center.origin+(30000,0,5000));
level.plane setmodel("veh_t6_drone_overwatch_light");
level.plane.angles = (0,-180,0);
level.plane moveto((level.center.origin[0],level.center.origin[1],1000), 5);
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], level.plane.origin);
self playsound("wpn_rocket_explode");
level.plane hide();
foreach(lift in level.lift)
{
lift unlink();
lift PhysicsLaunch( level.plane.origin, ( 10000,0,10000) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( level.plane.origin, (-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level notify("exploded");
level.plane delete();
self notify("endNuke");
}
}
if(self.type == "forcedock")
{
if(player Usebuttonpressed())
{
level.SkybaseInUse = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
level.SkybaseInUse = false;
}
}
}
else if(!player ishost())
player iprintlnbold("^1You must be host");
//non-host functions below
if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
level.SkybaseInUse = true;
self linkplayers();
level.vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(level.vec[0] * -100, level.vec[1] * -100, level.vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
if(self.type == "dock" )
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
level.SkybaseInUse = true;
self linkplayers();
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;

}

wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}

if(self.type == "mystery")
{
if (player UseButtonPressed())
{
level.SkybaseInUse = false;
if(!level.SkybaseInUse && !self.mysteryBoxInUse )
{
level.SkybaseInUse = true;
wait 0.10;
player.currentskybaseHint1 = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localskybaseNumber1);
}
else if(player.mysteryBoxWeaponReady[localskybaseNumber1])
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
level.SkybaseInUse = false;
}
wait 0.10;
}
}

if(self.type == "control")
{
if (player UseButtonPressed() && !level.EleInUse)
{
level.EleInUse = true;
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
self eleylinkplayers();

if(level.elevatorDirection == "up")
{

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,1050), 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,1050), 2);
level.elevatorDirection = "up";
}
wait 2.5;

if(place == "elevator")
unlinkplayers();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.EleInUse = false;
}
}
level.SkybaseInUse = false;
}
wait 0.05;
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");
level endon("delete");
level.elevatorDirection = "up";
self.mysteryBoxInUse = false;

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.skyStringCreated1[localskybaseNumber1]))
{

player.skybaserHintString1[localskybaseNumber1] = player createFontString("objective", 1.5);
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].x = 0;
player.skybaserHintString1[localskybaseNumber1].y = -50;
player.skybaserHintString1[localskybaseNumber1].color = (1,1,1);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].sort = 8;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.skyStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse )
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 60)
{
player.nearsky[localskybaseNumber1] = true;
if(self.type == "right")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go left";
if(self.type == "left")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go right";
if(self.type == "forward")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go forward";
if(self.type == "up")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go up";
if(self.type == "down")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go down";
if(self.type == "dock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to redock";
if(self.type == "forcedock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to force redock [Host Only]";
if(self.type == "destroy")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to remove access [Host Only]";
if(self.type == "control")
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
else
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
}
if(self.type == "mystery")
{
if ( !self.mysteryBoxInUse )
{
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Use Mystery Box";
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
}
else if ( self.mysteryBoxInUse && player.mysteryBoxWeaponReady[localskybaseNumber1] )
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Take Weapon";
}
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player, localskybaseNumber1);
wait 0.05;
}
}
else
player.nearsky[localskybaseNumber1] = false;
wait 0.0001;
}
wait 0.01;
}
}

MysteryBox_Think()
{
level endon("game_ended");
level endon("doneforge");
self.timedOut = false;

for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localskybaseNumber1);
level.currentWeapon = spawn("script_model", self.origin + (0,0,20));
level.currentWeapon.angles = self.angles + (0, 90, 0);
self thread MysteryBox_WeaponMover_Think();

self waittill("mysteryBoxWeaponMoverFinished");
level.SkybaseInUse = false;
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localskybaseNumber1] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
level.currentWeapon hide();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
level.SkybaseInUse = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
level endon("doneforge");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think()
{
level endon("game_ended");
level endon("doneforge");

self.weaponArray = ReturnWeaponArray("All");
level.currentWeapon MoveTo(level.currentWeapon.origin + (0, 0, 20), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
level.currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
level.currentWeapon MoveTo(self.origin, 10, 2, 2);
}

