Post: Tutorial - How Map Edit [Zombieland]
02-15-2015, 11:29 AM #1
0zersub
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); TUTORIAL:

First of all you need the You must login or register to view this content.
when you inject the zombieland debug just start your custom game (local.. no online)


Buttons:

-Left D-pad enable/disable UFO mode
-R2 move
-[] get origin



-How get Origin??:

-EXAMPLE-
Find the place that you want to put edits(carepackages) for example you want create one door (CreateDoor)..go to the edge of the entrance and press []
Then the origin will pop up with light blue letters on center of screen this message is the origin (write it somewhere or take photo :P)that is the start of origin (startOrigin) ~the carepackages will start from there
then you go to the middle of the door and press the [] again (again write it some where or take photo) that is the end of origin (endOrigin) ~the carepackages will stop there.

When you do that is time to code
Smile

Here is the BASIC codes: Thanks to Shark
    
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)



First of all always you add this at start "level thread removeSkyBarrier() "

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
}

then you can add anything else you want Smile

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)
}

~that you have to do is to put your Origins and write them WATCH THE PICTURE BELLOW>> ~

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-Where put my origins??


Codes that you must type the origin(=numbers) "light blue letters" on game
(startOrigin, endOrigin) =Origin *start-end*
*If (rampStart, rampEnd) = Origin *start-end*
*If (gridStart, gridEnd) = Origin *start-end*
*If (entryFlag, exitFlag)= Origin *start-end*
*If (elevatorStartOrigin, elevatorEndOrigin)= Origin *start-end*
*If (startOrigin, endOrigin)= Origin *start-end*
*If (doorOpenOrigin, doorCloseOrigin)= Origin *start-end*
*If(turretOrigin)= Origin *place that you want to put turret only one Origin*
*If(boxOrigin)= Origin *place that you want to put mysterybox*


TEMPLATES *REPLACE THE NUMBERS WITH YOUR NUMBERS*

SOME EXAMPLES OF EVERY CODE *REPLACE the numbers with your origin numbers* -TEMPLATES-

CreateWall((-3429,-1702,-41.5), (-3379.98,-1835.7,10), false);
CreateRamp((-6597,-181,35.9), (-6967,-226.5,211), false);
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22Cool Man (aka Tustin), (90, 0, 0), true);
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2);
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");
CreateMysteryBox((-5994.64, -24.9413, -179.875), (0,180,0), 150);


(WARNING YOU MUST CHANGE THE ANGLES IF IS -DOOR,MYSTERYBOX,TURRET,GRID-)

THANKS AND GOOD EDITING Happy I HOPE YOU UNDERSTAND THE TUTORIAL
Smile

CHECK THIS : You must login or register to view this content.

ALSO CHECK THE DLC MAP EDITS : You must login or register to view this content.

Credits to : Shark
Last edited by 0zersub ; 04-08-2015 at 09:45 PM. Reason: update link

The following 15 users say thank you to 0zersub for this useful post:

/SneakerStreet/, Bxrdyy-, CodJumper:, CustomHosting, HiddenHour, iRnZ, ksa_7ooo7, My Ninja Defuse, Revoked, Shark, Skonafid, snapin, stavrosyolo, Sunnis, xDebugKiller
07-19-2015, 01:21 PM #29
HypeLobbiesHD
Do a barrel roll!
when i am making wall it never shows up. i got my teleporters down and stuff to. same with grids they never show up on minimap or ingame no matter if its invis or not or the angles any help??
07-24-2015, 11:42 PM #30
hojeda
Haxor!
Where do i post the map edit i just made??
07-24-2015, 11:47 PM #31
FRINZ
I’m too L33T
EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)
}


right there in the tread
07-25-2015, 02:46 AM #32
hojeda
Haxor!
I dont understand how to control the grids can someone please explain it to me very slow??
08-08-2015, 03:12 PM #33
nice thanks great
08-08-2015, 03:13 PM #34
how do i do the hight of the walls like the code of the hight i want ?
08-14-2015, 04:51 PM #35
iAmCrystal
Bounty hunter
Originally posted by HypeLobbiesHD View Post
when i am making wall it never shows up. i got my teleporters down and stuff to. same with grids they never show up on minimap or ingame no matter if its invis or not or the angles any help??


bro with a wall make it like CreateWall((123,456,789.0), (123,456,789.1);
08-16-2015, 08:57 PM #36
Thanks great instruction
Last edited by DaLostJoker ; 08-16-2015 at 09:18 PM.
08-21-2015, 02:18 AM #37
Anybody else here get major lag with yemen map edit ???

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