Post: Zombieland 2.2 custom maps changes by dansbmx
12-11-2010, 08:25 AM #1
dansbmx
BAY AREA*925*STUNTIN
(adsbygoogle = window.adsbygoogle || []).push({}); These map changes are soo fuking sick if you dont have zombieland 2.2 with moving care packages get a copy or just remove the createasc function from the code. Made completely by me. For those who don't know it goes in CustomMapsEdits.gsc just replace the old ones with mine.
    Afghan()
{
CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
CreateElevator((952, 1831, 760), (944, 1824, 1307), (0,0,0));
CreateElevator((2145, 1492, 1307), (1594, 3385, 930), (0,0,0));
CreateRamps((745, 1608, 1300), (745, 1795, 1407));
CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
CreateWalls((533, 1795, 1307), (773, 1795, 1527));
CreateWalls((790, 1795, 1307), (790, 1540, 1527));
CreateWalls((515, 1540, 1307), (515, 1795, 1527));
CreateWalls((773, 1540, 1307), (715, 1540, 1407));
CreateWalls((590, 1540, 1307), (533, 1540, 1407));
CreateRamps((585, 1495, 1407), (1107, -156, 1707));
CreateRamps((900, 1609, 760), (952, 1831, 760));
CreateElevator((3159, 4483, 630), (1594, 3385, 930));
CreateElevator((1308, 1580, 80), (1325, 1538, 450));
CreateElevator((5997, 6286, 115), (9127, 3496, 135));
CreateElevator((9253, 2755, 105), (8492, -233, 0));
}

Estate()
{
CreateElevator((665, 921, 490), (159, 378 ,539), (0, 0, 0));
CreateElevator((132, 695, 920), (-1284, 1504, 920), (0, 0, 0));
CreateBlocks((-371, 919, 245), (0, 100, 90));
CreateBlocks((-383, 991, 245), (0, 100, 90));
CreateBlocks((-349, 1115, 245), (0, 50, 90));
CreateBlocks((-302, 1166, 245), (0, 50, 90));
CreateBlocks((-55, 1231, 245), (0, -20, 90));
CreateBlocks((8, 1217, 245), (0, -20, 90));
CreateBlocks((102, 1188, 245), (0, -20, 90));
CreateBlocks((162, 1168, 245), (0, -20, 90));
CreateBlocks((1333, -92, 210), (0, 0, 90));
CreateBlocks((-336, 739, 705), (0, 100, 90));
CreateRamps((-344, 768, 710), (-214, 1252, 920));
CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
CreateBlocks((-216, 1279, 920), (0, 0, 0));
CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
CreateElevator((-1230, 1193, -390), (-1543.08, 3205.08 ,970), (0, -152.759, 0));
CreateElevator((-675, 2037, -105), (1181, 2762 ,970), (0, 0, 0));
CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
CreateBlocks((-430, 1026, 940), (0, 100, 90));
CreateBlocks((-430, 1075, 965), (0, 100, 90));
CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
CreateRamps((-325, 721, 700), (-42, 729, 649));
CreateRamps((15, 742, 649), (65, 928, 630));
CreateBlocks((-3213, 1132, -156), (0, 90, 90));
CreateBlocks((-3213, 1082, -156), (0, 90, 90));
CreateBlocks((-3213, 1007, -156), (0, 90, 90));
CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
CreateElevator((669, 929, 563), (828, 822, 330), (0, 0, 0));
CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
CreateRamps((-403.282, 649.006, 729.349), (5.0357, 540.669, 729.349));
CreateElevator((-1923.3, 3851.14, 235.149), (-5.2351, 544.595, 770.18Cool Man (aka Tustin), (0, -76.8137, 0));
CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
CreateAsc((455,813,650), (455,813,920), 0, 5);
}

Favela()
{
CreateWalls((2445, 3065, 280), (2583, 2863, 310));
CreateWalls((2445, 3065, 340), (2583, 2863, 370));
CreateWalls((2130, 2613, 280), (2081, 2712, 310));
CreateWalls((2130, 2613, 340), (2081, 2712, 370));
CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
CreateElevator((2324, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
CreateBlocks((-2231.83, 737.505, 110), (90, 90, 90));
CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
CreateBlocks((10558, 18452, 13675), (90, 90, 90));
CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
}

Invasion()
{
CreateRamps((-948, 1783, 163), (-614, 1818, 165));
CreateRamps((-948, 1783, 163), (-995, 1994, 232));
CreateRamps((-614, 1818, 165), (-574,1585, 229));
CreateRamps((-614, 1818, 165), (-630, 2013, 229));
CreateRamps((-948, 1783, 163), (-895, 1434, 242));
CreateRamps((-422, -3312, 820), (-419, -3065, 815));
CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
CreateBlocks((2078, -815, 624), (0, 0, 0));
CreateBlocks((2078, -815, 684), (0, 0, 0));
CreateBlocks((-2053, -2044, 860), (0, 0, 0));
CreateBlocks((-2499, -2136, 860), (0, 0, 0));
CreateBlocks((-2053, -2044, 920), (0, 0, 0));
CreateBlocks((-2499, -2136, 920), (0, 0, 0));
CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
CreateWalls((-614, -875, 904), (-525, -1220, 940));
CreateWalls((-472, -1400, 904), (-380, -1487, 940));
CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
CreateBlocks((-2055, -2042, 971), (0, 0, 0));
CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);
}

Rundown()
{
CreateRamps((970, -3284, 262), (969, -3145, 309));
CreateRamps((949, 104, 192), (966, -312, 163));
CreateRamps((730, -887, 157), (748, -433, 145));
CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
CreateElevator((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
CreateAsc((722.619,-2109.78,283.88Cool Man (aka Tustin), (-194.991,-1773.13,290.157), 0, 5);
CreateElevator((1750.82,-204.36,-123.875), (1438.4,-141.607,16.125), 0);
CreateElevator((2928.97,-153.898,-127.875), (4669.59,254.422,-127.875), 0);
CreateElevator((6352.65,997.528,-127.875), (10422.8,2781.48,-127.875), 0);
CreateElevator((1377.36,-100.363,-123.875), (1539.32,-318.109,-123.916), 0);
CreateElevator((-1290.08,-1893.52,-127.875), (-1137.01,-1453.33,-123.875), 0);
CreateElevator((14635,4069,-110), (951,1567,1700), 0);
}