toggledelete()
{
level notify("delete");
foreach(elevatorbase in level.elevatorBase)
elevatorbase delete();
foreach(platform in level.elevatorPlatform)
platform delete();
foreach(elevator in level.elevator)
elevator delete();
foreach(lift in level.lift)
lift delete();
foreach(elevatorcontrol in level.elevatorcontrol)
elevatorcontrol delete();
foreach(player in level.players)
{
for (j = 0; j < level.activesky1; j++)
{
if(isDefined(player.skybaserHintString1[j]))
player.skybaserHintString1[j].alpha = 0;
}
}
level.activesky1 = 0;
level.basebool = false;
}


linkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[10].origin, player.origin) <= 300 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}

}

}
unlinkplayers()
{
foreach(player in level.players)
{
player unlink();
player.fakelink delete();
}
}
eleylinkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[1].origin, player.origin) <= 100 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}
}

}
deleteonleave()
{
for(;Winky Winky
{
level waittill("game_ended");
toggledelete();

}
}

ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";

if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.currentWeapon )
{
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}

}

}

/*Skybase end */

The following user thanked jwm614 for this useful post:

ItzSparkBoii
07-15-2015, 09:19 PM #139
ItzSparkBoii
Big Sister
Originally posted by jwm614 View Post
here you go everything working wit no script errors

You must login or register to view this content.
    
/*Jwm614 Skybase start */


deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
{
ents[index].origin = (0, 0, 9999999);
}
}
}
skybaseinit(player)
{


player.skyStringCreated1 = [];
player.skybaserHintString1 = [];
player.nearsky = [];
player.currentskybaseHint1 = "";
player.string = false;
player.mysteryBoxWeaponReady = [];

}
skybasetoggle()
{
if(!level.basebool)
{
//self MenuClosing();//
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
level.basebool = true;
self waittill("weapon_fired");
self toggle();

}
else
{
self iprintlnbold("SkyBase Deleted");
self toggledelete();
level.basebool = false;
}
}
toggle()
{
level endon("game_ended");
level endon("delete");
self endon("death");
level thread deleteonleave();
level.vec = anglestoforward(self getPlayerAngles());
level.center1 = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(level.vec[0] * 2000, level.vec[1] * 2000, level.vec[2] * 2000), 0, self)[ "position" ];
level.center = spawn("script_origin", level.center1);
level.lift = [];
h=0;
k=0;
level.origin = level.center.origin;
for(i=0;i<64;i++)
{
if(i<=15)
level.lift[k] = spawn("script_model", level.origin+(-52,52,h));
else if(i<=31 && i>15)
level.lift[k] = spawn("script_model", level.origin+(52,52,h-1120));
else if(i<=47 && i>31)
level.lift[k] = spawn("script_model", level.origin+(-52,-52,h-2240));
else if(i<=63 && i>47)
level.lift[k] = spawn("script_model", level.origin+(52,-52,h-3370));
level.lift[i].angles = (0,0,90);
h+=70;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", level.origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", level.origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", level.origin+(42,0,-15));
level.elevator[3] = spawn("script_model", level.origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", level.origin+(0,0,-15));

level.base = level.center.origin+(-110,182,1050);

level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", level.origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", level.origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[1].type = "control";

level.elevatorcontrol[2] = spawn("script_model", level.base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", level.base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[3].type = "control";

level.elevatorcontrol[4] = spawn("script_model", level.origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);
level.elevatorcontrol[4].type = "control";

level.elevatorcontrol[5] = spawn("script_model", level.base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", level.base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", level.base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", level.base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", level.base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", level.base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", level.base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", level.base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", level.base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", level.base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", level.base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", level.base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", level.origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", level.origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", level.base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", level.base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", level.base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", level.origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", level.origin+(0,-40,-15));
level.elevatorPlatform[0].angles = (0,90,0);
level.elevatorPlatform[1] = spawn("script_model", level.origin+(0,0,-15));
level.elevatorPlatform[1].angles = (0,90,0);
level.elevatorPlatform[2] = spawn("script_model", level.origin+(0,40,-15));
level.elevatorPlatform[2].angles = (0,90,0);
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", level.base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", level.base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size - 1;i++)
{
level.elevatorcontrol[i] linkto(level.BaseCenter);
}
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[22] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );

}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[1] thread Sky_Think1();
level.elevatorcontrol[1] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[3] thread Sky_Think1();
level.elevatorcontrol[3] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[4] thread Sky_Think1();
level.elevatorcontrol[4] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[21] thread Sky_Think1();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread Sky_Player_Think1(level.activesky1);
}


Sky_Think1()
{
level endon("game_ended");
level endon("delete");

localskybaseNumber1 = level.activesky1;
level.SkybaseInUse = false;
level.EleInUse = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player, localskybaseNumber1);

if(player isHost())
{
//put functions u want only host to b able too use here from below then delete the function below

if(self.type == "destroy")
{
if(player Usebuttonpressed())
{
self endon("endNuke");

level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
level.plane = spawn("script_model", level.center.origin+(30000,0,5000));
level.plane setmodel("veh_t6_drone_overwatch_light");
level.plane.angles = (0,-180,0);
level.plane moveto((level.center.origin[0],level.center.origin[1],1000), 5);
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], level.plane.origin);
self playsound("wpn_rocket_explode");
level.plane hide();
foreach(lift in level.lift)
{
lift unlink();
lift PhysicsLaunch( level.plane.origin, ( 10000,0,10000) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( level.plane.origin, (-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level notify("exploded");
level.plane delete();
self notify("endNuke");
}
}
if(self.type == "forcedock")
{
if(player Usebuttonpressed())
{
level.SkybaseInUse = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
level.SkybaseInUse = false;
}
}
}
else if(!player ishost())
player iprintlnbold("^1You must be host");
//non-host functions below
if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
level.SkybaseInUse = true;
self linkplayers();
level.vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(level.vec[0] * -100, level.vec[1] * -100, level.vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
if(self.type == "dock" )
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
level.SkybaseInUse = true;
self linkplayers();
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;

}

wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}

if(self.type == "mystery")
{
if (player UseButtonPressed())
{
level.SkybaseInUse = false;
if(!level.SkybaseInUse && !self.mysteryBoxInUse )
{
level.SkybaseInUse = true;
wait 0.10;
player.currentskybaseHint1 = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localskybaseNumber1);
}
else if(player.mysteryBoxWeaponReady[localskybaseNumber1])
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
level.SkybaseInUse = false;
}
wait 0.10;
}
}

if(self.type == "control")
{
if (player UseButtonPressed() && !level.EleInUse)
{
level.EleInUse = true;
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
self eleylinkplayers();

if(level.elevatorDirection == "up")
{

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,1050), 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,1050), 2);
level.elevatorDirection = "up";
}
wait 2.5;

if(place == "elevator")
unlinkplayers();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.EleInUse = false;
}
}
level.SkybaseInUse = false;
}
wait 0.05;
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");
level endon("delete");
level.elevatorDirection = "up";
self.mysteryBoxInUse = false;

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.skyStringCreated1[localskybaseNumber1]))
{

player.skybaserHintString1[localskybaseNumber1] = player createFontString("objective", 1.5);
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].x = 0;
player.skybaserHintString1[localskybaseNumber1].y = -50;
player.skybaserHintString1[localskybaseNumber1].color = (1,1,1);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].sort = 8;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.skyStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse )
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 60)
{
player.nearsky[localskybaseNumber1] = true;
if(self.type == "right")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go left";
if(self.type == "left")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go right";
if(self.type == "forward")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go forward";
if(self.type == "up")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go up";
if(self.type == "down")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go down";
if(self.type == "dock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to redock";
if(self.type == "forcedock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to force redock [Host Only]";
if(self.type == "destroy")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to remove access [Host Only]";
if(self.type == "control")
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
else
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
}
if(self.type == "mystery")
{
if ( !self.mysteryBoxInUse )
{
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Use Mystery Box";
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
}
else if ( self.mysteryBoxInUse && player.mysteryBoxWeaponReady[localskybaseNumber1] )
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Take Weapon";
}
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player, localskybaseNumber1);
wait 0.05;
}
}
else
player.nearsky[localskybaseNumber1] = false;
wait 0.0001;
}
wait 0.01;
}
}

MysteryBox_Think()
{
level endon("game_ended");
level endon("doneforge");
self.timedOut = false;

for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localskybaseNumber1);
level.currentWeapon = spawn("script_model", self.origin + (0,0,20));
level.currentWeapon.angles = self.angles + (0, 90, 0);
self thread MysteryBox_WeaponMover_Think();

self waittill("mysteryBoxWeaponMoverFinished");
level.SkybaseInUse = false;
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localskybaseNumber1] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
level.currentWeapon hide();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
level.SkybaseInUse = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
level endon("doneforge");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think()
{
level endon("game_ended");
level endon("doneforge");

self.weaponArray = ReturnWeaponArray("All");
level.currentWeapon MoveTo(level.currentWeapon.origin + (0, 0, 20), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
level.currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
level.currentWeapon MoveTo(self.origin, 10, 2, 2);
}

toggledelete()
{
level notify("delete");
foreach(elevatorbase in level.elevatorBase)
elevatorbase delete();
foreach(platform in level.elevatorPlatform)
platform delete();
foreach(elevator in level.elevator)
elevator delete();
foreach(lift in level.lift)
lift delete();
foreach(elevatorcontrol in level.elevatorcontrol)
elevatorcontrol delete();
foreach(player in level.players)
{
for (j = 0; j < level.activesky1; j++)
{
if(isDefined(player.skybaserHintString1[j]))
player.skybaserHintString1[j].alpha = 0;
}
}
level.activesky1 = 0;
level.basebool = false;
}


linkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[10].origin, player.origin) <= 300 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}

}

}
unlinkplayers()
{
foreach(player in level.players)
{
player unlink();
player.fakelink delete();
}
}
eleylinkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[1].origin, player.origin) <= 100 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}
}

}
deleteonleave()
{
for(;Winky Winky
{
level waittill("game_ended");
toggledelete();

}
}

ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";

if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.currentWeapon )
{
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}

}

}

/*Skybase end */


o god it worked nice Happy
07-15-2015, 09:28 PM #140
LegitGamer264
Vault dweller
Originally posted by jwm614 View Post
here you go everything working wit no script errors

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/*Jwm614 Skybase start */


deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
{
ents[index].origin = (0, 0, 9999999);
}
}
}
skybaseinit(player)
{


player.skyStringCreated1 = [];
player.skybaserHintString1 = [];
player.nearsky = [];
player.currentskybaseHint1 = "";
player.string = false;
player.mysteryBoxWeaponReady = [];

}
skybasetoggle()
{
if(!level.basebool)
{
//self MenuClosing();//
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
level.basebool = true;
self waittill("weapon_fired");
self toggle();

}
else
{
self iprintlnbold("SkyBase Deleted");
self toggledelete();
level.basebool = false;
}
}
toggle()
{
level endon("game_ended");
level endon("delete");
self endon("death");
level thread deleteonleave();
level.vec = anglestoforward(self getPlayerAngles());
level.center1 = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(level.vec[0] * 2000, level.vec[1] * 2000, level.vec[2] * 2000), 0, self)[ "position" ];
level.center = spawn("script_origin", level.center1);
level.lift = [];
h=0;
k=0;
level.origin = level.center.origin;
for(i=0;i<64;i++)
{
if(i<=15)
level.lift[k] = spawn("script_model", level.origin+(-52,52,h));
else if(i<=31 && i>15)
level.lift[k] = spawn("script_model", level.origin+(52,52,h-1120));
else if(i<=47 && i>31)
level.lift[k] = spawn("script_model", level.origin+(-52,-52,h-2240));
else if(i<=63 && i>47)
level.lift[k] = spawn("script_model", level.origin+(52,-52,h-3370));
level.lift[i].angles = (0,0,90);
h+=70;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", level.origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", level.origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", level.origin+(42,0,-15));
level.elevator[3] = spawn("script_model", level.origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", level.origin+(0,0,-15));

level.base = level.center.origin+(-110,182,1050);

level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", level.origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", level.origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[1].type = "control";

level.elevatorcontrol[2] = spawn("script_model", level.base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", level.base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[3].type = "control";

level.elevatorcontrol[4] = spawn("script_model", level.origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);
level.elevatorcontrol[4].type = "control";

level.elevatorcontrol[5] = spawn("script_model", level.base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", level.base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", level.base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", level.base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", level.base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", level.base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", level.base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", level.base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", level.base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", level.base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", level.base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", level.base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", level.origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", level.origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", level.base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", level.base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", level.base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", level.origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", level.origin+(0,-40,-15));
level.elevatorPlatform[0].angles = (0,90,0);
level.elevatorPlatform[1] = spawn("script_model", level.origin+(0,0,-15));
level.elevatorPlatform[1].angles = (0,90,0);
level.elevatorPlatform[2] = spawn("script_model", level.origin+(0,40,-15));
level.elevatorPlatform[2].angles = (0,90,0);
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", level.base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", level.base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size - 1;i++)
{
level.elevatorcontrol[i] linkto(level.BaseCenter);
}
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[22] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );

}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[1] thread Sky_Think1();
level.elevatorcontrol[1] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[3] thread Sky_Think1();
level.elevatorcontrol[3] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[4] thread Sky_Think1();
level.elevatorcontrol[4] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[21] thread Sky_Think1();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread Sky_Player_Think1(level.activesky1);
}


Sky_Think1()
{
level endon("game_ended");
level endon("delete");

localskybaseNumber1 = level.activesky1;
level.SkybaseInUse = false;
level.EleInUse = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player, localskybaseNumber1);

if(player isHost())
{
//put functions u want only host to b able too use here from below then delete the function below

if(self.type == "destroy")
{
if(player Usebuttonpressed())
{
self endon("endNuke");

level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
level.plane = spawn("script_model", level.center.origin+(30000,0,5000));
level.plane setmodel("veh_t6_drone_overwatch_light");
level.plane.angles = (0,-180,0);
level.plane moveto((level.center.origin[0],level.center.origin[1],1000), 5);
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], level.plane.origin);
self playsound("wpn_rocket_explode");
level.plane hide();
foreach(lift in level.lift)
{
lift unlink();
lift PhysicsLaunch( level.plane.origin, ( 10000,0,10000) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( level.plane.origin, (-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level notify("exploded");
level.plane delete();
self notify("endNuke");
}
}
if(self.type == "forcedock")
{
if(player Usebuttonpressed())
{
level.SkybaseInUse = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
level.SkybaseInUse = false;
}
}
}
else if(!player ishost())
player iprintlnbold("^1You must be host");
//non-host functions below
if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
level.SkybaseInUse = true;
self linkplayers();
level.vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(level.vec[0] * -100, level.vec[1] * -100, level.vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
if(self.type == "dock" )
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
level.SkybaseInUse = true;
self linkplayers();
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;

}

wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}

if(self.type == "mystery")
{
if (player UseButtonPressed())
{
level.SkybaseInUse = false;
if(!level.SkybaseInUse && !self.mysteryBoxInUse )
{
level.SkybaseInUse = true;
wait 0.10;
player.currentskybaseHint1 = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localskybaseNumber1);
}
else if(player.mysteryBoxWeaponReady[localskybaseNumber1])
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
level.SkybaseInUse = false;
}
wait 0.10;
}
}

if(self.type == "control")
{
if (player UseButtonPressed() && !level.EleInUse)
{
level.EleInUse = true;
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
self eleylinkplayers();

if(level.elevatorDirection == "up")
{

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,1050), 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,1050), 2);
level.elevatorDirection = "up";
}
wait 2.5;

if(place == "elevator")
unlinkplayers();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.EleInUse = false;
}
}
level.SkybaseInUse = false;
}
wait 0.05;
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");
level endon("delete");
level.elevatorDirection = "up";
self.mysteryBoxInUse = false;

