Thanks you!
Made my first map
Meltdown()
{
level thread removeSkyBarrier();
CreateGrid((-1581.75, 2011.03, 991), (-2013.3, 1280.98, 991)); //floor bei flaggen // macht wand bugg
CreateZipline((-1274.62, 1668.76, 2.125), (-1612.98, 1403.49, 1006.8
, 4, true);
CreateMysteryBox((-2000, 1734.39, 1006.8
, (0, 180, 0), 51);
CreateFlag((-393.903, 2620.67, -71.875),(-568.757, 2619.51, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-543.641, 555.425, -63.875), (-713.124, 595.663, 150)); // anfang links
CreateWall((-713.124, 595.663, -62.970
, (-957.643, 734.466, 150));
CreateWall((-957.643, 734.466, -49.0505), (-1113.92, 908.404, 150));
CreateWall((-1113.92, 908.404, -23.9583), (-1295.18, 1201.46, 150));
CreateWall((-1295.18, 1201.46, 7.27526), (-1409.96, 1578.83, 150)); //links ende
CreateWall((-1409.96, 1578.83, 8.60167), (-1400.18, 1872.76, 150)); // mitte
CreateFlag((-625.902, 771.643, -70.6724),(-407.036, 781.095, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-525.391, 2845.18, -63.875), (-817.046, 2748.94, 150));
CreateWall((-817.046, 2748.94, -58.3677), (-1043.24, 2575.55, 150));
CreateWall((-1043.24, 2575.55, -38.8576), (-1236.15, 2312.78, 150));
CreateWall((-1236.15, 2312.78, -1.19
, (-1371.22, 2000.67, 150));
CreateWall((-1371.22, 2000.67, 8.22062), (-1413.65, 1811.58, 150));
CreateDoor((-290.127, 2255.24, -56.8461), (-300.874, 2401.5, -55.7545), 5, (90, 0, 90), 4, 2, 20, 80); // spawn door
CreateDoor((-291.125, 1136.89, -56.8941), (-309.888, 997.605, -55.7569), 5, (90, 0, 90), 4, 2, 20, 80); // other side
CreateWall((464.79, 1817.67, 46.9079), (466.492, 1574.4, 100.851));
CreateMysteryBox((888.141, 1698.82, -72.3277), (0, 180, 0), 51);
CreateWall((94.5414, 4507.62, -139.875), (-74.3608, 4638.26, -45.9057)); //bunker wände
CreateWall((-74.3608, 4638.26, -139.875), (-338.916, 4682.17, -45.9057));
CreateWall((-338.916, 4682.17, -140.115), (-545.29, 4618.23, -45.9057));
CreateWall((-545.29, 4618.23, -140.65), (-758.217, 4357.49, -45.9057)); // lolz
CreateWall((-758.217, 4357.49, -141.58
, (-778.516, 4163.34, -45.9057));
CreateWall((-778.516, 4163.34, -140.005), (-736.869, 3991.53, -45.9057));
CreateWall((-736.869, 3991.53, -140.944), (-602.717, 3814.16, -45.9057));
CreateWall((-602.717, 3814.16, -143.277), (-297.734, 3718.85, -45.9057)); // end
CreateGrid((-391.424, 4381.74, -141.875), (-220.144, 4053.42, -139.875)); //floor
CreateFlag((9.96428, 4495.69, -139.875),(85.8111, 4379.51, -139.875) , false, true); //1. Flagge am Tor
CreateMysteryBox((-290.407, 4194.61, -126), (0, 180, 0), 51);
CreateFlag((117.264, -955.975, -127.875),(157.126, -1166.26, -127.875) , false, false); //1. Flagge im Haus
CreateFlag((-227.767, -478.342, -127.875),(139.139, 566.472, 83.125) , false, false); //2. Flagge aus Haus
CreateDoor((562.448, 293.31, 72.125), (359.668, 297.209, 72.125), 2, (90, 180, 0), 2, 2, 20, 80); // tür beim ausgang
}