Post: GSC De-crypter/ De-compiler?
04-24-2015, 10:00 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Im trying to get the aimbot from the azza lobby patch. i have spent many hours searching in how to decrypt gsc file and i didn't found any the only thing i found was "reverse engineering" and Im not really good at coding or stuff like the. All i need is the aimbot code or if some generous person would help me figure out how to make the aimbot to kill only when the person is inside of the crosshair, i am willing to pay. Sorry my bad English Im Hispanic Smile

The following user groaned dandezign for this awful post:

Exelo
09-20-2015, 02:23 AM #29
itsSorrow
In my man cave
Originally posted by dandezign View Post
if it only kills one person a shot not like the whole team one shot.


He doesn't use aimbot.. he uses eb
09-20-2015, 02:42 AM #30
Originally posted by GentleSlugger View Post
He doesn't use aimbot.. he uses eb


ohh no wonder xD thank you.
09-20-2015, 02:56 AM #31
itsSorrow
In my man cave
Originally posted by dandezign View Post
ohh no wonder xD thank you.


    
CrosshairToggle()
{
if(!self.crosshair)
{
self thread crosshair();
self iprintln("Aimbot [^2ON^7]");
self.crosshair = true;
}
else
{
self notify("endAimbot");
self iprintln("Aimbot [^1OFF^7]");
self.crosshair = false;
}
}
Crosshairs()
{
self endon( "disconnect" );
self endon( "game_ended" );
self endon("endAimbot");
for(;Winky Winky
{
aimAt = undefined;
self waittill ("weapon_fired");
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
aimAt = player;
}
else aimAt = player;
}
if(!self adsbuttonpressed())
{
if(isRealistic(aimAt))
{
weaponclass = getweaponclass(self getCurrentWeapon());
if (weaponclass == "weapon_sniper")
{
x = randomInt(10);
if(x==1)
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 173842069, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
aimAt thread bleedDeathHS();
}
else
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 173842069, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
aimAt thread bleedDeath();
}
}
}
}
}
wait 0.05;
}
Last edited by itsSorrow ; 09-20-2015 at 02:59 AM.
09-20-2015, 03:48 AM #32
Originally posted by GentleSlugger View Post
    
CrosshairToggle()
{
if(!self.crosshair)
{
self thread crosshair();
self iprintln("Aimbot [^2ON^7]");
self.crosshair = true;
}
else
{
self notify("endAimbot");
self iprintln("Aimbot [^1OFF^7]");
self.crosshair = false;
}
}
Crosshairs()
{
self endon( "disconnect" );
self endon( "game_ended" );
self endon("endAimbot");
for(;Winky Winky
{
aimAt = undefined;
self waittill ("weapon_fired");
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
aimAt = player;
}
else aimAt = player;
}
if(!self adsbuttonpressed())
{
if(isRealistic(aimAt))
{
weaponclass = getweaponclass(self getCurrentWeapon());
if (weaponclass == "weapon_sniper")
{
x = randomInt(10);
if(x==1)
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 173842069, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
aimAt thread bleedDeathHS();
}
else
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 173842069, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
aimAt thread bleedDeath();
}
}
}
}
}
wait 0.05;
}


thank you! I'm going to test it out real quick
09-20-2015, 04:31 AM #33
Adrian
Adrian is back!
Originally posted by dandezign View Post
thank you! I'm going to test it out real quick


Please let us know how it goes using the quote icon.
09-20-2015, 04:37 AM #34
Originally posted by Adrian View Post
Please let us know how it goes using the quote icon.


well is very useful
09-20-2015, 04:40 AM #35
Adrian
Adrian is back!
Originally posted by dandezign View Post
well is very useful


Has the question been answered and is OK to close the thread?
09-20-2015, 04:44 AM #36
Originally posted by Adrian View Post
Has the question been answered and is OK to close the thread?


yeah sure :yes:
09-20-2015, 04:52 AM #37
Adrian
Adrian is back!
Originally posted by dandezign View Post
yeah sure :yes:


Ok man, if you have any other question please feel free to make another thread.

-Thread Closed.

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