Post: Dead Space 2 Mods [Ps3]
01-30-2011, 03:41 AM #1
SirBlazeAlot
I ROCK like a fossil
(adsbygoogle = window.adsbygoogle || []).push({}); Ok well i couldnt find a better place for this, so if a better place DOES exist then please move it for me mods. :embarrassed:

So i KNOW this game has only been out a few days and some want to play through it legit and so on, so if this isnt for you PLEASE move on and TRY to keep the flaming to a minimum.


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I do NOT take credit for these mods, all credits to ps3hax. Claps
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UPDATE


There is now a premade patch for modding your BIGFILE.VIV file. MUCH QUICKER

Download PPF Patcher from here - You must login or register to view this content.
Download Dead Space 2 patch file from here - You must login or register to view this content.


  • Extract them both into a directory along with your BIGFILE0.VIV
  • Run ppf-o-matic 3.0.exe
  • Next to ISO File, click on the disk image
  • Under 'files of type' click and choose 'All Files'
  • Now select the BIGFILE0.VIV you want to patch
  • Click the disk image next to Patch
  • Under 'files of type' click and choose 'All Files'
  • Select 'BIGFILE0.VIV.Patch_v2'
  • Click 'Apply'


You now have a fully modded BIGFILE0.VIV! Enjoy.

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MANUAL TUTURIAL



Requirements

  • CFW 3.55
  • Blackbox FTP
  • FileZilla
  • Hex Editor
  • BACKUP of Deadspace 2 (multimanager)



Tutorial


1. Assuming you are on CFW 3.55, fire up blackbox FTP.

2. Next, on your PC , start FileZilla.

3. Now, in the top left box type the IP address shown on your blackbox FTP on your ps3 console, and click "quick connect".

4. Now,on the RIGHT side of filezilla navigate to hdd_0/GAMEZ/BLUS30624/USERID. (If not GAMEZ find the folder your backup manager saves to)

5. Next, on the LEFT side of filezilla navigate to your desktop.

6. On the RIGHT side of filezilla in the USERID folder, find the file "BIGFILE.VIV" and double click it. If done correctly it should have copied this file to your desktop on your PC. -- Minimize filezilla.

7. Open the BIGFILE.VIV file with your hex editor.

8. Now is your hex editor search for "um:BaseValue". Make SURE the offset is "0001E140".

9. Now next to each gun there should be values for range, speed, capacity, ect.

10. Capacity AND damage values can range from 6-99.



EXAMPLE:
Default Value: um:BaseValue("PlasmaCutter", "Capacity", 10)

Modded Value: um:BaseValue("PlasmaCutter", "Capacity",999)

11. Thanks to ps3hax below is a list of ALL the value ranges that can be set for each gun/rig/item

Gun Value Ranges

* Default Value > New Value


Plasma Cutter:

  • Range: 20 > 999
  • Capacity: 10 > 999
  • Damage: 10 > 999
  • AltDamage: 10 > 999
  • Reload (how fast you reload): 1x > 50x
  • Speed (seconds between shots): 1 > .5
  • Special (unlockable?): 0 > 1



Javelin Gun:

  • Range: 20 > 999
  • Capacity: 5 > 99
  • Damage: 50 > 999
  • AltDamage: 10 > 999
  • Reload: 1x > 50x
  • Special (unlockable?): 0 > 1



Line Gun:

  • Capacity: 5 > 99
  • Damage: 15 > 999
  • AltDamage: 20 > 999
  • Reload: 1x > 50x
  • Speed: 1 > .5
  • Width (how wide the line you shoot is): 1 > 10




Pulse Rifle:

  • Capacity: 50 > 999
  • Damage: 5 > 99
  • AltDamage: 3 > 99
  • Reload: 1x > 50x




Ripper:

  • Capacity: 8 > 99
  • Damage: 8 > 99
  • AltDamage: 20 > 999
  • Reload: 1x > 50x
  • Duration (how long you can use the blade in seconds): 5 > 99




Flamethrower:

  • Capacity: 50 > 999
  • Damage: 4 > 99
  • AltDamage: 1 > 99
  • Reload: 1x > 50x
  • Duration (how long fire will burn for in seconds (max VFX=15)): 5 > 15




Contact Beam:

  • Capacity: 4 > 99
  • Damage: 200 > 9999
  • AltDamage: 1 > 99
  • Reload: 1x > 50x
  • Charge (how long it takes to charge the beam in seconds): .8 > .0
  • Special (unlockable?): 0 > 1




Force Gun:

  • Capacity: 5 > 99
  • Damage: 20 > 999
  • AltDamage: 15 > 999
  • Reload: 1x > 50x




RIG:

  • HP (health): 100 > 9999
  • Air (in seconds): 120 > 9999
  • Damage: 1 > 99



Stasis Module:

  • Energy: 40 > 999
  • Duration (how long targets will be affected by stasis in seconds): 8 > 99
  • Charge (how long it takes for stasis energy to regerate in seconds): 100 > 0.1




Kinesis Module:

  • Range (how far you can grab **** from): 20 > 999



RPG Gun:

  • Capacity: 1 > 99
  • Damage: 20 > 999
  • AltDamage: 1 > 99
  • Reload: 1x > 50x



Mine Gun:

  • Capacity: 3 > 99
  • Damage: 20 > 999
  • AltDamage: 1 > 99
  • Reload: 1x > 50x



Rivet Gun:

  • Capacity: 16 > 999
  • Damage: 5 > 99
  • AltDamage: 30 > 999
  • Reload: 1x > 50x



Seeker Rifle:

  • Capacity: 4 > 99
  • Damage: 50 > 999
  • AltDamage: 50 > 999
  • Reload: 1x > 50x



12. Once you have modded the guns and items you want, then save the file and navigate back to filezilla.


13. Double click the BIGFILE.VIV on the LEFT side and it will copy/overwrite the BIGFILE.VIV on your ps3.


14. Once done, exit FTP, restart Platstation 3, and enjoy the mods.


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READ


If you do not own any of the mentioned items in the mods already, And you acquire it AFTER you do the mods, The effects will not reflect on them, You must do the modding again for it to take affect.

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*RECOMMENDED* If you want to go back to playing legit then make sure to copy/backup and SAVE the ORIGINAL BIGFILE.VIV
Last edited by SirBlazeAlot ; 01-30-2011 at 04:27 PM.

The following 29 users say thank you to SirBlazeAlot for this useful post:

.Illuminati., 0xFa1z, 4th survivor, Agentcell, Asmel, AtlasK, bcb, dazemerson1972, Desert54, drive4567, gameoverrg, Ghost_MW2, HaRdCoRe_NL, HomeWorkPS, ibombo, iNgLewooD64-, Ix Benere xI, j0nny, momotheboss, Mr. Star, pop33, samet2013, Solid Snake, SolidSnake77, styl, ThwiX, TwistedModzV3, Wilisete, Xx-NukeClan-xX
02-02-2011, 01:53 PM #65
morrie
Do a barrel roll!
Originally posted by Zeikku View Post
I'll give it a go. Should take quite a long time to transfer..


any results ?
02-02-2011, 02:05 PM #66
SirBlazeAlot
I ROCK like a fossil
Originally posted by morrie View Post
any results ?


It works bro, read other post's, its been confirmed multiple times.
02-02-2011, 02:07 PM #67
morrie
Do a barrel roll!
Originally posted by SirBlazeAlot View Post
It works bro, read other post's, its been confirmed multiple times.


i know it works, at least for other people, me and some other users have problems when we use the patcher or edit the file manually as i said a few posts back .

so if u have more in dept info why we can't seem to get past the loading screen when we edit the bigfile then please tell me Smile
02-02-2011, 04:28 PM #68
Zeikku
I am error
Originally posted by morrie View Post
i know it works, at least for other people, me and some other users have problems when we use the patcher or edit the file manually as i said a few posts back .

so if u have more in dept info why we can't seem to get past the loading screen when we edit the bigfile then please tell me Smile


FileZilla got an error through transfer and I refused to transfer again. I do think it's an Awesome File Manager problem, but I don't know why.
02-02-2011, 05:39 PM #69
Liquid_Remedy
I LIKE FUDGE !!!!
managed to transfer to pc but everytime i try to transfer bak to ps3 keep getting an error after sending it about 1 gig any one else getting this , using filezilla now instead of flashftp see if this works instead
02-06-2011, 07:45 PM #70
Can anybody help me? I dont have a USERID folder or data in my backup of dead space 2. I have the EU version (BLES-01040) and there are only this folders: PS3_DISC.SFB, PS3_UPDATE and PS3_GAME. Please help.


Sorry for my bad english.
02-07-2011, 09:56 AM #71
StarWave
< ^ > < ^ >
hey guys,first off thanks for the patch. people got it working so i do not know why it isnt for me. i followed the guide i ftp with filezilla go to the correct folders and ftp that bigfile0.viv after i patched it with said program. my thing is i loaded up a save i had on chapter 15 and i noticed nothing changed. i still have the same ammo and health last i played legit. am i suppose to only ftp to my hdd0? cause i have my game on usb HDD and i ftp everything to there. can it work on both?internal and external? i have to go to bed for work.ill check back in a few hrs. are u suppose to notice right away? do i need to go to a bench to see if it works? can i continue a save or must i start from beginning to see the mods? thanks in advance.
02-07-2011, 12:28 PM #72
sorry for my bad english, but i have a big problem:

i moddet the patch with HxD. but if i get catched by a necromorph in the game, i cant free me with pressing the X-button. the necromorph kills me in 2 seconds. i play on normal (lol) difficultly. please help.


EDIT:

I tried the easy way with the patch. it works fine now, thank you very much.
Last edited by Ghost_MW2 ; 02-07-2011 at 01:12 PM.
02-07-2011, 03:03 PM #73
IchigoTheHollow
I Loves Trophies Happy
wow great find to who ever origially discovered this, i would love to test it out but im scared of CFW

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