Post: YAGT Yet Another Ghost Tool has been discontinued.
01-25-2014, 08:32 AM #1
FarSideX
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); YAGT - Yet Another Ghost Tool has been discontinued.

Reasons: Homogays like You must login or register to view this content. actually giving negative rep for being one of the very few here that find their own hacks. The people that outright steal other people's work and say it is their own. And most of all those that support them.

I will continue to do work on other games it is just COD games I will not be doing anything with. This includes fixing accounts screwed up by the so called service and recovery guys.

To the guys that used this tool and were looking forward to the next release I apologise for letting you down. Maybe one of the clone makers can build something like this tool.

Old Post: This is Yet Another Ghost Tool designed to use with COD Ghosts. Rather than do the usual stuff like red boxes and UAV this tool is meant to allow you to edit your soldiers loadouts, perks, killstreaks and operations. [edit: I added those things for convenience.]

1.09 Update news
The non-host stuff I have already found all the common offsets (hardcore mini map, 3rd person, red boxes, etc.). I also found a lot of new stuff IW added, even some hidden stuff (lots of stuff), for the loadouts and that part is coded.

It was only after I found all the other stuff and added it to YAGT that I looked at the operations and saw the changes.

With the release of 1.09 the system Infinity Ward was using for operations was abandoned. The major focus of this tool was to make the game suck less by allowing you to at least pick the operations you wished to work on. They are now back to the old system where you work on all of them at the same time.
A lot is still the same but a lot has also changed. Those changes effect the way YAGT must work and requires a fair bit of changes. Due to my working on completing the Gran Turismo Hybrid Editor at the same time a 1.09 release will be delayed because without the operations being done I see no point in releasing. There will be at least 2 dozen non-host apps out in the next week anyway, be careful whose you choose to use.

Old original text hidden in a spoiler. My reason for making it is that I have been programing for a few decades now and have never did much OOP, most of my experience is in assembly for embedded systems and C for other stuff. So this is my personal project to improve my OOP skills. My goal is to completely reverse and create the class for holding soldier data complete with get/set sanity checks. The source code will most likely be released in the distant future.

So what can it do and why should you use it?

It lets you pick what operations are current, what level you are working on each op and your current score in each level. It lets you pick all the weapon camos I have found (still looking for the names of them).
You can set up your kill streaks the way you want, mix and match assault and support KS, set specialist killstreats to all perks if you like. There are even a couple of perks you can add that are not listed.
My personal favorite is the Wicked Widow, a .44 magnum that is a OHK anywhere (yes even the foot) cross map and through walls, rocks stuff like that. Add an ACOG with a pot leaf reticle and you're all set. There are some objects that stop the Wicked Widows bullets but not much! [Edit: IW removed the pot leaf reticle in 1.07]

The tool is made to explore different setups and can crash you PS3 with some combinations, others will put you in game with no weapons. If invalid op levels are put in you can be locked out of the Operation menu in game, but you can also fix it again with this tool.

This tool is far from finished, I have a lot more stuff to add like mixing female heads on male bodies and other fun stuff. But for now I need what is done so far to be tested. DEX has not been tested, it should work but I have not tested it.

To use it once connected choose the soldier and loadout you want to work on and hit Load. Edit whatever you like and then save. When changing loadouts/soldier you have to load again to update the info.


It is highly recommended you learn to use the tool offline before editing your online soldiers. I will not be responsible for damages!

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To Do


  • Set weapon camo unlock challange values
  • Find camo names
  • Add character customization (female heads on male bodies, etc)
  • Find the use of the back layer of patches and add.
  • Add a bunch of other stuff I found and whatever else I find along the way.
  • Complete class
  • Release source

Update History

v1.07.3
Added Anti-Ban and set watchdog to help prevent accidental bans.
Disabled options that could result in corrupt accounts if instructions are not met. (More testing/work required)
A lot of rewrites to code for better understandability for future source code release.
This version has not been given as much testing as I would like and was released early due to actions taken by Activision.
Removed Michael Myers

v1.07.2
Added Map Size
Added Wall hack
Added 3rd Person

v1.07.1
Using version number of patch as major and minor version number parts
Updated to patch 1.07
Added Non-Host mods such as Hard core map and red boxes, etc.
Added Patch selection.
Added forcing of classes, patches, etc.
Added Maverick and Maverick-A2
Note: Pot leaf reticle was removed by IW, still in combobox in case anyone still has it set in their classes.
Updated some exception captures that were missing. (More to do)
Probable some other stuff I forgot about.

