Post: [1.11 Release]Getting multiple Patches in one
10-31-2011, 08:22 PM #1
Cody_h4x
Nobody is like me
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Multiple Patches

So far I've gotten (and satisfied with)
My private Patch,
Craigchrist's "Steal this Patch"
Hawkin's "Zombieland" Latest version
all in one Dancing

Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. :p Gaspkay:

By using the Gamemode changer:
    
GameChange(G){
self iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

You can "Dual Boot" into another patch Winky Winky

(Basically your menu would look like)

    
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;


Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.You must login or register to view this content.

So for example putting GodlyModz v4 was like this:
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}

but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}


So its very simple to put more than one patch in one =D some of the file sizes on estimation are:

GodlyModz v4 == About 7,000
Hunter128's (old patch) == About 3,500
Chocolates Patch == About 9,000

Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host Smile

Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

If you need any help at all feel free to let me know Smile
Oh 1 more thing......







if sum rdc newfag fanboyfags r readin dis right nao fuk u :carling:
& stop takin creditz0rz No
Last edited by Cody_h4x ; 02-27-2012 at 08:42 PM.

The following 14 users say thank you to Cody_h4x for this useful post:

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11-06-2011, 04:06 AM #74
howcoolisthis
Climbing up the ladder
Originally posted by h4x View Post
Multiple Patches


Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. :p Gaspkay:

By using the Gamemode changer:
    
GameChange(G){
self thread iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

You can "Dual Boot" into another patch Winky Winky

(Basically your menu would look like)

    
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;


Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.

So for example putting GodlyModz v4 was like this:
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}

but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}


So its very simple to put more than one patch in one =D some of the file sizes on estimation are:

GodlyModz v4 == About 7,000
Hunter128's (old patch) == About 3,500
Chocolates Patch == About 9,000

Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host Smile

Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

If you need any help at all feel free to let me know Smile
Oh 1 more thing......







if sum rdc newfag fanboyfags r readin dis right nao fuk u :carling:
& stop takin creditz0rz No

So i could put 7 patches in 1? or would that not work?
Say i had a submenu called Patch Change i could have 7 options to different patches?
11-06-2011, 01:39 PM #75
Cody_h4x
Nobody is like me
Originally posted by howcoolisthis View Post
So i could put 7 patches in 1? or would that not work?
Say i had a submenu called Patch Change i could have 7 options to different patches?


Well 7 might be too much because that would take alot of room but yea you could. I got 4 in mine and if i didnt add gamemodes i could prob get to 7. Yea i too have a submenu for swapping patches =D
11-06-2011, 03:07 PM #76
howcoolisthis
Climbing up the ladder
Originally posted by h4x View Post
Well 7 might be too much because that would take alot of room but yea you could. I got 4 in mine and if i didnt add gamemodes i could prob get to 7. Yea i too have a submenu for swapping patches =D


Cheers bro! im going to add Elitemossy v9, TreePatch, Godlymodz v5 and another one but dont know yet :L you got any ideas for me?

Also you know when mods first came out and you had to press buttons when there was no menu? well say a thing came up saying "Crouch and press >> for GodlyModz V5 Menu!" would that work?
11-06-2011, 03:54 PM #77
Cody_h4x
Nobody is like me
Originally posted by howcoolisthis View Post
Cheers bro! im going to add Elitemossy v9, TreePatch, Godlymodz v5 and another one but dont know yet :L you got any ideas for me?

Also you know when mods first came out and you had to press buttons when there was no menu? well say a thing came up saying "Crouch and press >> for GodlyModz V5 Menu!" would that work?


Well thats choclates patch firstly here:


and adding those patches you won't be able to do becaus eof the size. UNLESS your on xbox because you can make the ff size unlimited. But yea those patches are way to big. The ones in mine are:

    
GodlyModz v4
Chocolates patch
My Private Patch
Hunter128's old patch
11-06-2011, 04:40 PM #78
richiebanker
Vault dweller
Originally posted by h4x View Post
Multiple Patches


Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. :p Gaspkay:

By using the Gamemode changer:
    
GameChange(G){
self thread iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

You can "Dual Boot" into another patch Winky Winky

(Basically your menu would look like)

    
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;


Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.

So for example putting GodlyModz v4 was like this:
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}

but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}


So its very simple to put more than one patch in one =D some of the file sizes on estimation are:

GodlyModz v4 == About 7,000
Hunter128's (old patch) == About 3,500
Chocolates Patch == About 9,000

Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host Smile

Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

If you need any help at all feel free to let me know Smile
Oh 1 more thing......







if sum rdc newfag fanboyfags r readin dis right nao fuk u :carling:
& stop takin creditz0rz No


its funny, six months - 8 months ago u sucked ass at editing patches and everything u posted didnt work, just goes to show if u keep trying u can do anything

The following user thanked richiebanker for this useful post:

Cody_h4x
11-06-2011, 05:07 PM #79
Cody_h4x
Nobody is like me
Originally posted by richiebanker View Post
its funny, six months - 8 months ago u sucked ass at editing patches and everything u posted didnt work, just goes to show if u keep trying u can do anything


hahaha I was looking through those, I changed glow, color, added a doHeart to Dafts's. Thats about it, and i thought it was good :lol:

Now ive added 4 patches in one, an amazing looking menu, tanks, zombie map edits, tagging cardicaons to items, made splash notifcations, and so much more to my own patch :wub:
11-06-2011, 05:29 PM #80
richiebanker
Vault dweller
Originally posted by h4x View Post
hahaha I was looking through those, I changed glow, color, added a doHeart to Dafts's. Thats about it, and i thought it was good :lol:

Now ive added 4 patches in one, an amazing looking menu, tanks, zombie map edits, tagging cardicaons to items, made splash notifcations, and so much more to my own patch :wub:

exactly ...half the people on this site only know how to edit there own names into the patch, i was gonna make another patch scrtch and add in ur multiple patch into it, but modern warfare 2 for me at midnight tomorrow so i decided **** it lol, add me on psn banker1994
11-08-2011, 07:01 AM #81
Rustled Jimmies
Who’s Jim Erased?
I heard you have the best patch ever!! Multiple patches in one??
11-09-2011, 08:20 PM #82
Cody_h4x
Nobody is like me
Originally posted by RAGE912 View Post
I heard you have the best patch ever!! Multiple patches in one??


yea
4 patches in one, tanks, crazy menu, spinning 10 coin as emblem in game, zombie map edits, and so much more :p

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