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.skyStringCreated1[localskybaseNumber1]))
{

player.skybaserHintString1[localskybaseNumber1] = player createFontString("objective", 1.5);
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].x = 0;
player.skybaserHintString1[localskybaseNumber1].y = -50;
player.skybaserHintString1[localskybaseNumber1].color = (1,1,1);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].sort = 8;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.skyStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse )
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 60)
{
player.nearsky[localskybaseNumber1] = true;
if(self.type == "right")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go left";
if(self.type == "left")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go right";
if(self.type == "forward")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go forward";
if(self.type == "up")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go up";
if(self.type == "down")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go down";
if(self.type == "dock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to redock";
if(self.type == "forcedock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to force redock [Host Only]";
if(self.type == "destroy")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to remove access [Host Only]";
if(self.type == "control")
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
else
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
}
if(self.type == "mystery")
{
if ( !self.mysteryBoxInUse )
{
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Use Mystery Box";
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
}
else if ( self.mysteryBoxInUse && player.mysteryBoxWeaponReady[localskybaseNumber1] )
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Take Weapon";
}
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player, localskybaseNumber1);
wait 0.05;
}
}
else
player.nearsky[localskybaseNumber1] = false;
wait 0.0001;
}
wait 0.01;
}
}

MysteryBox_Think()
{
level endon("game_ended");
level endon("doneforge");
self.timedOut = false;

for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localskybaseNumber1);
level.currentWeapon = spawn("script_model", self.origin + (0,0,20));
level.currentWeapon.angles = self.angles + (0, 90, 0);
self thread MysteryBox_WeaponMover_Think();

self waittill("mysteryBoxWeaponMoverFinished");
level.SkybaseInUse = false;
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localskybaseNumber1] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
level.currentWeapon hide();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
level.SkybaseInUse = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
level endon("doneforge");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think()
{
level endon("game_ended");
level endon("doneforge");

self.weaponArray = ReturnWeaponArray("All");
level.currentWeapon MoveTo(level.currentWeapon.origin + (0, 0, 20), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
level.currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
level.currentWeapon MoveTo(self.origin, 10, 2, 2);
}

toggledelete()
{
level notify("delete");
foreach(elevatorbase in level.elevatorBase)
elevatorbase delete();
foreach(platform in level.elevatorPlatform)
platform delete();
foreach(elevator in level.elevator)
elevator delete();
foreach(lift in level.lift)
lift delete();
foreach(elevatorcontrol in level.elevatorcontrol)
elevatorcontrol delete();
foreach(player in level.players)
{
for (j = 0; j < level.activesky1; j++)
{
if(isDefined(player.skybaserHintString1[j]))
player.skybaserHintString1[j].alpha = 0;
}
}
level.activesky1 = 0;
level.basebool = false;
}


linkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[10].origin, player.origin) <= 300 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}

}

}
unlinkplayers()
{
foreach(player in level.players)
{
player unlink();
player.fakelink delete();
}
}
eleylinkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[1].origin, player.origin) <= 100 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}
}

}
deleteonleave()
{
for(;Winky Winky
{
level waittill("game_ended");
toggledelete();

}
}

ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";

if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.currentWeapon )
{
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}

}

}

/*Skybase end */


It works now. Thank you so much
07-15-2015, 09:47 PM #141
ItzSparkBoii
Big Sister
Originally posted by jwm614 View Post
here you go everything working wit no script errors

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/*Jwm614 Skybase start */


deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
{
ents[index].origin = (0, 0, 9999999);
}
}
}
skybaseinit(player)
{


player.skyStringCreated1 = [];
player.skybaserHintString1 = [];
player.nearsky = [];
player.currentskybaseHint1 = "";
player.string = false;
player.mysteryBoxWeaponReady = [];

}
skybasetoggle()
{
if(!level.basebool)
{
//self MenuClosing();//
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
level.basebool = true;
self waittill("weapon_fired");
self toggle();

}
else
{
self iprintlnbold("SkyBase Deleted");
self toggledelete();
level.basebool = false;
}
}
toggle()
{
level endon("game_ended");
level endon("delete");
self endon("death");
level thread deleteonleave();
level.vec = anglestoforward(self getPlayerAngles());
level.center1 = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(level.vec[0] * 2000, level.vec[1] * 2000, level.vec[2] * 2000), 0, self)[ "position" ];
level.center = spawn("script_origin", level.center1);
level.lift = [];
h=0;
k=0;
level.origin = level.center.origin;
for(i=0;i<64;i++)
{
if(i<=15)
level.lift[k] = spawn("script_model", level.origin+(-52,52,h));
else if(i<=31 && i>15)
level.lift[k] = spawn("script_model", level.origin+(52,52,h-1120));
else if(i<=47 && i>31)
level.lift[k] = spawn("script_model", level.origin+(-52,-52,h-2240));
else if(i<=63 && i>47)
level.lift[k] = spawn("script_model", level.origin+(52,-52,h-3370));
level.lift[i].angles = (0,0,90);
h+=70;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", level.origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", level.origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", level.origin+(42,0,-15));
level.elevator[3] = spawn("script_model", level.origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", level.origin+(0,0,-15));

level.base = level.center.origin+(-110,182,1050);

level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", level.origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", level.origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[1].type = "control";

level.elevatorcontrol[2] = spawn("script_model", level.base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", level.base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[3].type = "control";

level.elevatorcontrol[4] = spawn("script_model", level.origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);
level.elevatorcontrol[4].type = "control";

level.elevatorcontrol[5] = spawn("script_model", level.base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", level.base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", level.base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", level.base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", level.base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", level.base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", level.base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", level.base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", level.base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", level.base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", level.base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", level.base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", level.origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", level.origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", level.base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", level.base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", level.base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", level.origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", level.origin+(0,-40,-15));
level.elevatorPlatform[0].angles = (0,90,0);
level.elevatorPlatform[1] = spawn("script_model", level.origin+(0,0,-15));
level.elevatorPlatform[1].angles = (0,90,0);
level.elevatorPlatform[2] = spawn("script_model", level.origin+(0,40,-15));
level.elevatorPlatform[2].angles = (0,90,0);
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", level.base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", level.base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size - 1;i++)
{
level.elevatorcontrol[i] linkto(level.BaseCenter);
}
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[22] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );

}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[1] thread Sky_Think1();
level.elevatorcontrol[1] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[3] thread Sky_Think1();
level.elevatorcontrol[3] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[4] thread Sky_Think1();
level.elevatorcontrol[4] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[21] thread Sky_Think1();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread Sky_Player_Think1(level.activesky1);
}


Sky_Think1()
{
level endon("game_ended");
level endon("delete");

localskybaseNumber1 = level.activesky1;
level.SkybaseInUse = false;
level.EleInUse = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player, localskybaseNumber1);

if(player isHost())
{
//put functions u want only host to b able too use here from below then delete the function below

if(self.type == "destroy")
{
if(player Usebuttonpressed())
{
self endon("endNuke");

level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
level.plane = spawn("script_model", level.center.origin+(30000,0,5000));
level.plane setmodel("veh_t6_drone_overwatch_light");
level.plane.angles = (0,-180,0);
level.plane moveto((level.center.origin[0],level.center.origin[1],1000), 5);
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], level.plane.origin);
self playsound("wpn_rocket_explode");
level.plane hide();
foreach(lift in level.lift)
{
lift unlink();
lift PhysicsLaunch( level.plane.origin, ( 10000,0,10000) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( level.plane.origin, (-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( level.plane.origin, (1000,1000,1000) );
level notify("exploded");
level.plane delete();
self notify("endNuke");
}
}
if(self.type == "forcedock")
{
if(player Usebuttonpressed())
{
level.SkybaseInUse = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
level.SkybaseInUse = false;
}
}
}
else if(!player ishost())
player iprintlnbold("^1You must be host");
//non-host functions below
if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
level.SkybaseInUse = true;
self linkplayers();
level.vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(level.vec[0] * -100, level.vec[1] * -100, level.vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
if(self.type == "dock" )
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
level.SkybaseInUse = true;
self linkplayers();
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, 1);//, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;

}

wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
level.SkybaseInUse = false;
}
}
}

if(self.type == "mystery")
{
if (player UseButtonPressed())
{
level.SkybaseInUse = false;
if(!level.SkybaseInUse && !self.mysteryBoxInUse )
{
level.SkybaseInUse = true;
wait 0.10;
player.currentskybaseHint1 = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localskybaseNumber1);
}
else if(player.mysteryBoxWeaponReady[localskybaseNumber1])
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
level.SkybaseInUse = false;
}
wait 0.10;
}
}

if(self.type == "control")
{
if (player UseButtonPressed() && !level.EleInUse)
{
level.EleInUse = true;
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
self eleylinkplayers();

if(level.elevatorDirection == "up")
{

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,1050), 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,1050), 2);
level.elevatorDirection = "up";
}
wait 2.5;

if(place == "elevator")
unlinkplayers();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.EleInUse = false;
}
}
level.SkybaseInUse = false;
}
wait 0.05;
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");
level endon("delete");
level.elevatorDirection = "up";
self.mysteryBoxInUse = false;