v 0.02
Added new stuff tab
Added set guard dog skin
Added single instance code
Added imbedded fonts - thanx mango_knife for the pix
Update error reporting on connect
Update virus scan listing

v 0.01 Initial release

YAGT 1.07 by FarSide requires CCAPI.dll v2.0 by FM|T Enstone and has PS3Lib v4.2 by iMCSx embedded.
Last edited by FarSideX ; 03-17-2014 at 06:17 AM. Reason: Discontinued

The following 38 users say thank you to FarSideX for this useful post:

-SuperMan, Kappa, A Friend, A_Gen_Fiasco, Bella., bhoot-iq, ChromeVisionz, codmadz332, dolby1, EternalHabit, Firefighter3473, Gay For Satan, Hori_By_Nature, ilasthope, KINGMANI, Lulu_tk, Mango_Knife, Marco_Legend, MODZ4FUN420, NGU-xNiicKzHD, Notorious, Pure Havoc, Rhizx, roblair, rocketforce, sagitarioxp, sikkwidditt, slayerdokpta, Slinky, theinvicta, VRDM, Winter, xMiLeZz, xRaay, yomen9
01-31-2014, 11:08 PM #29
EternalHabit
Former Staff
Originally posted by FarSideX View Post
Not sure myself. I found it in there and you can earn it as a kill streak but I haven't figured out what it does yet.


are you gonna update too 1.07? this is the best fu#%ing tool ever lol
01-31-2014, 11:37 PM #30
KINGMANI
アニメフリーク
Yeah would love a update for 1.07
02-01-2014, 04:34 AM #31
FarSideX
I’m too L33T
Originally posted by xTurntUpLobbies View Post
are you gonna update too 1.07? this is the best fu#%ing tool ever lol


Yes, actually it is done I was just adding stuff to it so the UI is a bit of a mess, I'll clean it up a bit and get it posted.
02-01-2014, 09:23 PM #32
VRDM
Save Point
great tool. thanks for adding the local class mods. looking forward to update.
02-02-2014, 07:45 AM #33
FarSideX
I’m too L33T
Updated to 1.07

Added some stuff.

How to use Forces:

Set up your classes, patches, enable Hard Core Map before enabling Forces.
The default refresh time is 5 seconds and seems to work for me. (5000ms)
Select the classes you want to keep stuff in that wont stick since the update such as Maverick, camos and reticles.
Select patch if you are using an unlocked patch, select HC Map if using that, etc.
Then press set. The current values are read from the PS3 memory and NOT the settings in the app.
Press Enable to toggle the force mode on and off. It will retain the setting from when you used set.

If you change any classes that are being forced you mush disable forces first and then reset.

I'll add the grayed out functions once I find the 1.07 offsets (they were working in 1.06)

Enjoy.

The following user thanked FarSideX for this useful post:

KINGMANI
02-02-2014, 08:58 AM #34
Pure Havoc
Do a barrel roll!
Nice to see someone doing something other than whats usually in tools! Keep it up
02-02-2014, 04:38 PM #35
KINGMANI
アニメフリーク
Originally posted by FarSideX View Post
Updated to 1.07

Added some stuff.

How to use Forces:

Set up your classes, patches, enable Hard Core Map before enabling Forces.
The default refresh time is 5 seconds and seems to work for me. (5000ms)
Select the classes you want to keep stuff in that wont stick since the update such as Maverick, camos and reticles.
Select patch if you are using an unlocked patch, select HC Map if using that, etc.
Then press set. The current values are read from the PS3 memory and NOT the settings in the app.
Press Enable to toggle the force mode on and off. It will retain the setting from when you used set.

If you change any classes that are being forced you mush disable forces first and then reset.

I'll add the grayed out functions once I find the 1.07 offsets (they were working in 1.06)

Enjoy.



Thx for the Update by far my fav. tool now with non host mods.
Also the Force Class thing awesome Happy
But there is no way to stick the Camos or Maverick so that i can use it on OFW?
02-03-2014, 01:30 AM #36
FarSideX
I’m too L33T
Originally posted by KINGMANI View Post
Thx for the Update by far my fav. tool now with non host mods.
Also the Force Class thing awesome Happy
But there is no way to stick the Camos or Maverick so that i can use it on OFW?


No sorry, since the update Camos and Maverick require CFW to stick. There could be a way but until the map pack comes out it would take more time than I am willing to put towards it.
02-03-2014, 05:20 AM #37
FarSideX
I’m too L33T
Updated.

Just a small update, added Wall Hack, 3rd person and map resizing.

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