Post: Tutorial - How Map Edit [Zombieland]
02-15-2015, 11:29 AM #1
0zersub
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); TUTORIAL:

First of all you need the You must login or register to view this content.
when you inject the zombieland debug just start your custom game (local.. no online)


Buttons:

-Left D-pad enable/disable UFO mode
-R2 move
-[] get origin



-How get Origin??:

-EXAMPLE-
Find the place that you want to put edits(carepackages) for example you want create one door (CreateDoor)..go to the edge of the entrance and press []
Then the origin will pop up with light blue letters on center of screen this message is the origin (write it somewhere or take photo :P)that is the start of origin (startOrigin) ~the carepackages will start from there
then you go to the middle of the door and press the [] again (again write it some where or take photo) that is the end of origin (endOrigin) ~the carepackages will stop there.

When you do that is time to code
Smile

Here is the BASIC codes: Thanks to Shark
    
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)



First of all always you add this at start "level thread removeSkyBarrier() "

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
}

then you can add anything else you want Smile

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)
}

~that you have to do is to put your Origins and write them WATCH THE PICTURE BELLOW>> ~

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-Where put my origins??


Codes that you must type the origin(=numbers) "light blue letters" on game
(startOrigin, endOrigin) =Origin *start-end*
*If (rampStart, rampEnd) = Origin *start-end*
*If (gridStart, gridEnd) = Origin *start-end*
*If (entryFlag, exitFlag)= Origin *start-end*
*If (elevatorStartOrigin, elevatorEndOrigin)= Origin *start-end*
*If (startOrigin, endOrigin)= Origin *start-end*
*If (doorOpenOrigin, doorCloseOrigin)= Origin *start-end*
*If(turretOrigin)= Origin *place that you want to put turret only one Origin*
*If(boxOrigin)= Origin *place that you want to put mysterybox*


TEMPLATES *REPLACE THE NUMBERS WITH YOUR NUMBERS*

SOME EXAMPLES OF EVERY CODE *REPLACE the numbers with your origin numbers* -TEMPLATES-

CreateWall((-3429,-1702,-41.5), (-3379.98,-1835.7,10), false);
CreateRamp((-6597,-181,35.9), (-6967,-226.5,211), false);
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22Cool Man (aka Tustin), (90, 0, 0), true);
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2);
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");
CreateMysteryBox((-5994.64, -24.9413, -179.875), (0,180,0), 150);


(WARNING YOU MUST CHANGE THE ANGLES IF IS -DOOR,MYSTERYBOX,TURRET,GRID-)

THANKS AND GOOD EDITING Happy I HOPE YOU UNDERSTAND THE TUTORIAL
Smile

CHECK THIS : You must login or register to view this content.

ALSO CHECK THE DLC MAP EDITS : You must login or register to view this content.

Credits to : Shark
Last edited by 0zersub ; 04-08-2015 at 09:45 PM. Reason: update link

The following 15 users say thank you to 0zersub for this useful post:

/SneakerStreet/, Bxrdyy-, CodJumper:, CustomHosting, HiddenHour, iRnZ, ksa_7ooo7, My Ninja Defuse, Revoked, Shark, Skonafid, snapin, stavrosyolo, Sunnis, xDebugKiller
09-01-2015, 10:41 AM #38
i got everything down but the grids any help pls? im new to makeing maps thats the only thing that wont work :( thanks and great job
09-01-2015, 06:33 PM #39
i figured it out but now everytime i start the match it says no free entities pls helppp
09-02-2015, 01:02 AM #40
AndresKid
Error… Cat invasion!
Writing the origins is going to take forever this way im pretty sure theirs an easier way? Isn't their something like using the PC version of black ops 2 to create these edits and then the origins will be saved the just copy and paste?
09-02-2015, 02:24 AM #41
My FIrst ZombieLand Edit Upside Down Happy had another for studio with less things but for some reason kept giving me no entities spawned g_spawn? oh well here you go !!!Upside Down Happy