Scrapyard()
{
CreateBlocks((2097, -74, -112), (0, 0, 0));
CreateElevator((1820, 682, -7), (1829, -54, 456));
CreateElevator((1617, 1422, 880), (96, 476, 2000));
CreateGrids((2000, -110, 436), (2000, -618, 436), (0, 0, 0));
CreateGrids((2010, 1679, 436), (940, 1679, 436), (0, 0, 0));
CreateGrids((2008, 1680, 436), (2008, 815, 436), (0, 0, 0));
CreateGrids((960, -650, 436), (2000, -650, 436), (0, 0, 0));
CreateRamps((389, 1099, 690), (315, 604, 395));
CreateGrids((-172, 1430, 720), (-172, 1700, 720), (0, 0, 0));
CreateGrids((-172, 1700, 720), (942, 1700, 720), (0, 0, 0));
CreateGrids((928, 1716, 720), (928, 1340, 720), (0, 0, 0));
CreateRamps((876, 1118, 685), (1165, 1118, 840));
CreateElevator((657, 552, 420), (441, 451, 260));
CreateBlocks((1196, 1172, 880), (0, 90, 90));
CreateBlocks((1196, 1230, 880), (0, 90, 90));
CreateBlocks((1196, 1290, 880), (0, 90, 90));
CreateBlocks((1196, 1350, 880), (0, 90, 90));
CreateBlocks((1196, 1410, 880), (0, 90, 90));
CreateBlocks((1196, 1470, 880), (0, 90, 90));
CreateBlocks((1196, 1525, 880), (0, 90, 90));
CreateBlocks((1250, 1525, 880), (0, 0, 0));
CreateBlocks((1310, 1525, 880), (0, 0, 0));
CreateBlocks((1370, 1525, 880), (0, 0, 0));
CreateBlocks((1430, 1525, 880), (0, 0, 0));
CreateBlocks((1490, 1525, 880), (0, 0, 0));
CreateBlocks((1550, 1525, 880), (0, 0, 0));
CreateBlocks((1610, 1525, 880), (0, 0, 0));
CreateBlocks((1670, 1525, 880), (0, 0, 0));
CreateBlocks((1705, 1525, 880), (0, 0, 0));
CreateBlocks((1250, 1000, 880), (0, 0, 0));
CreateBlocks((1310, 1000, 880), (0, 0, 0));
CreateBlocks((1370, 1000, 880), (0, 0, 0));
CreateBlocks((1430, 1000, 880), (0, 0, 0));
CreateBlocks((1490, 1000, 880), (0, 0, 0));
CreateBlocks((1550, 1000, 880), (0, 0, 0));
CreateBlocks((1610, 1000, 880), (0, 0, 0));
CreateBlocks((1670, 1000, 880), (0, 0, 0));
CreateBlocks((1705, 1000, 880), (0, 0, 0));
CreateDoors((280, 990, 700), (372, 990, 700), (0, -10, 0), 6, 1, 45, 75);
CreateDoors((1185, 1195, 900), (1185, 1115, 900), (90, 0, 0), 6, 1, 45, 75);
CreateBlocks((890, 1333, 770), (0, 0, 0));
CreateBlocks((950, 1333, 770), (0, 0, 0));
CreateBlocks((890, 1333, 830), (0, 0, 0));
CreateBlocks((950, 1333, 830), (0, 0, 0));
CreateBlocks((1690, 1493, 880), (0, 90, 90));
CreateBlocks((1690, 1430, 880), (0, 90, 90));
CreateBlocks((1690, 1370, 880), (0, 90, 90));
CreateBlocks((1690, 1310, 880), (0, 90, 90));
CreateBlocks((1690, 1250, 880), (0, 90, 90));
CreateBlocks((1690, 1190, 880), (0, 90, 90));
CreateBlocks((1690, 1130, 880), (0, 90, 90));
CreateBlocks((1690, 1070, 880), (0, 90, 90));
CreateBlocks((1690, 1010, 880), (0, 90, 90));
CreateBlocks((1962, 300, -26), (0, 90, 90));
CreateBlocks((1962, 360, -26), (0, 90, 90));
CreateBlocks((1962, 420, -26), (0, 90, 90));
CreateBlocks((1962, 480, -26), (0, 90, 90));
CreateBlocks((1962, 540, -26), (0, 90, 90));
CreateBlocks((1962, 580, -26), (0, 90, 90));
CreateBlocks((1970, 570, -26), (0, 0, 0));
CreateBlocks((1910, 570, -26), (0, 0, 0));
CreateBlocks((1850, 570, -26), (0, 0, 0));
CreateBlocks((1790, 570, -26), (0, 0, 0));
CreateBlocks((1990, 734, 20), (0, 0, 0));
CreateBlocks((1990, 734, 60), (0, 0, 0));
CreateBlocks((420, 1049, 694), (0, 90, 90));
CreateBlocks((330, 1049, 694), (0, 90, 90));
CreateBlocks((1226, 1375, 859), (0, 0, 0));
CreateBlocks((1151, 1450, 950), (0, 90, 90));
CreateBlocks((1151, 1375, 950), (0, 90, 90));
CreateBlocks((1151, 1300, 950), (0, 90, 90));
CreateBlocks((1181, 1437, 930), (0, 0, 0));
CreateBlocks((1235, 1437, 930), (0, 0, 0));
CreateBlocks((1206, 1275, 930), (0, 0, 0));
CreateBlocks((1285, 1437, 930), (0, 0, 0));
}
Last edited by dansbmx ; 12-11-2010 at 08:37 PM.

The following 4 users say thank you to dansbmx for this useful post:

bcb, Hawkin, Tory Lanez
12-11-2010, 05:23 PM #2
Do you have a video sample?
12-11-2010, 05:58 PM #3
NiCiUFF
NGU Premium Member
Nice, can you re-compress this in a patch?

The following user thanked NiCiUFF for this useful post:

Hawkin
12-11-2010, 07:09 PM #4
dansbmx
BAY AREA*925*STUNTIN
Originally posted by level42 View Post
Do you have a video sample?

Man I wish, if you could load it up and film these maps and the changes that would be great!

Originally posted by niciuffo View Post
Nice, can you re-compress this in a patch?

No that would be warez.
12-11-2010, 07:14 PM #5
Maybe you should invite me and my friend to the game. He records. think he has a HD PVR
12-11-2010, 07:38 PM #6
I've been searching for Zombieland 2.2 but the closest I can find is 2.0. Could someone point me in the right direction to find it? Thanks in advanceSmile
12-11-2010, 07:59 PM #7
Originally posted by oI
I've been searching for Zombieland 2.2 but the closest I can find is 2.0. Could someone point me in the right direction to find it? Thanks in advanceSmile


yea go buy it.
12-11-2010, 08:05 PM #8
Originally posted by dansbmx View Post
Man I wish, if you could load it up and film these maps and the changes that would be great!


No that would be warez.


ill record for yuou
12-11-2010, 08:20 PM #9
dansbmx
BAY AREA*925*STUNTIN
Originally posted by iShoutbox View Post
ill record for yuou


If you cant record it yourself ill contact you next time im online thxxx.
12-11-2010, 08:20 PM #10
Originally posted by kane212 View Post
yea go buy it.


From the guy who released 2.0? Has he got a thread for buying it or do you just have to PM him?

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