Post: [GAME UPDATED] Zombie Game (Do not expect anything good!) [GAME]
01-05-2015, 08:37 PM #1
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Bch
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I decided this was completely shit. So i scrapped most of it, kept some models, but most of it was scrapped. I am now working on (hopefully a better) game that's the same basic idea. I'll keep you guys updated :P
Preview of it so far!

Version 2.0 (You can't die yet, need to add an end to the game)
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- Zombies Follow you (Not strict paths, tried adding navigation and collision detection)
- Rounds of zombies
- Pickup Health & Energy Supply (Drops every from helicopter every pass)
- Barbed Wire kills you
- Zombies kill you
- Animations (Terrible like)
- Online (Though it has many bugs)

Probably a hell of a lot more :(

Notice: Most models in this map were created by other people, i personally only made a few map models.

Controls: Left Click Shoot (Hit Bat), X (Toggle Third Person), B (Sound menu), Space (Jump), WASD (Move)


Version 1.0 (Unplayable)

So this is the first game i've made in Unity (Free Game Engine), i've been making this program for the past 2 days, learning alot in a short space of time about raycasts, vectors etc. This is terrible, but it a work in progress. It has lots of bugs, it is no where near complete, and it is literally not playable, however i just wanted to share :p.

Images

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Positives:
- Zombies Follow you (Not strict paths)
- Shooting is aligned with your gun, not with the center of the camera. (Weird at first)
- Rounds of zombies
- Pickup Ammo Supply (Drops every 60 seconds)
- Aim Down Sight Motion
- Barbed Wire kills you
- Zombies kill you (Although the colliders and rotation needs fixing so they damage all the time)
- Crosshair shows if you hit a zombie

Negatives:
- No animations (Haven't got round to learning this yet!)
- Looking up and down while aiming isn't great with camera view
- running this program while someone else is, will put you in a game with them however it will glitch out because i haven't got the networking properly set up yet.
- If you die you will automatically teleport back to spawn
- Zombies will get stuck outside the map, as there is no entry points yet so if you are far enough away, the lerp force will slingshot the zombie through the fence.
Probably a hell of a lot more :(

Notice: Most models in this map were created by other people, i personally only made a few map models.

Controls: Left Click Shoot (Only when fully aiming down sight), Right Click (Toggle Aim Down Sight), X (Toggle Third Person), Space (Jump), WASD (Move)

Download Link - You must login or register to view this content.
Virus Scan - You must login or register to view this content.
Last edited by Bch ; 01-09-2015 at 07:07 PM.

The following 21 users say thank you to Bch for this useful post:

Hammy, One, 04jberry, Antonio96C, Ariel R., DarkOpsHyperz-, Geo, Welsh, Norway-_-1999, Pichu, ResistTheJamsha, Reyz, ScaRzModZ, Slinky, Snoop, Stunz, Uncertain, witchery, Zeynoh
01-19-2015, 01:37 AM #29
Pichu
RIP PICHU.
Originally posted by Bitch View Post
Oh nice good luck to you ! :P It would be cheaper to find some friends who can do the modelling etc but not many good ones, and yeah cheers will do Smile


Eh, I have only a few friends left since I left high school, most others are long gone. The friends I have are more into gaming, anime, etc. I'm basically their computer tech lol. They can't even reformat their computer without me, XD

I will be buying the assets, once I own them I can reuse them another game. I think right now, the hardest part of all this is just designing the levels and the story of the game. Don't want it so simple that you can speed run the shit in 10 minutes but not too long to where it's boring or confusing.
01-19-2015, 11:23 AM #30
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Bch
Guest
Originally posted by Pichu View Post
Eh, I have only a few friends left since I left high school, most others are long gone. The friends I have are more into gaming, anime, etc. I'm basically their computer tech lol. They can't even reformat their computer without me, XD

I will be buying the assets, once I own them I can reuse them another game. I think right now, the hardest part of all this is just designing the levels and the story of the game. Don't want it so simple that you can speed run the shit in 10 minutes but not too long to where it's boring or confusing.


