THREAD: Loz Zombies Menu v2
  1. 06-22-2015, 03:46 AM
    Loz's Avatar
    Loz
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    Loz Zombies Menu v2

    New Video By Extinct:


    New Screenshot:
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    Info:
    Origins isn't supported anymore atm, you'll get instantly kicked back if attempting to play it

    Bugs:
    if you find any please let me know

    Changelog:
    Spoiler:
    Update 1:
    All maps specific options have been added :
    weapons (not full list, i picked best ones for each map)
    bullet fx's (no nuketown yet)
    magic bullets (good ones on motd & origins)
    perks
    teleport locations (no nuketown yet)
    equipment/buildables (might miss some?)
    New submenu : Teleport Menu
    Explosive skull gun
    All players unlock trophies
    Self player double speed
    Aimbot is now unfair
    Bubble man
    Walking AC-130 (credits to ielitemodzx for huds)
    Made debug wave bigger
    Set players to jail/prison (no nuketown yet)
    Better welcome message

    Update 2:
    Fixed ai array to work on grief aswell
    Lock/Unlock menu functionalities
    Make zombies crawlers
    New sexy scrollbar shader
    Zombie boss round
    Fixed explosion fx not showing in 2 maps
    Random round
    Added account menu (low,legit,high,derank & trophies)
    Valkyrie missiles
    Physics gravity
    Vibrations on menu scrolling, selecting ecc.
    Grappling hook gun
    Fixed end game to work on grief
    Disco sun
    All player offhand troll
    Solid stairs
    Ammo suit
    Added hasPerk() check to give perks function
    Solid sphere gun
    Added a couple more models & weapons

    Update 3(v2):
    Menu Base Added/Changes:
    same as my azza menu changelogs(update 1 & v2)
    big thx to xePixTvx
    toggable info bar
    Functions Added/Changes:
    better toggles for dvars only functions
    demi godmode
    visions
    loop viewmodel
    more little things in self menu
    custom stats value
    normal change model
    fake phd flopper
    go-pro random zombie
    space sphere cannon
    flyable armored car
    crosshair aimbot
    play sound menu
    drinking for perks
    mini nuke gun
    grapple gun
    car gun
    modded spread for modded bullets
    drops all weapons
    mikeeey weapons wheel
    random weapon
    both rayguns
    no over-heat
    equipments list
    normal weapons list
    upgraded weapons list
    aimbot menu
    aim required
    change bone tag
    visible check
    unfair
    fake auto-shoot
    play fx menu
    better hitmarkers for friendly fire
    forcefield more realistic towards zombies
    keyboard
    fling gun
    spawn map models menu
    manage last object spawned menu
    geyser trap
    better platform
    spiral stairs
    zombies animations menu
    zombies speed menu
    round slider
    force zombies drop powerups on death
    improved zombie boss
    host & menu heart
    better superjump
    enable power
    better end game
    give high stats as player option
    more i might have forgotten


    Download:
    Spoiler:
    Compiled Console .gsc:
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    Compiled PC .gsc:
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    Project Shared .gscr:
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    Credits:
    Spoiler:
    craigschrist
    dtx12
    master131
    imcsx
    sharks
    mikeeey
    derektrotter
    xepixtvx
    jwm614
    zeiiken
    xmastermodzx
    turntuplobbies
    extinct
    sygnus
    exelo
    etc...
    sorry if i forgot anyone
    Last edited by Loz ; 12-19-2015 at 01:40 PM. Reason: Update 3(v2)

  2. The Following 73 Users Say Thank You to Loz For This Useful Post:

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  3. 06-22-2015, 03:50 AM
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    Tested and works great thanks bro Smile
  4. 06-22-2015, 03:59 AM
    Devilemi's Avatar
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    nice release works u can do it in multiplayer and make that sticky ^^
  5. 06-22-2015, 04:16 AM
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    Nice release! Cant wait to be to see this be updated!
  6. 06-22-2015, 04:41 AM
    PakMan's Avatar
    PakMan
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    Originally Posted by Loz View Post
    BETA
    Beta of my zombies menu i've been working on,
    i kinda rushed this release but i wanted to share with you guys
    I'll leave more details about it down below*

    Proof:

    Thanks to Busky for the vid


    Info:
    All clients rank & stats that sticks, you can find it in the host menu //make a stats submenu/editor in next updates
    Fully working friendly fire, host only & all players w/ hitmarkers //deff make friendly fire based gamemodes in next updates
    Spawn bots //they will be invisible right after spawn most of the times they need to bleed out (they wont move anyway)
    Menu works on all maps without issues, its just missing specific weapons/fx/ecc for each //next update
    *Weapon list submenu completely empty //next update
    Like i said this is a beta and i havent added many scripts yet, screenshot of the menu:
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    Bugs:
    End game doesnt work correctly on grief
    there might be plenty of other bugs, let me know and i'll do my best to fix em


    Download:
    Spoiler:
    Compiled Console .gsc:
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    Compiled Pc .gsc:
    You must login or register to view this content.

    Project Shared:
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    Credits:
    Spoiler:
    craigschrist
    dtx12
    master131
    imcsx
    sharks
    mikeeey
    derektrotter
    zeiiken
    xmastermodzx
    turntuplobbies
    extinct
    sygnus
    exelo
    jwm614
    etc...
    sorry if i forgot anyone

    i get this error? You must login or register to view this content.
  7. 06-22-2015, 04:46 AM
    Loz's Avatar
    Loz
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    Originally Posted by AK47 View Post
    i get this error? You must login or register to view this content.


    you need to make the folders & rename the .gsc to _clientids.gsc (most common)
  8. 06-22-2015, 04:50 AM
    PakMan's Avatar
    PakMan
    I’m too L33T
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    Originally Posted by Loz View Post
    you need to make the folders & rename the .gsc to _clientids.gsc (most common)


    How? can you out a tutorial it will be easy for everyone. Thanks
  9. 06-22-2015, 04:55 AM
    Loz's Avatar
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    Originally Posted by AK47 View Post
    How? can you out a tutorial it will be easy for everyone. Thanks


    aight, make 3 folders inside eachother in this order:
    maps/mp/gametypes_zm/
    drag the .gsc in the last folder, rename it to _clientids.gsc & then inject the maps folder in injector you use
    or you can always use gsc studio to inject the project shared
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  11. 06-22-2015, 06:26 AM
    iDEXModzYT's Avatar
    iDEXModzYT
    At least I can fight
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    nice man cant wait to try this out and help people rank up.Thumbs up
  12. 06-22-2015, 07:24 AM
    Patrick's Avatar
    Patrick
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    yet again another great release Winky Winky