THREAD: Zombieland 2.2 custom maps changes by dansbmx
  1. 12-11-2010, 08:25 AM
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
    730
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    Aug 2008
    NextGenUpdate
    These map changes are soo fuking sick if you dont have zombieland 2.2 with moving care packages get a copy or just remove the createasc function from the code. Made completely by me. For those who don't know it goes in CustomMapsEdits.gsc just replace the old ones with mine.
    Afghan()
    {
    CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
    CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
    CreateElevator((952, 1831, 760), (944, 1824, 1307), (0,0,0));
    CreateElevator((2145, 1492, 1307), (1594, 3385, 930), (0,0,0));
    CreateRamps((745, 1608, 1300), (745, 1795, 1407));
    CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
    CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
    CreateWalls((533, 1795, 1307), (773, 1795, 1527));
    CreateWalls((790, 1795, 1307), (790, 1540, 1527));
    CreateWalls((515, 1540, 1307), (515, 1795, 1527));
    CreateWalls((773, 1540, 1307), (715, 1540, 1407));
    CreateWalls((590, 1540, 1307), (533, 1540, 1407));
    CreateRamps((585, 1495, 1407), (1107, -156, 1707));
    CreateRamps((900, 1609, 760), (952, 1831, 760));
    CreateElevator((3159, 4483, 630), (1594, 3385, 930));
    CreateElevator((1308, 1580, 80), (1325, 1538, 450));
    CreateElevator((5997, 6286, 115), (9127, 3496, 135));
    CreateElevator((9253, 2755, 105), (8492, -233, 0));
    }

    Estate()
    {
    CreateElevator((665, 921, 490), (159, 378 ,539), (0, 0, 0));
    CreateElevator((132, 695, 920), (-1284, 1504, 920), (0, 0, 0));
    CreateBlocks((-371, 919, 245), (0, 100, 90));
    CreateBlocks((-383, 991, 245), (0, 100, 90));
    CreateBlocks((-349, 1115, 245), (0, 50, 90));
    CreateBlocks((-302, 1166, 245), (0, 50, 90));
    CreateBlocks((-55, 1231, 245), (0, -20, 90));
    CreateBlocks((8, 1217, 245), (0, -20, 90));
    CreateBlocks((102, 1188, 245), (0, -20, 90));
    CreateBlocks((162, 1168, 245), (0, -20, 90));
    CreateBlocks((1333, -92, 210), (0, 0, 90));
    CreateBlocks((-336, 739, 705), (0, 100, 90));
    CreateRamps((-344, 768, 710), (-214, 1252, 920));
    CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
    CreateBlocks((-216, 1279, 920), (0, 0, 0));
    CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
    CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
    CreateElevator((-1230, 1193, -390), (-1543.08, 3205.08 ,970), (0, -152.759, 0));
    CreateElevator((-675, 2037, -105), (1181, 2762 ,970), (0, 0, 0));
    CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
    CreateBlocks((-430, 1026, 940), (0, 100, 90));
    CreateBlocks((-430, 1075, 965), (0, 100, 90));
    CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
    CreateRamps((-325, 721, 700), (-42, 729, 649));
    CreateRamps((15, 742, 649), (65, 928, 630));
    CreateBlocks((-3213, 1132, -156), (0, 90, 90));
    CreateBlocks((-3213, 1082, -156), (0, 90, 90));
    CreateBlocks((-3213, 1007, -156), (0, 90, 90));
    CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
    CreateElevator((669, 929, 563), (828, 822, 330), (0, 0, 0));
    CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
    CreateRamps((-403.282, 649.006, 729.349), (5.0357, 540.669, 729.349));
    CreateElevator((-1923.3, 3851.14, 235.149), (-5.2351, 544.595, 770.18Cool Man (aka Tustin), (0, -76.8137, 0));
    CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
    CreateAsc((455,813,650), (455,813,920), 0, 5);
    }

    Favela()
    {
    CreateWalls((2445, 3065, 280), (2583, 2863, 310));
    CreateWalls((2445, 3065, 340), (2583, 2863, 370));
    CreateWalls((2130, 2613, 280), (2081, 2712, 310));
    CreateWalls((2130, 2613, 340), (2081, 2712, 370));
    CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
    CreateElevator((2324, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
    CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
    CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
    CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
    CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
    CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
    CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
    CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
    CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
    CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
    CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
    CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
    CreateBlocks((-2231.83, 737.505, 110), (90, 90, 90));
    CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
    CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
    CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
    CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
    CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
    CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
    CreateBlocks((10558, 18452, 13675), (90, 90, 90));
    CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
    }

    Invasion()
    {
    CreateRamps((-948, 1783, 163), (-614, 1818, 165));
    CreateRamps((-948, 1783, 163), (-995, 1994, 232));
    CreateRamps((-614, 1818, 165), (-574,1585, 229));
    CreateRamps((-614, 1818, 165), (-630, 2013, 229));
    CreateRamps((-948, 1783, 163), (-895, 1434, 242));
    CreateRamps((-422, -3312, 820), (-419, -3065, 815));
    CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
    CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
    CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
    CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
    CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
    CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
    CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
    CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
    CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
    CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
    CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
    CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
    CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
    CreateBlocks((2078, -815, 624), (0, 0, 0));
    CreateBlocks((2078, -815, 684), (0, 0, 0));
    CreateBlocks((-2053, -2044, 860), (0, 0, 0));
    CreateBlocks((-2499, -2136, 860), (0, 0, 0));
    CreateBlocks((-2053, -2044, 920), (0, 0, 0));
    CreateBlocks((-2499, -2136, 920), (0, 0, 0));
    CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
    CreateWalls((-614, -875, 904), (-525, -1220, 940));
    CreateWalls((-472, -1400, 904), (-380, -1487, 940));
    CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
    CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
    CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
    CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
    CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
    CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
    CreateBlocks((-2055, -2042, 971), (0, 0, 0));
    CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
    CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
    CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
    CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
    CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);
    }

    Rundown()
    {
    CreateRamps((970, -3284, 262), (969, -3145, 309));
    CreateRamps((949, 104, 192), (966, -312, 163));
    CreateRamps((730, -887, 157), (748, -433, 145));
    CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
    CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
    CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
    CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
    CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
    CreateElevator((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
    CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
    CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
    CreateAsc((722.619,-2109.78,283.88Cool Man (aka Tustin), (-194.991,-1773.13,290.157), 0, 5);
    CreateElevator((1750.82,-204.36,-123.875), (1438.4,-141.607,16.125), 0);
    CreateElevator((2928.97,-153.898,-127.875), (4669.59,254.422,-127.875), 0);
    CreateElevator((6352.65,997.528,-127.875), (10422.8,2781.48,-127.875), 0);
    CreateElevator((1377.36,-100.363,-123.875), (1539.32,-318.109,-123.916), 0);
    CreateElevator((-1290.08,-1893.52,-127.875), (-1137.01,-1453.33,-123.875), 0);
    CreateElevator((14635,4069,-110), (951,1567,1700), 0);
    }

    Scrapyard()
    {
    CreateBlocks((2097, -74, -112), (0, 0, 0));
    CreateElevator((1820, 682, -7), (1829, -54, 456));
    CreateElevator((1617, 1422, 880), (96, 476, 2000));
    CreateGrids((2000, -110, 436), (2000, -618, 436), (0, 0, 0));
    CreateGrids((2010, 1679, 436), (940, 1679, 436), (0, 0, 0));
    CreateGrids((2008, 1680, 436), (2008, 815, 436), (0, 0, 0));
    CreateGrids((960, -650, 436), (2000, -650, 436), (0, 0, 0));
    CreateRamps((389, 1099, 690), (315, 604, 395));
    CreateGrids((-172, 1430, 720), (-172, 1700, 720), (0, 0, 0));
    CreateGrids((-172, 1700, 720), (942, 1700, 720), (0, 0, 0));
    CreateGrids((928, 1716, 720), (928, 1340, 720), (0, 0, 0));
    CreateRamps((876, 1118, 685), (1165, 1118, 840));
    CreateElevator((657, 552, 420), (441, 451, 260));
    CreateBlocks((1196, 1172, 880), (0, 90, 90));
    CreateBlocks((1196, 1230, 880), (0, 90, 90));
    CreateBlocks((1196, 1290, 880), (0, 90, 90));
    CreateBlocks((1196, 1350, 880), (0, 90, 90));
    CreateBlocks((1196, 1410, 880), (0, 90, 90));
    CreateBlocks((1196, 1470, 880), (0, 90, 90));
    CreateBlocks((1196, 1525, 880), (0, 90, 90));
    CreateBlocks((1250, 1525, 880), (0, 0, 0));
    CreateBlocks((1310, 1525, 880), (0, 0, 0));
    CreateBlocks((1370, 1525, 880), (0, 0, 0));
    CreateBlocks((1430, 1525, 880), (0, 0, 0));
    CreateBlocks((1490, 1525, 880), (0, 0, 0));
    CreateBlocks((1550, 1525, 880), (0, 0, 0));
    CreateBlocks((1610, 1525, 880), (0, 0, 0));
    CreateBlocks((1670, 1525, 880), (0, 0, 0));
    CreateBlocks((1705, 1525, 880), (0, 0, 0));
    CreateBlocks((1250, 1000, 880), (0, 0, 0));
    CreateBlocks((1310, 1000, 880), (0, 0, 0));
    CreateBlocks((1370, 1000, 880), (0, 0, 0));
    CreateBlocks((1430, 1000, 880), (0, 0, 0));
    CreateBlocks((1490, 1000, 880), (0, 0, 0));
    CreateBlocks((1550, 1000, 880), (0, 0, 0));
    CreateBlocks((1610, 1000, 880), (0, 0, 0));
    CreateBlocks((1670, 1000, 880), (0, 0, 0));
    CreateBlocks((1705, 1000, 880), (0, 0, 0));
    CreateDoors((280, 990, 700), (372, 990, 700), (0, -10, 0), 6, 1, 45, 75);
    CreateDoors((1185, 1195, 900), (1185, 1115, 900), (90, 0, 0), 6, 1, 45, 75);
    CreateBlocks((890, 1333, 770), (0, 0, 0));
    CreateBlocks((950, 1333, 770), (0, 0, 0));
    CreateBlocks((890, 1333, 830), (0, 0, 0));
    CreateBlocks((950, 1333, 830), (0, 0, 0));
    CreateBlocks((1690, 1493, 880), (0, 90, 90));
    CreateBlocks((1690, 1430, 880), (0, 90, 90));
    CreateBlocks((1690, 1370, 880), (0, 90, 90));
    CreateBlocks((1690, 1310, 880), (0, 90, 90));
    CreateBlocks((1690, 1250, 880), (0, 90, 90));
    CreateBlocks((1690, 1190, 880), (0, 90, 90));
    CreateBlocks((1690, 1130, 880), (0, 90, 90));
    CreateBlocks((1690, 1070, 880), (0, 90, 90));
    CreateBlocks((1690, 1010, 880), (0, 90, 90));
    CreateBlocks((1962, 300, -26), (0, 90, 90));
    CreateBlocks((1962, 360, -26), (0, 90, 90));
    CreateBlocks((1962, 420, -26), (0, 90, 90));
    CreateBlocks((1962, 480, -26), (0, 90, 90));
    CreateBlocks((1962, 540, -26), (0, 90, 90));
    CreateBlocks((1962, 580, -26), (0, 90, 90));
    CreateBlocks((1970, 570, -26), (0, 0, 0));
    CreateBlocks((1910, 570, -26), (0, 0, 0));
    CreateBlocks((1850, 570, -26), (0, 0, 0));
    CreateBlocks((1790, 570, -26), (0, 0, 0));
    CreateBlocks((1990, 734, 20), (0, 0, 0));
    CreateBlocks((1990, 734, 60), (0, 0, 0));
    CreateBlocks((420, 1049, 694), (0, 90, 90));
    CreateBlocks((330, 1049, 694), (0, 90, 90));
    CreateBlocks((1226, 1375, 859), (0, 0, 0));
    CreateBlocks((1151, 1450, 950), (0, 90, 90));
    CreateBlocks((1151, 1375, 950), (0, 90, 90));
    CreateBlocks((1151, 1300, 950), (0, 90, 90));
    CreateBlocks((1181, 1437, 930), (0, 0, 0));
    CreateBlocks((1235, 1437, 930), (0, 0, 0));
    CreateBlocks((1206, 1275, 930), (0, 0, 0));
    CreateBlocks((1285, 1437, 930), (0, 0, 0));
    }
    Last edited by dansbmx ; 12-11-2010 at 08:37 PM.

  2. The Following 4 Users Say Thank You to dansbmx For This Useful Post:

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  3. 12-11-2010, 05:23 PM
    level42's Avatar
    level42
    Mario!
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    level42
    Mario!
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    NextGenUpdate
    Do you have a video sample?
  4. 12-11-2010, 05:58 PM
    NiCiUFF's Avatar
    NiCiUFF
    NGU Premium Member
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    NiCiUFF
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    NextGenUpdate
    Nice, can you re-compress this in a patch?
  5. The Following User Thanked NiCiUFF For This Useful Post:


  6. 12-11-2010, 07:09 PM
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
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    dansbmx
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    Originally Posted by level42 View Post
    Do you have a video sample?

    Man I wish, if you could load it up and film these maps and the changes that would be great!

    Originally Posted by niciuffo View Post
    Nice, can you re-compress this in a patch?

    No that would be warez.
  7. 12-11-2010, 07:14 PM
    -ExHaLe-'s Avatar
    -ExHaLe-
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    -ExHaLe-
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    NextGenUpdate
    Maybe you should invite me and my friend to the game. He records. think he has a HD PVR
  8. 12-11-2010, 07:38 PM
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    NextGenUpdate
    I've been searching for Zombieland 2.2 but the closest I can find is 2.0. Could someone point me in the right direction to find it? Thanks in advanceSmile
  9. 12-11-2010, 07:59 PM
    kane212's Avatar
    kane212
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    kane212
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    NextGenUpdate
    Originally Posted by oI View Post
    I've been searching for Zombieland 2.2 but the closest I can find is 2.0. Could someone point me in the right direction to find it? Thanks in advanceSmile


    yea go buy it.
  10. 12-11-2010, 08:05 PM
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    NextGenUpdate
    Originally Posted by dansbmx View Post
    Man I wish, if you could load it up and film these maps and the changes that would be great!


    No that would be warez.


    ill record for yuou
  11. 12-11-2010, 08:20 PM
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
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    Originally Posted by iShoutbox View Post
    ill record for yuou


    If you cant record it yourself ill contact you next time im online thxxx.
  12. 12-11-2010, 08:20 PM
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    NextGenUpdate
    Originally Posted by kane212 View Post
    yea go buy it.


    From the guy who released 2.0? Has he got a thread for buying it or do you just have to PM him?