Post: Source Engine Menu Base v1.2 [BO2]
06-25-2015, 04:07 AM #1
EternalHabit
Former Staff
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I've been wanting to make this for awhile and I'm glad i finally did. Because it is easily the best menu base that I've ever used. I has everything in a menu base that you could ever want. It is a heavily modded version of Sharks Menu base with many new features. Such as:





    [*=center]Clean GUI
    [*=center]Scroller Remembrance Within Each Sub-Menu
    [*=center]Leave menu anywhere and come back to the same position
    [*=center]Menu Can Be Used While Dead
    [*=center]Updated Verification System
    [*=center]Client names don't disappear with too many players
    [*=center]Overflow Fix
    [*=center]Extremely Stable
    [*=center]Uses \n Fix
    [*=center]In Depth Menu Customization System
    [*=center]New Style Menu DoHeart and Text Effects








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Note: Make sure to change "if(level.result >= 50)" to "if(level.result >= 230)" inside the overflow fix if using _rank.gsc

Changelog:
v1.1
Fixed title doHeart from glitching when text overflow clears
v1.2
made it so the option text effects happen once when you open the menu for the first time
made the setdvar("cg_drawcrosshair", "0"); host only inside openmenu() and closemenu()



Credits:
Source Code - if it werent for this guy this menu base would have never been made
Shark
YouViolateMe
Sygnus
Last edited by EternalHabit ; 07-03-2015 at 06:36 PM. Reason: updated to v1.2

The following 42 users say thank you to EternalHabit for this useful post:

-Numb, /SneakerStreet/, Apex_Modz-, AutoModder, Bigmoneyhustlin, BossamBemass, BullyWiiPlaza, codybenti, Connorrox2, DEv_ShOoTz, Devilemi, DF_AUS, DoraTheKiller97, Freezy :D, HeyToTo, HiddenHour, HighModzz, ilikedoge, Im_YouViolateMe, iRnZ, ishangiri2014, ItsAnanasModz, itsSorrow, iTz-GoDModZ, Krypton, LAGAWAY47, LevelUP, MiiMod, ModyHacker, n3m3sis2288, John, Skonafid, StonedYoda, SyGnUs, TehMerkMods, TheSaltCracka, Turk_Warrior, whatsgucciwhorecx, xDebugKiller, XDrifteer7, xIce KiLLaH, xK ELITE GaminG

The following user groaned EternalHabit for this awful post:

oCmKs_4_LiFe
10-17-2015, 05:20 AM #92
xPlayer420
Bounty hunter
Originally posted by AUS View Post
Lol

If you made changes to the _rank maybe that is why you was freezing KryptusKryptusKryptus


It looks like i stopped freezing sense i removed it :P
10-17-2015, 05:22 AM #93
DF_AUS
NextGenUpdate Elite
Originally posted by xPlayer420 View Post
It looks like i stopped freezing sense i removed it :P


Did you compile your source to _development_dvars when using the _rank?
10-17-2015, 07:35 AM #94
xPlayer420
Bounty hunter
Originally posted by AUS View Post
Did you compile your source to _development_dvars when using the _rank?


No ? i don't know know what you mean?
10-17-2015, 07:37 AM #95
DF_AUS
NextGenUpdate Elite
Originally posted by xPlayer420 View Post
No ? i don't know know what you mean?


That is why you was freezing with the _rank,you only use the _rank for when your injecting by _development_dvars,if your injecting the source just be sure to set your " if(level.result >= 50) " in the overflow fix!
10-17-2015, 08:17 AM #96
xPlayer420
Bounty hunter
Originally posted by AUS View Post
That is why you was freezing with the _rank,you only use the _rank for when your injecting by _development_dvars,if your injecting the source just be sure to set your " if(level.result >= 50) " in the overflow fix!


Ohhhh okay thank you Smile
10-20-2015, 12:57 PM #97
BullyWiiPlaza
Climbing up the ladder
Will any problems arise of I inject this into _clientids.gsc or which .gsc am I supposed to overwrite for best stability?
10-21-2015, 02:09 AM #98
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by BullyWiiPlaza View Post
Will any problems arise of I inject this into _clientids.gsc or which .gsc am I supposed to overwrite for best stability?


Your better off injecting this to _development_dvars.gsc as that's where GSC Studio is always injecting when you are injecting and compiling your own projects from source and _clientids.gsc seems to cause peoples consoles to freeze.
10-21-2015, 12:08 PM #99
BullyWiiPlaza
Climbing up the ladder
Originally posted by SyGnUs View Post
Your better off injecting this to _development_dvars.gsc as that's where GSC Studio is always injecting when you are injecting and compiling your own projects from source and _clientids.gsc seems to cause peoples consoles to freeze.

Exactly man, I was freezing way too much. Hopefully this will work flawlessly then Happy
10-25-2015, 12:13 AM #100
BullyWiiPlaza
Climbing up the ladder
Froze on me with 11 bots on system link when I gave Co-Host to a 2nd bot so not really a stable menu, sorry. It should never freeze :(

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