Post: Thought I'd release this code :p
05-15-2012, 10:40 PM #1
Source Code
Bounty hunter
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So... latley many people have been editing menu bases of patches like M40A3Fuzions and DT's zombie / MP patch.
Well i did the same and messed around when i came across a code located in the "Perks" Ribbon of the zombie patch. I experimented with it and created this...

    
yourRunMenuCode()
{
self GiveWeapon("zombie_knuckle_crack");
wait 0.1;
self switchToWeapon("zombie_knuckle_crack");
self wait 2.3;
// YOUR RUN MENU CODE //

...

//YOUR RUN MENU CODE//
}


Basically this tells the player to pull out his fist and pop his knuckles (pack-a-punch) before opening the menu! the wait time 2.3 is the perfect int. for the time lapse between pressing your menu button and the menu opening (very smooth ). you can even add a sound to it like this...

    
...
self SwitchToWeapon("zombie_knuckle_crack");
self wait 2.3;
self playlocalsound("zmb_laugh_child");
//YOUR RUN MENU CODE//

//YOUR RUN MENU CODE//
}


Questions / Answers :

    
1) Why Release?
1A) Ive rarely seen this in use on World @ War patches but never on a BO patch since TheUnkn0wn released his FFViewer for BO, so since i found it i decided i would share it with you guys Happy
Last edited by Source Code ; 05-16-2012 at 12:37 AM.

The following 4 users say thank you to Source Code for this useful post:

Kitty=^.^=, User23434, Ninja, ZoneHD

The following user groaned Source Code for this awful post:

KingcreekS
05-16-2012, 01:14 AM #2
Looks nice man
05-16-2012, 01:32 AM #3
Source Code
Bounty hunter
Originally posted by The
Looks nice man


Thanks Bro Smile
05-16-2012, 01:40 AM #4
Cmd-X
It's been awhile.
Pretty nice idea, it would look good.
05-16-2012, 02:17 AM #5
Originally posted by xBlackberryHaze View Post
Pretty nice idea, it would look good.


LoL in your signature you killed xxNOtiME4GAMEzXx

BTW nice post man Winky Winky
05-16-2012, 02:23 AM #6
Cmd-X
It's been awhile.
Originally posted by YouAppreciateMe View Post
LoL in your signature you killed xxNOtiME4GAMEzXx

BTW nice post man


:lol: his campin' ass.
05-16-2012, 10:24 AM #7
Originally posted by NBAking91 View Post

So... latley many people have been editing menu bases of patches like M40A3Fuzions and DT's zombie / MP patch.
Well i did the same and messed around when i came across a code located in the "Perks" Ribbon of the zombie patch. I experimented with it and created this...

    
yourRunMenuCode()
{
self GiveWeapon("zombie_knuckle_crack");
wait 0.1;
self switchToWeapon("zombie_knuckle_crack");
self wait 2.3;
// YOUR RUN MENU CODE //

...

//YOUR RUN MENU CODE//
}


Basically this tells the player to pull out his fist and pop his knuckles (pack-a-punch) before opening the menu! the wait time 2.3 is the perfect int. for the time lapse between pressing your menu button and the menu opening (very smooth ). you can even add a sound to it like this...

    
...
self SwitchToWeapon("zombie_knuckle_crack");
self wait 2.3;
self playlocalsound("zmb_laugh_child");
//YOUR RUN MENU CODE//

//YOUR RUN MENU CODE//
}


Questions / Answers :

    
1) Why Release?
1A) Ive rarely seen this in use on World @ War patches but never on a BO patch since TheUnkn0wn released his FFViewer for BO, so since i found it i decided i would share it with you guys Happy


here, add these aswell.

    dog_bite_zm
knife_zm
syrette_sp
turret_ray_gun_zm
turret_rocket_zm
zombie_ability_turret
zombie_airstrike