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.skyStringCreated1[localskybaseNumber1]))
{

player.skybaserHintString1[localskybaseNumber1] = player createFontString("objective", 1.5);
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].x = 0;
player.skybaserHintString1[localskybaseNumber1].y = -50;
player.skybaserHintString1[localskybaseNumber1].color = (1,1,1);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].sort = 8;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.skyStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse )
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 60)
{
player.nearsky[localskybaseNumber1] = true;
if(self.type == "right")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go left";
if(self.type == "left")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go right";
if(self.type == "forward")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go forward";
if(self.type == "up")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go up";
if(self.type == "down")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go down";
if(self.type == "dock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to redock";
if(self.type == "forcedock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to force redock [Host Only]";
if(self.type == "destroy")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to remove access [Host Only]";
if(self.type == "control")
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
else
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
}
if(self.type == "mystery")
{
if ( !self.mysteryBoxInUse )
{
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Use Mystery Box";
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
}
else if ( self.mysteryBoxInUse && player.mysteryBoxWeaponReady[localskybaseNumber1] )
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 To Take Weapon";
}
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player, localskybaseNumber1);
wait 0.05;
}
}
else
player.nearsky[localskybaseNumber1] = false;
wait 0.0001;
}
wait 0.01;
}
}

MysteryBox_Think()
{
level endon("game_ended");
level endon("doneforge");
self.timedOut = false;

for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localskybaseNumber1);
level.currentWeapon = spawn("script_model", self.origin + (0,0,20));
level.currentWeapon.angles = self.angles + (0, 90, 0);
self thread MysteryBox_WeaponMover_Think();

self waittill("mysteryBoxWeaponMoverFinished");
level.SkybaseInUse = false;
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localskybaseNumber1] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
level.currentWeapon hide();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
level.SkybaseInUse = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
level endon("doneforge");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think()
{
level endon("game_ended");
level endon("doneforge");

self.weaponArray = ReturnWeaponArray("All");
level.currentWeapon MoveTo(level.currentWeapon.origin + (0, 0, 20), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
level.currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
level.currentWeapon MoveTo(self.origin, 10, 2, 2);
}

toggledelete()
{
level notify("delete");
foreach(elevatorbase in level.elevatorBase)
elevatorbase delete();
foreach(platform in level.elevatorPlatform)
platform delete();
foreach(elevator in level.elevator)
elevator delete();
foreach(lift in level.lift)
lift delete();
foreach(elevatorcontrol in level.elevatorcontrol)
elevatorcontrol delete();
foreach(player in level.players)
{
for (j = 0; j < level.activesky1; j++)
{
if(isDefined(player.skybaserHintString1[j]))
player.skybaserHintString1[j].alpha = 0;
}
}
level.activesky1 = 0;
level.basebool = false;
}


linkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[10].origin, player.origin) <= 300 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}

}

}
unlinkplayers()
{
foreach(player in level.players)
{
player unlink();
player.fakelink delete();
}
}
eleylinkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[1].origin, player.origin) <= 100 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}
}

}
deleteonleave()
{
for(;Winky Winky
{
level waittill("game_ended");
toggledelete();

}
}

ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";

if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.currentWeapon )
{
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}

}

}

/*Skybase end */


i want bunker too if thats possible Happy
07-15-2015, 09:56 PM #142
jwm614
NextGenUpdate Elite
Originally posted by ItzSparkBoii View Post
i want bunker too if thats possible Happy


my bunker
07-15-2015, 10:13 PM #143
jwm614
NextGenUpdate Elite
Originally posted by ItzSparkBoii View Post
i want bunker too if thats possible Happy


my bunker
07-15-2015, 10:19 PM #144
ItzSparkBoii
Big Sister
Originally posted by jwm614 View Post
my bunker


yes Happy
07-15-2015, 10:52 PM #145
ItzSparkBoii
Big Sister
Originally posted by jwm614 View Post
my bunker


because i freeze when i try to add it

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