level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
Meltdown()
{
level thread removeSkyBarrier();
CreateGrid((-1581.75, 2011.03, 991), (-2013.3, 1280.98, 991)); //floor bei flaggen // macht wand bugg
CreateZipline((-1274.62, 1668.76, 2.125), (-1612.98, 1403.49, 1006., 4, true);
CreateMysteryBox((-2000, 1734.39, 1006., (0, 180, 0), 50);
CreateFlag((-393.903, 2620.67, -71.875),(-568.757, 2619.51, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-543.641, 555.425, -63.875), (-713.124, 595.663, 150)); // anfang links
CreateWall((-713.124, 595.663, -62.970), (-957.643, 734.466, 150));
CreateWall((-957.643, 734.466, -49.0505), (-1113.92, 908.404, 150));
CreateWall((-1113.92, 908.404, -23.9583), (-1295.18, 1201.46, 150));
CreateWall((-1295.18, 1201.46, 7.27526), (-1409.96, 1578.83, 150)); //links ende
CreateWall((-1409.96, 1578.83, 8.60167), (-1400.18, 1872.76, 150)); // mitte
CreateFlag((-625.902, 771.643, -70.6724),(-407.036, 781.095, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-525.391, 2845.18, -63.875), (-817.046, 2748.94, 150));
CreateWall((-817.046, 2748.94, -58.3677), (-1043.24, 2575.55, 150));
CreateWall((-1043.24, 2575.55, -38.8576), (-1236.15, 2312.78, 150));
CreateWall((-1236.15, 2312.78, -1.19), (-1371.22, 2000.67, 150));
CreateWall((-1371.22, 2000.67, 8.22062), (-1413.65, 1811.58, 150));
CreateDoor((-290.127, 2255.24, -56.8461), (-300.874, 2401.5, -55.7545), 5, (90, 0, 90), 4, 2, 20, 80); // spawn door
CreateDoor((-291.125, 1136.89, -56.8941), (-309.888, 997.605, -55.7569), 5, (90, 0, 90), 4, 2, 20, 80); // other side
CreateWall((464.79, 1817.67, 46.9079), (466.492, 1574.4, 100.851));
CreateMysteryBox((888.141, 1698.82, -72.3277), (0, 180, 0), 50);
CreateWall((94.5414, 4507.62, -139.875), (-74.3608, 4638.26, -45.9057)); //bunker wände
CreateWall((-74.3608, 4638.26, -139.875), (-338.916, 4682.17, -45.9057));
CreateWall((-338.916, 4682.17, -140.115), (-545.29, 4618.23, -45.9057));
CreateWall((-545.29, 4618.23, -140.65), (-758.217, 4357.49, -45.9057)); // lolz
CreateWall((-758.217, 4357.49, -141.5, (-778.516, 4163.34, -45.9057));
CreateWall((-778.516, 4163.34, -140.005), (-736.869, 3991.53, -45.9057));
CreateWall((-736.869, 3991.53, -140.944), (-602.717, 3814.16, -45.9057));
CreateWall((-602.717, 3814.16, -143.277), (-297.734, 3718.85, -45.9057)); // end
CreateGrid((-391.424, 4381.74, -141.875), (-220.144, 4053.42, -139.875)); //floor
CreateFlag((9.96428, 4495.69, -139.875),(85.8111, 4379.51, -139.875) , false, true); //1. Flagge am Tor
CreateMysteryBox((-290.407, 4194.61, -126), (0, 180, 0), 50);
CreateFlag((117.264, -955.975, -127.875),(157.126, -1166.26, -127.875) , false, false); //1. Flagge im Haus
CreateFlag((-227.767, -478.342, -127.875),(139.139, 566.472, 83.125) , false, false); //2. Flagge aus Haus
CreateDoor((562.448, 293.31, 72.125), (359.668, 297.209, 72.125), 2, (90, 180, 0), 2, 2, 20, 80); // tür beim ausgang
}
Meltdown()
{
level thread removeSkyBarrier();
CreateGrid((-1581.75, 2011.03, 991), (-2013.3, 1280.98, 991)); //floor bei flaggen // macht wand bugg
CreateZipline((-1274.62, 1668.76, 2.125), (-1612.98, 1403.49, 1006., 4, true);
CreateMysteryBox((-2000, 1734.39, 1006., (0, 180, 0), 50);
CreateFlag((-393.903, 2620.67, -71.875),(-568.757, 2619.51, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-543.641, 555.425, -63.875), (-713.124, 595.663, 150)); // anfang links
CreateWall((-713.124, 595.663, -62.970), (-957.643, 734.466, 150));
CreateWall((-957.643, 734.466, -49.0505), (-1113.92, 908.404, 150));
CreateWall((-1113.92, 908.404, -23.9583), (-1295.18, 1201.46, 150));
CreateWall((-1295.18, 1201.46, 7.27526), (-1409.96, 1578.83, 150)); //links ende
CreateWall((-1409.96, 1578.83, 8.60167), (-1400.18, 1872.76, 150)); // mitte
CreateFlag((-625.902, 771.643, -70.6724),(-407.036, 781.095, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-525.391, 2845.18, -63.875), (-817.046, 2748.94, 150));
CreateWall((-817.046, 2748.94, -58.3677), (-1043.24, 2575.55, 150));
CreateWall((-1043.24, 2575.55, -38.8576), (-1236.15, 2312.78, 150));
CreateWall((-1236.15, 2312.78, -1.19), (-1371.22, 2000.67, 150));
CreateWall((-1371.22, 2000.67, 8.22062), (-1413.65, 1811.58, 150));
CreateDoor((-290.127, 2255.24, -56.8461), (-300.874, 2401.5, -55.7545), 5, (90, 0, 90), 4, 2, 20, 80); // spawn door
CreateDoor((-291.125, 1136.89, -56.8941), (-309.888, 997.605, -55.7569), 5, (90, 0, 90), 4, 2, 20, 80); // other side
CreateWall((464.79, 1817.67, 46.9079), (466.492, 1574.4, 100.851));
CreateMysteryBox((888.141, 1698.82, -72.3277), (0, 180, 0), 50);
CreateWall((94.5414, 4507.62, -139.875), (-74.3608, 4638.26, -45.9057)); //bunker wände
CreateWall((-74.3608, 4638.26, -139.875), (-338.916, 4682.17, -45.9057));
CreateWall((-338.916, 4682.17, -140.115), (-545.29, 4618.23, -45.9057));
CreateWall((-545.29, 4618.23, -140.65), (-758.217, 4357.49, -45.9057)); // lolz
CreateWall((-758.217, 4357.49, -141.5, (-778.516, 4163.34, -45.9057));
CreateWall((-778.516, 4163.34, -140.005), (-736.869, 3991.53, -45.9057));
CreateWall((-736.869, 3991.53, -140.944), (-602.717, 3814.16, -45.9057));
CreateWall((-602.717, 3814.16, -143.277), (-297.734, 3718.85, -45.9057)); // end
CreateGrid((-391.424, 4381.74, -141.875), (-220.144, 4053.42, -139.875)); //floor
CreateFlag((9.96428, 4495.69, -139.875),(85.8111, 4379.51, -139.875) , false, true); //1. Flagge am Tor
CreateMysteryBox((-290.407, 4194.61, -126), (0, 180, 0), 50);
CreateFlag((117.264, -955.975, -127.875),(157.126, -1166.26, -127.875) , false, false); //1. Flagge im Haus
CreateFlag((-227.767, -478.342, -127.875),(139.139, 566.472, 83.125) , false, false); //2. Flagge aus Haus
CreateDoor((562.448, 293.31, 72.125), (359.668, 297.209, 72.125), 2, (90, 180, 0), 2, 2, 20, 80); // tür beim ausgang
}
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