zombie_portal
zombie_radar
zombie_rcbomb
zombie_timedistortion
zombie_turret
zombie_artillery
zombie_bowie_flourish
zombie_bullet_crouch
zombie_bullet_prone
zombie_bullet_stand
zombie_cloak
zombie_cobra_20mm
zombie_cymbal_monkey
zombie_defense_flameturret
zombie_defense_freezeturret
zombie_defense_mg42
zombie_defense_mg42_lv2
zombie_defense_nothing
zombie_defense_player_spawn
zombie_defense_rayturret
zombie_defense_rocketturret
zombie_defense_teslaturret
zombie_defense_teslaturret_lv2
zombie_defense_turret_spawn
zombie_dog_bite
zombie_dogs
zombie_endurance
zombie_gunstolen
zombie_helicopter
zombie_helicopter_comlink
zombie_helicopter_x2
zombie_knuckle_crack
zombie_napalm
zombie_napalmblob
zombie_napalmflare
zombie_napalmground_lg
zombie_napalmground_sm
zombie_perk_bottle_bandolier
zombie_perk_bottle_doubletap
zombie_perk_bottle_jugg
zombie_perk_bottle_revive
zombie_perk_bottle_sleight
zombie_perk_bottle_stoppingpower


some work, some dont.

The following user thanked Uk_ViiPeR for this useful post:

Source Code
05-16-2012, 11:15 AM #8
Looks Very Nice, great Work mate. nice Form. Keep it up Happy
05-16-2012, 11:21 AM #9
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by NBAking91 View Post

So... latley many people have been editing menu bases of patches like M40A3Fuzions and DT's zombie / MP patch.
Well i did the same and messed around when i came across a code located in the "Perks" Ribbon of the zombie patch. I experimented with it and created this...

    
yourRunMenuCode()
{
self GiveWeapon("zombie_knuckle_crack");
wait 0.1;
self switchToWeapon("zombie_knuckle_crack");
self wait 2.3;
// YOUR RUN MENU CODE //

...

//YOUR RUN MENU CODE//
}


Basically this tells the player to pull out his fist and pop his knuckles (pack-a-punch) before opening the menu! the wait time 2.3 is the perfect int. for the time lapse between pressing your menu button and the menu opening (very smooth ). you can even add a sound to it like this...

    
...
self SwitchToWeapon("zombie_knuckle_crack");
self wait 2.3;
self playlocalsound("zmb_laugh_child");
//YOUR RUN MENU CODE//

//YOUR RUN MENU CODE//
}


Questions / Answers :

    
1) Why Release?
1A) Ive rarely seen this in use on World @ War patches but never on a BO patch since TheUnkn0wn released his FFViewer for BO, so since i found it i decided i would share it with you guys Happy


I found this a while ago was going to put it in my v2 but didn't see the point Happy, nice release though i guess.
05-16-2012, 06:49 PM #10
Source Code
Bounty hunter
Originally posted by ViiPeR View Post
here, add these aswell.

    dog_bite_zm
knife_zm
syrette_sp
turret_ray_gun_zm
turret_rocket_zm
zombie_ability_turret
zombie_airstrike

zombie_portal
zombie_radar
zombie_rcbomb
zombie_timedistortion
zombie_turret
zombie_artillery
zombie_bowie_flourish
zombie_bullet_crouch
zombie_bullet_prone
zombie_bullet_stand
zombie_cloak
zombie_cobra_20mm
zombie_cymbal_monkey
zombie_defense_flameturret
zombie_defense_freezeturret
zombie_defense_mg42
zombie_defense_mg42_lv2
zombie_defense_nothing
zombie_defense_player_spawn
zombie_defense_rayturret
zombie_defense_rocketturret
zombie_defense_teslaturret
zombie_defense_teslaturret_lv2
zombie_defense_turret_spawn
zombie_dog_bite
zombie_dogs
zombie_endurance
zombie_gunstolen
zombie_helicopter
zombie_helicopter_comlink
zombie_helicopter_x2
zombie_knuckle_crack
zombie_napalm
zombie_napalmblob
zombie_napalmflare
zombie_napalmground_lg
zombie_napalmground_sm
zombie_perk_bottle_bandolier
zombie_perk_bottle_doubletap
zombie_perk_bottle_jugg
zombie_perk_bottle_revive
zombie_perk_bottle_sleight
zombie_perk_bottle_stoppingpower


some work, some dont.

God bless you sir lol Awesome face this will save me hours of searching for these <3 thank you

---------- Post added at 02:49 PM ---------- Previous post was at 02:45 PM ----------

Originally posted by IVI40A3Fusionz View Post
I found this a while ago was going to put it in my v2 but didn't see the point Happy, nice release though i guess.

haha if you follow up on the code i posted it actually fits perfect for your patch Smile and o yea i was working on a code last night. I called it the Ragdoll Gun because it implements the same effects as the thundergun w/o the sounds / playfx's Smile its awesome and its confirmed working (its in beta right now) and ill probably post a preview today Smile

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