Post: [1.06] Addresses [+60]
11-11-2014, 06:39 PM #1
Swiss
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,

This will be my last update of my own finds.

    
TOC Address - 0x09A5080

playerState - 0x01987980
playerState_size - 0x4180
G_Entity - 0x01897980
G_Entity_size - 0x280
client_s - 0x021A6810
client_s_size - 0x77A80

0036F7C4 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0036B5E8 - G_Spawn(void)
0043745C - SV_SetClientStat(int clientNum, int index, int value)
00314D30 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
00380280 - G_SpawnTurret(gentity_s *,char const *)
0036F41C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0030B664 - G_setfog(const char *fogstring)
002AF080 - G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
0031EBA0 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0016B804 - BG_FindWeaponIndexForName(const char *name)
00370140 - G_GetWeaponIndexForName(const char *name)
0036BF70 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0036BE24 - G_TempEntity(const float *origin, int event)
00048AFC - G_EffectIndex(const char *name)
00433FC0 - SV_SetConfigstring(int,char const *)
0043206C - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
004C139C - SV_ClientCommand(client_s *cl, msg_t *msg)
0044DC50 - SV_LinkEntity(gentity_s *gEnt)
0044DBD0 - SV_UnlinkEntity(gentity_s *gEnt)
0042C5A4 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0042C130 - SV_MapRestart(int fast_restart)
0031DD40 - G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
00387468 - Trace_GetEntityHitId(trace_t *trace)
004C4D60 - Dvar_GetBool(const char *dvarName)
004C4EA8 - Dvar_GetString(const char *dvarName)
004C4DDC - Dvar_GetInt(const char *dvarName)
004C4D68 - Dvar_GetString(const char *dvarName)
004C3190 - Dvar_FindMalleableVar(const char *dvarName)
00360268 - SP_script_brushmodel(gentity_s *self)
00319E28 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
017F02F0 - G_HudElems
00311640 - HudElem_Alloc(int,int)
0004DE08 - G_LocalizedStringIndex(const char *string)
0181F300 - leveltime
06ACC80 - strchr()
030DCC0 - player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0492368 - ui_debugmode
003221C8 - G_ExplodeMissile(gentity_s *ent)
003280F8 - G_FireGrenade(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
003284B8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
00380280 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
004C4D60 - Dvar_GetBool(char const *)
004CD0E8 - Com_sprintf(char *dest, int size, const char *fmt)
0042D850 - SV_SendDisconnect(client_s *client, int state, const char *reason)
00432C9C- SV_GameSendServerCommand(int,svscmd_type,char const *) //
0038FCAC - Cbuf_AddText(int localClientNum, const char *text)
00603470 - R_SetFrameFog(GfxCmdBufInput *)
002F9088 - SetClientViewAngle(gentity_s *ent, const float *angle)
003E7CFC - Scr_GetInt(unsigned int index)
0034E0C8 - Scr_SpawnFX
007A09BC - FPS
003E2600 - Scr_Error(char const *)
00432F3C - SV_SetBrushModel(gentity_s *ent)
0037AA34 - G_VehiclesInit(int restarting)
003B1F28 - Com_Error(errorParm_t code, const char *fmt)
003728BC - G_SetOrigin(gentity_s *ent, const float *origin)
00366D24 - G_CallSpawn

Non-Host:
002101AC - No Recoil
00199943 - Red Boxes
001720FF - Steady Aim
01C6C48 - Wallhack

Dvars:
002F599C - G_Speed

Stats:
Stats Entry - 0x29CDC64
Prestige - 0x9
XP - 0xA5
Score - 0xE2
Kills - 0xBA
Deaths - 0x91
Wins - 0x10E
Loses - 0xC1
Time Played - 0xFE
Games Played - 0xA9


Credits:
me (Swiss), reversed the most addresses myself
seb5594, updated some addresses of his 1.01 release
Last edited by Swiss ; 01-11-2015 at 03:01 PM.

