Login | Register
Results 121 to 123 of 123

Thread: [1.11 Release]Getting multiple Patches in one


  1. Cody_h4x's Avatar

    Cody_h4x Nobody is like me

    Join Date Oct 2010

    Posts 2,411

    Membership Donator

    Reputation: 6249

    10-31-2011 03:22 PM #1 [1.11 Release]Getting multiple Patches in one

    Multiple Patches
    So far I've gotten (and satisfied with)
    My private Patch,
    Craigchrist's "Steal this Patch"
    Hawkin's "Zombieland" Latest version
    all in one

    Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. kay:

    By using the Gamemode changer:
    Code:
    GameChange(G){
    self iPrintln("^1Changing Game Mode : ^5Done");
    wait 1;
    setDvar("matchGameType",G);
    setDvar("g_password","");
    map(getDvar("mapname"));
    }
    You can "Dual Boot" into another patch

    (Basically your menu would look like)

    Code:
    menu.namer[1]="GodlyModz v4";
    menu.funcs[1]=::GameChange;
    menu.input[1]=1;
    Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.

    So for example putting GodlyModz v4 was like this:
    Code:
    		if(level.matchGameType=="1")
    		{
    			player.Verify1=0;
    			player.Verify2=0;
    			player thread Hunter();
    		}
    but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    Code:
    Hunter(){
    for(;;){
    self waittill("spawned_player");
    //codes here
    }
    So its very simple to put more than one patch in one some of the file sizes on estimation are:

    GodlyModz v4 == About 7,000
    Hunter128's (old patch) == About 3,500
    Chocolates Patch == About 9,000

    Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
    You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host

    Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

    If you need any help at all feel free to let me know
    Oh 1 more thing......







    if sum rdc new*** fanboy***s r readin dis right nao fuk u :carling:
    & stop takin creditz0rz
    Last edited by Cody_h4x; 02-27-2012 at 02:42 PM.
    [Only registered and activated users can see links. ]

  2. The Following 14 Users Say Thank You to Cody_h4x For This Useful Post:


  3. Join Date Jan 2012

    Posts 41

    Membership Standard

    Reputation: 9

    03-12-2012 07:11 PM #121


    cody i got it to work but how do u delete the other menu?

  4. Join Date Sep 2011

    Posts 25

    Membership Banned

    Reputation: 208

    03-12-2012 10:53 PM #122 Im SO CONFUSED

    i got those all in there now where do i put the actuall patch at ??

  5. Join Date Dec 2011

    Posts 4

    Membership Standard

    Reputation: 10

    04-10-2012 03:07 PM #123 Read

    can u use this with other patches letts say a RDC patch :carling:

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •