Post: [1.06] Addresses [+60]
11-11-2014, 06:39 PM #1
Swiss
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,

This will be my last update of my own finds.

    
TOC Address - 0x09A5080

playerState - 0x01987980
playerState_size - 0x4180
G_Entity - 0x01897980
G_Entity_size - 0x280
client_s - 0x021A6810
client_s_size - 0x77A80

0036F7C4 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0036B5E8 - G_Spawn(void)
0043745C - SV_SetClientStat(int clientNum, int index, int value)
00314D30 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
00380280 - G_SpawnTurret(gentity_s *,char const *)
0036F41C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0030B664 - G_setfog(const char *fogstring)
002AF080 - G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
0031EBA0 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0016B804 - BG_FindWeaponIndexForName(const char *name)
00370140 - G_GetWeaponIndexForName(const char *name)
0036BF70 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0036BE24 - G_TempEntity(const float *origin, int event)
00048AFC - G_EffectIndex(const char *name)
00433FC0 - SV_SetConfigstring(int,char const *)
0043206C - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
004C139C - SV_ClientCommand(client_s *cl, msg_t *msg)
0044DC50 - SV_LinkEntity(gentity_s *gEnt)
0044DBD0 - SV_UnlinkEntity(gentity_s *gEnt)
0042C5A4 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0042C130 - SV_MapRestart(int fast_restart)
0031DD40 - G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
00387468 - Trace_GetEntityHitId(trace_t *trace)
004C4D60 - Dvar_GetBool(const char *dvarName)
004C4EA8 - Dvar_GetString(const char *dvarName)
004C4DDC - Dvar_GetInt(const char *dvarName)
004C4D68 - Dvar_GetString(const char *dvarName)
004C3190 - Dvar_FindMalleableVar(const char *dvarName)
00360268 - SP_script_brushmodel(gentity_s *self)
00319E28 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
017F02F0 - G_HudElems
00311640 - HudElem_Alloc(int,int)
0004DE08 - G_LocalizedStringIndex(const char *string)
0181F300 - leveltime
06ACC80 - strchr()
030DCC0 - player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0492368 - ui_debugmode
003221C8 - G_ExplodeMissile(gentity_s *ent)
003280F8 - G_FireGrenade(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
003284B8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
00380280 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
004C4D60 - Dvar_GetBool(char const *)
004CD0E8 - Com_sprintf(char *dest, int size, const char *fmt)
0042D850 - SV_SendDisconnect(client_s *client, int state, const char *reason)
00432C9C- SV_GameSendServerCommand(int,svscmd_type,char const *) //
0038FCAC - Cbuf_AddText(int localClientNum, const char *text)
00603470 - R_SetFrameFog(GfxCmdBufInput *)
002F9088 - SetClientViewAngle(gentity_s *ent, const float *angle)
003E7CFC - Scr_GetInt(unsigned int index)
0034E0C8 - Scr_SpawnFX
007A09BC - FPS
003E2600 - Scr_Error(char const *)
00432F3C - SV_SetBrushModel(gentity_s *ent)
0037AA34 - G_VehiclesInit(int restarting)
003B1F28 - Com_Error(errorParm_t code, const char *fmt)
003728BC - G_SetOrigin(gentity_s *ent, const float *origin)
00366D24 - G_CallSpawn

Non-Host:
002101AC - No Recoil
00199943 - Red Boxes
001720FF - Steady Aim
01C6C48 - Wallhack

Dvars:
002F599C - G_Speed

Stats:
Stats Entry - 0x29CDC64
Prestige - 0x9
XP - 0xA5
Score - 0xE2
Kills - 0xBA
Deaths - 0x91
Wins - 0x10E
Loses - 0xC1
Time Played - 0xFE
Games Played - 0xA9


Credits:
me (Swiss), reversed the most addresses myself
seb5594, updated some addresses of his 1.01 release
Last edited by Swiss ; 01-11-2015 at 03:01 PM.

The following 30 users say thank you to Swiss for this useful post:

One, br0wniiez, bymelasuda, Creepzoid 0___0, DaZeModz-, Drughi, EG6, FAKA_ELITE, flawless935, FusionIsDaName, HaX-Stylin, HiddenHour, M3G4TR0N, MODZ4FUN420, Nana, NotALegitPlayer, Restrain, RGaming, seb5594, Swaqq, Synergy, whosLando, xDebugKiller, xProvXKiller, XxEconomicsxX, XxWSxX, zRayz-

The following user groaned Swiss for this awful post:

Not Rage
11-13-2014, 09:39 AM #38
P4NiSh3R
NexT GeN UpdaTe
thANKS bro
11-13-2014, 09:56 AM #39
Aevon
Bounty hunter
thanks alot!
11-13-2014, 06:01 PM #40
Swiss
Do a barrel roll!
Originally posted by kizza929 View Post
A couple of your Non-host offsets = Incorrect,

    NoRecoil = 0x0020A01C 
Advanced Uav = 0x0018B8A3
Steady aim/Crosshairs = 0x0016C777
Red boxes = 0x00193DE3
Thicker/Increased Crosshair Length = 0x001965BB // 01 on

Ricochet Bullets = 0x0016DCA7 01 = on (Host)
G_Client + 0x5f = Third Person/Redboxes/Flir Vision, Play with the bytes.
G_Client + 0x58 = exo Cloak // 10 on // 00 off
G_Client + 0x59 = laser, w/jammer // laser = 01, w/jammer = 41
G_Client + 0x70 = Disable/Enable Jump // 01 = disable / 00 = Enable
G_Client +0x3ADC = client speed
G_Client + 0x3940 = client fov


i've tested the non host stuff which i updated, and they're working fine :p
11-13-2014, 08:03 PM #41
The anti ban work super good but there is no Anti freeze when attaching a tool or it doesn't work ... Fix ?
11-17-2014, 10:46 AM #42
Swiss
Do a barrel roll!
Originally posted by kakheufd View Post
The anti ban work super good but there is no Anti freeze when attaching a tool or it doesn't work ... Fix ?


You can edit your elf fille with tustin's eboot builder
11-17-2014, 07:32 PM #43
Could you make a debug eboot blus for the Playstation store version of the game? Please
11-20-2014, 06:26 PM #44
Swiss
Do a barrel roll!
Updated for 1.04 Winky Winky

The following user thanked Swiss for this useful post:

NotALegitPlayer
11-20-2014, 06:52 PM #45
Originally posted by Swiss View Post
Hey NGU,

Here a little Address Dump for the Update 1.04 Smile

    
Addresses - 1.04
TOC Address = 00994F68
G_Client = 001950880//
G_Client_size = 0x4180
G_Entity = 001860880//
G_Entity_size = 0x280
G_Spawn = 00366A24
SV_SetClientStats = 004322C0
G_Speed: 002F0E44
Add_Ammo = 003101C0
G_SpawnTurret = 0037B4F8
G_GivePlayerWeapon = 0036A6A0
G_SetFog: 00306AD4
BG_FindWeaponIndexForName = 00168074
G_GetWeaponIndexForName = 0036B3C4
SV_SetConfigString = 0042ECD0
G_Hudelems = 0017B9670
Hudelem_Alloc = 0030CAD0
G_LocalizedStringIndex = 0004C9A8
ui_debugmode = 0048D148
Dvar_GetBool: 004BF0F8
Com_Sprintf = 004C7548
SV_GameSendServerCommand = 0042D9A4
Cbuff_AddText = 0038AEA4
R_SetFrameFog = 005FCBF0
SV_SetClientViewAngles = 002F4530
Scr_GetInt = 003E299C
Scr_SpawnFX = 00349568
FPSText = 0079924C


Clean ELF File + Debug Eboot:
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Credits:
me (Swiss), found the most Addresses by myself
seb5594, updated some addresses of his research


Thanks man, needed this ^^
11-20-2014, 07:06 PM #46
Not really sure how to do this but can someone make a debug eboot with antiban and freeze fix pm me if you can thank you!

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