The following 30 users say thank you to Swiss for this useful post:

One, br0wniiez, bymelasuda, Creepzoid 0___0, DaZeModz-, Drughi, EG6, FAKA_ELITE, flawless935, FusionIsDaName, HaX-Stylin, HiddenHour, M3G4TR0N, MODZ4FUN420, Nana, NotALegitPlayer, Restrain, RGaming, seb5594, Swaqq, Synergy, whosLando, xDebugKiller, xProvXKiller, XxEconomicsxX, XxWSxX, zRayz-

The following user groaned Swiss for this awful post:

Not Rage
11-12-2014, 09:16 AM #29
A couple of your Non-host offsets = Incorrect,

    NoRecoil = 0x0020A01C 
Advanced Uav = 0x0018B8A3
Steady aim/Crosshairs = 0x0016C777
Red boxes = 0x00193DE3
Thicker/Increased Crosshair Length = 0x001965BB // 01 on

Ricochet Bullets = 0x0016DCA7 01 = on (Host)
G_Client + 0x5f = Third Person/Redboxes/Flir Vision, Play with the bytes.
G_Client + 0x58 = exo Cloak // 10 on // 00 off
G_Client + 0x59 = laser, w/jammer // laser = 01, w/jammer = 41
G_Client + 0x70 = Disable/Enable Jump // 01 = disable / 00 = Enable
G_Client +0x3ADC = client speed
G_Client + 0x3940 = client fov
11-12-2014, 01:24 PM #30
FFM | iMoDzRGFR
Are you high?
PlayerCmd_ClonePlayer : 0x2FFC10
Credit : Me
11-12-2014, 09:56 PM #31
anti bann by me :
nop them all

0x58C28C - 0x60,0x00,0x00,0x00
0x58C294 - 0x60,0x00,0x00,0x00
0x58C770 - 0x60,0x00,0x00,0x00
0x58E6C0 - 0x60,0x00,0x00,0x00
0x58E744 - 0x60,0x00,0x00,0x00
0x58E750 - 0x60,0x00,0x00,0x00
0x58E758 - 0x60,0x00,0x00,0x00
0x58C28C - 0x60,0x00,0x00,0x00
0x58C294 - 0x60,0x00,0x00,0x00

i included all bann shits and yes test it pls but they should be right Smile enjoy ;3
11-12-2014, 10:09 PM #32
HiddenHour
I defeated!
A few things I found. Its not much but I want to give something.
Advanced Warfare 1.03 Offsets
//Weird Shit
0x0290DFB6 - 01 = S-12 Tiger Blood
0x0290DFB5 - 01 = Bulldog - Quick Barrel
0x0290DFB4 - 01 = Bulldog - Quick Barrel Brown Camo
0x0290DFAA - 01 = Bulldog - Rifled




//Custom Class 1 Name
0x0290DFC8
//Custom Class 2 Name
0x0290E049
//Custom Class 3 Name
0x0290E0C9
//Custom Class 4 Name
0x0290E149
//Custom Class 5 Name
0x0290E1C9

//Custom Class 1 Primary Weapon?
0x0290DFA9
//Custom Class 1 Primary Attachment 1
0x0290DFAB
//Custom Class 1 Primary Attachment 2
0x0290DFAD
//Custom Class 1 Primary Attachment 3

//Custom Class 1 Primary Camo
0x0290DFB1
//Custom Class 1 Secondary Weapon?
0x0290DFB6
//Custom Class 1 Secondary Attachment 1
0x0290DFB7
//Custom Class 1 Secondary Attachment 2
0x0290DFB9
//Custom Class 1 Secondary Camo
0x0290DFBD
//Custom Class 1 Perk 1
0x0290DFDE
//Custom Class 1 Perk 2
0x0290DFE2
//Custom Class 1 Perk 3
0x0290DFE6
//Custom Class 1 Wildcard 1
0x0290DFEA
//Custom Class 1 Wildcard 2
0x0290DFEC
//Custom Class 1 Wildcard 3
0x0290DFEE

//Custom Class 2 Exo Launcher
0x0290E041

//Custom Class 2 Perk 1
0x0290E05E
//Custom Class 2 Perk 2
0x0290E062
//Custom Class 2 Perk 3
0x0290E066
11-13-2014, 02:38 AM #33
Hii.. Who have Function_Address for aw 1.03... Can share with me... Thanks....:-)
Last edited by khairie ; 11-13-2014 at 04:48 AM.
11-13-2014, 02:51 AM #34
Pure NV
Error… Cat invasion!
Originally posted by driddy View Post
bro i just did it from the time i quoted you to now.. and look i got it, decrypted it, and uploaded it so what you mean it doesn't work? You must login or register to view this content. you welcome


bro you burned his lazy A55 lol
11-13-2014, 02:58 AM #35
Chinx Drugz
< ^ > < ^ >
Originally posted by Pure
bro you burned his lazy A55 lol


lol Winky Winky
11-13-2014, 04:05 AM #36
EG6
Are you high?
Thanks for these. Smile
11-13-2014, 09:32 AM #37
You should add perk check

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