Originally posted by MagesticTiger
First and foremost I am not against Mw3, I like it very much and I love some of the new aspects IW brought in. However when I play this game it feels too familiar. The reason why a lot of people didn't like Black Ops was becaus it was something different, the cod community wasn't ready for a change like that, so they raged at the game. IW really just packaged up a bit of Mw2 and a bit of cod 4 and packaged it into Mw3. treyarch took a step forward, and IW took a step back.
What iW has to do is make a complete new engine. Base it off the cod 4 engine, but completely remodel it. One of the main reasons Mw3 feels like playing Mw2 is because they play off of almost the exact same engine. I would like it if not only did IW take aspects from their games, but take it from treyarchs as well. I know they have to some extent but..... It would be more beneficial to try things out then too not.
Next off, they really need to rethink how the game should play. In Mw2 when someone camped, I knew I could easily pick them off in the open. But in MW3, the maps are to tight with too many corners, If I were to try and pick him Off i would likely get killed. Bring Maps back like wasteland and afgan, I enjoyed those maps very much and campers weren't much of a threat to me, it was almost stupid the camp on maps like these.
For the love of god please fix the servers once and for all. I cant remember when there wasn't lag in my game, get's me killed all of the time.
Well that's my rant. I like Mw3 very much, but I find myself raging all of the time while playing it.:FU:
First part of your post is quite weak.....
Does not explain the problem or explain anything
The last part is quite interesting and something which needs to be addressed.
COD maps are designed for defensive play styles in mind. Alot of lines of sights on one spot / area allowing somebody to move for each area and rank up the kills.
Something which has got worse as the series goes on..........
Camping a playstyle but when the maps allow a person to camp and do well you got a problem. I know alot of people are about to say "stop complaining about camping" , no it a problem.
It is a problem.....where the skill when i can camp a couple lines of sight and go 100-5 ?
It also kills aggressive playstyles or out smarting people when it comes down who has the line of sight.
It quite interesting that if you look at the maps some of them follow black ops style of design. 3 lanes of traffic and power positions which change based where people are. Other maps follow MW2 style of design of hard corners and head glitching. With not many power positions.
Some of the maps give alot of cover to the B flag on dom others not so much.
You sort of get the feeling........they wanted each map to play different to each other. Or that another dev team took over
MW3 runs off the COD4 engine. Just been changed over the years to suit MW3. Black ops also runs off the COD4 engine just again changed to suit black ops.
Engine alone is not enough to how a game feels.....other factors like how fast the player moves etc
MW3 has taken a couple steps forward and some back in terms of weapon balance. Almost all weapons can be used some are outclassed and weak as hell cough shotguns.
Taken step forwards with sound design i can hear people YAY........but then no counter to dead silence.
Backwards with the unlock system.........over black ops. Where i could pick whatever whenever. Also gone backwards on the spawns and netcode.
Just go back to the COD4 netcode patch the QOS so EU players don't get screwed and add in region lock problem solved. Or MW2 netcode.
IW and trey are two very different styles when it comes to game design.