Studio()
{ //Created by JoshsLispyModz
CreateFlag((-952.92, 1561.09, -55.875), (-1566.65, 892.946, -30.7864), false, false);
CreateFlag((-254.779, 2634.78, -28.4426), (2934.46, 2849.94, -35.875), false, false);
CreateFlag((3471.64, 2054.39, -35.875), (2032.83, 2237.09, -10.6439), false, false);
CreateFlag((3721.69,1184.28, 178.965), (-176.615, -148.529, -123.875), false, false);
CreateWall((3487.42, 1891.63, 86.8175), (3477.74, 1667.14, 78.6259), true);
CreateWall((3467.44, 1747.41, 184.55Cool Man (aka Tustin), (3467.25, 1997.4, 187.419), true);
CreateWall((3447.23, 1788.55, 171.771), (3270.62, 1613.05, 169.624), true);
CreateWall((3709.89, 2263.82, 50.692), (3712.57, 2513.72, 44.6182), true);
CreateWall((3692.7, 1539.41, -6.6688Cool Man (aka Tustin), (3419.76, 1563.12, -20.9256), true);
CreateWall((3419.76, 1563.12, -20.9256), (3412.79, 2012.97, -25.2349), true);
CreateWall((-1261.03, 2761.92, -22.7072), (-386.426, 2753.53, -41.0417), true);
CreateWall((-1263.44, 2716.26, -16.8445), (-188.944, 2717.79, -47.9127), true);
CreateWall((-1581.84, 810.383, -6.549Cool Man (aka Tustin), (-1636.46, 731.664, -10.6962), true);
CreateWall((-1526.26, 810.759, -1.68895), (-1324.04, 1295.05, -15.988Cool Man (aka Tustin), true);
CreateWall((3456.38, 2020.08, 2.16699), (3706.28, 2014.54, 4.85667), true);
CreateWall((2882.45, 3060.15, 0.51142), (2878.59, 2810.28, -6.4171Cool Man (aka Tustin), true);
CreateWall((3701.96, 2006.74, -5.78071), (3692.33, 2958.36, -7.89837), true);
CreateWall((3692.33, 2958.36, -7.89837), (3581.1, 3058.79, 0.386171), true);
CreateWall((3565.36, 3043.37, 0.556201), (2865.78, 3046.09, 4.01804), true);
CreateWall((3621.34, 1795.83, 170.221), (3619.7, 1675.59, 170.221), false);
CreateDoor((3486.68, 2446.87, -35.875), (3582.86, 2406.58, -35.875), 2, (90, 90, 0), 7, 2, 25, 80);
CreateRamp((3616.97, 2196.74, -35.875), (3629.19, 1792.83, 152.583), false);
CreateWall((3685.02, 2236.99, 93.0472), (3682.66, 3011.66, 115.523), true);
CreateWall((3455.8, 1826, 145.786), (3468.1, 2800.72, 165.531), true);
CreateGrid((3512.68, 1763.09, 154.346), (3722.69, 1196.78, 144.881), false);
CreateTurret((3535.73, 1763.33, 179.522), (0, 90, 0), "auto_gun_turret_mp");
CreateTurret((3704.03, 1753.64, 172.29), (0, 90, 0), "auto_gun_turret_mp");
CreateWall((3738.14, 1146.78, 206.8Cool Man (aka Tustin), (3489.36, 1140.28, 184.141), true);
CreateWall((3484.77, 1199.04, 204.515), (3473.79, 1798.84, 197.022), true);
CreateWall((3756.35, 1180.96, 206.782), (3752.23, 1774.86, 206.844), true);
CreateWall((3525.54, 1824.58, 207.515), (3450.59, 1824.83, 210.216), true);
CreateWall((3704.28, 1819.19, 208.312), (3804.16, 1921.18, 203.854), true);
CreateWall((3758.99, 1760.56, 206.425), (3760.48, 1860.48, 202.905), true);
CreateWall((3458.66, 1919.21, 81.5269), (3452.37, 2444.15, 83.7901), true);
CreateRamp((3540.45, 1992.41, 27.14Cool Man (aka Tustin), (3541.18, 1789.57, 113.633), true);
CreateRamp((3701.96, 1984.35, 20.0943), (3692.29, 1776.02, 120.793), true);
CreateMysteryBox((3611.16, 1194.46, 171.1751), (0,90,0), 50);
CreateWall((3462.77, 1808.12, 206.845), (3464.76, 1933.06, 203.37Cool Man (aka Tustin), true);
CreateWall((3480.1, 2013.45, 46.999), (3465.13, 1063.91, 47.4246), true);
}
Last edited by joshuaMOD ; 09-02-2015 at 02:25 AM. Reason: misspelled
09-03-2015, 12:32 AM #42
Can Anyone Help woth the g_spawn eror message its Annoying i have tp restart my map edits everytime :( plz anyone help?
09-04-2015, 08:54 PM #43
how do you get you walls to go straight up i cant figure that out :/
12-19-2015, 01:50 PM #44
Anyway to do it with 2 people on LAN?
01-14-2016, 10:47 PM #45
KingcreekS
NOTHING IS IMPOSSIBL
Hi , i put this and nothing has spawned... i need help
Originally posted by another user

Nuketown()
{
level thread removeSkyBarrier()
CreateMysteryBox((94.056, -241.418, -68.3904), (0,180,0), 50);
//PRIMER Y SEGUNDA BANDERA
}
01-16-2016, 05:37 AM #46
DH63
Retired Staff
Very awesome tutorial! I cannot wait to start making my own map edits.

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