Yeah true but as you play it, you can adjust it etc and get people to test and see what they think
01-19-2015, 07:29 PM #31
Mr Smithy x
Former Staff
Looks cool, i personally never used unity before and i would like to. If you want help im willing to help in anyway i can
01-21-2015, 11:18 PM #32
Pichu
RIP PICHU.
Originally posted by Beach View Post
Yeah true but as you play it, you can adjust it etc and get people to test and see what they think


True, I'm aiming for 30-45 minutes of gameplay. 1 hour max. I want to eventually put up on steam and would love to just sell it for cheap, be like one of those 2.99 games. Even if only a thousand people actually buy and play, it's still money in my pocket and I get the experience of having a game publicly released lol.
01-21-2015, 11:51 PM #33
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Bch
Guest
Originally posted by Pichu View Post
True, I'm aiming for 30-45 minutes of gameplay. 1 hour max. I want to eventually put up on steam and would love to just sell it for cheap, be like one of those 2.99 games. Even if only a thousand people actually buy and play, it's still money in my pocket and I get the experience of having a game publicly released lol.


Yeah true, and if people do start buying it it will motivate you to improve, expand, and also allow you to buy better items to add :P but yeah start small think big :P
03-09-2015, 06:37 PM #34
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CKruk
Guest
.....
Last edited by CKruk ; 03-10-2016 at 01:40 AM.
03-21-2015, 08:34 PM #35
Snoop
I’m too L33T
Clearly photoshop skills Dancing Turtle

Originally posted by Darth View Post
Been there done that bro
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The following user thanked Snoop for this useful post:

03-21-2015, 08:40 PM #36
Stunz
Former Staff
Originally posted by Darth View Post
[UPDATE]
I decided this was completely shit. So i scrapped most of it, kept some models, but most of it was scrapped. I am now working on (hopefully a better) game that's the same basic idea. I'll keep you guys updated :P
Preview of it so far!

Version 2.0 (You can't die yet, need to add an end to the game)
Download Link - You must login or register to view this content.
Virus Scan - You must login or register to view this content.

- Zombies Follow you (Not strict paths, tried adding navigation and collision detection)
- Rounds of zombies
- Pickup Health & Energy Supply (Drops every from helicopter every pass)
- Barbed Wire kills you
- Zombies kill you
- Animations (Terrible like)
- Online (Though it has many bugs)

Probably a hell of a lot more :(

Notice: Most models in this map were created by other people, i personally only made a few map models.

Controls: Left Click Shoot (Hit Bat), X (Toggle Third Person), B (Sound menu), Space (Jump), WASD (Move)


Version 1.0 (Unplayable)

So this is the first game i've made in Unity (Free Game Engine), i've been making this program for the past 2 days, learning alot in a short space of time about raycasts, vectors etc. This is terrible, but it a work in progress. It has lots of bugs, it is no where near complete, and it is literally not playable, however i just wanted to share :p.

Images

You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.


Positives:
- Zombies Follow you (Not strict paths)
- Shooting is aligned with your gun, not with the center of the camera. (Weird at first)
- Rounds of zombies
- Pickup Ammo Supply (Drops every 60 seconds)
- Aim Down Sight Motion
- Barbed Wire kills you
- Zombies kill you (Although the colliders and rotation needs fixing so they damage all the time)
- Crosshair shows if you hit a zombie

Negatives:
- No animations (Haven't got round to learning this yet!)
- Looking up and down while aiming isn't great with camera view
- running this program while someone else is, will put you in a game with them however it will glitch out because i haven't got the networking properly set up yet.
- If you die you will automatically teleport back to spawn
- Zombies will get stuck outside the map, as there is no entry points yet so if you are far enough away, the lerp force will slingshot the zombie through the fence.
Probably a hell of a lot more :(

Notice: Most models in this map were created by other people, i personally only made a few map models.

Controls: Left Click Shoot (Only when fully aiming down sight), Right Click (Toggle Aim Down Sight), X (Toggle Third Person), Space (Jump), WASD (Move)

Download Link - You must login or register to view this content.
Virus Scan - You must login or register to view this content.
Nice job SoaB =3
03-22-2015, 12:18 AM #37
Pichu
RIP PICHU.
Hey Darth, what game are you working on now?

My last game, I scrapped but still trying to come up with a game, got a notebook full worth of concepts + story lol. XD

Also, have you updated to Unity 5? It's so fucking amazing!

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