Post: [Script] Throw Soccerballs Mod! FutureOps
02-10-2013, 11:07 PM #1
FutureOps
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); Throw Soccerballs![/COLOR][/FONT]

FutureOps here with a new script! This will allow you to toss soccerballs. Its coded so when you toss one the obj. Will stay until you throw the next then it deletes last model spawn so you wont get an overflow [Unless a bunch of people are using at same time ]



Precache This:
    precacheModel("soccer_ball");


Script
    
OpsBallsLOL()
{
//Leave Header Intact
//Created By FutureOps
//AKA xDerpModz
//Dont Think About Making
//A Dodgeball Gamemode With This
//Mines Already In Development!
//Thanks To Cmd-X
//For The Water Balloons Script
self endon("death");
self endon("disconnect");
if( getDvar( "mapname" ) != "mp_favela" )
{
self iPrintlnBold("^5Soccerball Doesnt Work On This Map");
}
else
{
self thread startBallMod();
}
}
startBallMod()
{
self takeAllWeapons();
self giveWeapon("frag_grenade_mp",1,false);
self iPrintlnBold("^0[{+frag}] To Throw ^5Soccerball!");
self iPrintlnBold("^0Cre ated By: ^5FutureOps");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp")
{
Socc = spawn("script_model",grenade.origin);
Socc setModel("soccer_ball");
Socc linkTo(grenade);
wait 3.5;
self iPrintlnBold("^5Next Ball Ready!");
self waittill("grenade_fire");
Socc delete();
wait 0.5;
self giveWeapon("frag_grenade_mp",1,false);
wait 0.5;
}
}
}
Last edited by FutureOps ; 02-11-2013 at 03:14 AM. Reason: Replaced Hud Messages

The following 12 users say thank you to FutureOps for this useful post:

Bucko, Flamby, HanleyzHD♚, IIxJ4TxII, ImGsus, JackMods-, ResistTheJamsha, SUBARUDEMON, TheHolyMart, xePixTvx, xExploitModzHD
02-10-2013, 11:13 PM #2
That is pretty darn cool bro :P nice work
02-10-2013, 11:14 PM #3
LOLZZZ, IM DEFO USING THIS IN MY PATCH!! When I fix the fukin unknown function :/ As if this hasn't been released yet (to my knowledge) Great shit, And tbh when I saw it on the forum I thought it was gunna be shit, But its actually pretty si<k!
02-10-2013, 11:15 PM #4
I will use this on my new Patch!
02-10-2013, 11:23 PM #5
JackMods-
Can’t trickshot me!
That Cool Bro Keep Up The Work Smile
02-10-2013, 11:25 PM #6
xePixTvx
Little One
Good job and i also like the style of the menu Winky Winky
02-10-2013, 11:42 PM #7
FutureOps
Little One
Originally posted by SUBARUDEMON View Post
LOLZZZ, IM DEFO USING THIS IN MY PATCH!! When I fix the fukin unknown function :/ As if this hasn't been released yet (to my knowledge) Great shit, And tbh when I saw it on the forum I thought it was gunna be shit, But its actually pretty si<k!


My script shouldn't have an unknown function. Or are you talking about your patch?

---------- Post added at 11:42 PM ---------- Previous post was at 11:41 PM ----------

Originally posted by xePixTvx View Post
Good job and i also like the style of the menu Winky Winky


Thanks man means a lot, theres much more to come, and once this patch is released I will be releasing the base for it
02-11-2013, 02:14 AM #8
HanleyzHD♚
Are you high?
This is sick! Keep releasing cool scripts like this!
02-11-2013, 02:51 AM #9
Thats pretty cool bro, nice job Smile
02-11-2013, 02:55 AM #10
Looks cool. Also I dont remember what it is right know but there is a way to stop the grenade from exploding. You might want to look into it, that way you just throw a soccer ball.(if i find it ill add it here)

I think this was it:
    grenadeWeapon hide();
Last edited by ILuckyMods ; 02-11-2013 at 03:03 AM.

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo