Post: Phantom Menu by Enstone(Functions by xCSBKx)
06-12-2015, 08:06 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,
Enstone Released a new Menu called "Phantom".
It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
But he uses Stuff from the Community without give any Credits and this is Crap..

Thats why i will give you the most Function that are in his Menu for Free.

Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

Credits to:
-Shark for his MW3 GSC Dump that Enstone 100% used to.
-MrDarkBlue for his help and Testing. Smile
-SC58 for help with some Functions.

INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

If i forgot something just Tell me(i dont have the Menu^^)

If someone want to help(Not Coding)
PSN: JustLetMeCode
Skype: xCSBKx


I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

Phantom Function:

- Main Menu

- Godmode
    
public enum DamageFlag : byte
{
None = 0,
GodMode = 1,
NoKnockback = 8,
GodModeNoKB = 9,
}

public static void SetDamageFlag(uint Client, DamageFlag DF)
{
PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
}

- Infinite Ammo
    
public static void UnlimitedAmmo(uint Client)
{
//Primary
PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
//Secondary
PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
//Grenade
PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
//Smoke
PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
}

- Redboxes
    
public static void GivePlayerRedBoxes(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
}

- Constant UAV
    
public enum RadarType
{
Off,
UAV,
ConstantUAV,
AdvancedUAV,
ConstantAdvaned,
Jammed,
}

private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
{
SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
}

public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
{
if (RT == RadarType.Off)
GPUAV(Client, false, false, false, false, false);
else if (RT == RadarType.UAV)
GPUAV(Client, false, true, false, FastScanline, false);
else if (RT == RadarType.AdvancedUAV)
GPUAV(Client, false, true, true, FastScanline, false);
else if (RT == RadarType.ConstantUAV)
GPUAV(Client, true, Scanline, false, FastScanline, false);
else if (RT == RadarType.ConstantAdvaned)
GPUAV(Client, true, Scanline, true, FastScanline, false);
else if (RT == RadarType.Jammed)
GPUAV(Client, false, false, false, false, true);
}

- No Recoil
    
public static void GivePlayerNoRecoil(uint Client, bool State = true)
{//Gone after Weapon Switch
PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
}

- No Spread
    
public static void GivePlayerNoSpread(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
}

- FoV
    
public static void GivePlayerFoV(uint Client, int FoV = 120)
{
SetDvar((int)Client, "cg_fov " + FoV);
}

- Suicide
    
public static void Suicide(uint Client)
{
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
Thread.Sleep(500);
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
}

- Chat
    
public static string KeyBoard(string Title, string Input, int Length)
{//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
while (PS3.Read.Int32(0x0073145c) != 0)
{
continue;
}
return PS3.Read.String(0x02380e22);
}

public static void SendChatMessage(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
}

- Rename
    
public static void RenamePlayer(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
}

- Invisibility
    
public static void GivePlayerInvisibility(uint Client, bool State = true)
{
PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
}

- Movement Type
    
public enum MovementType : int
{
None = 0,
UFO = 1,
NoClip = 2,
Freeze = 4,
}

public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
{
PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
}


- Fun Menu

- Third Person
    
public static void GivePlayerThirdPerson(uint Client, bool State = true)
{
SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
}

- Speed x2
    
public static void GivePlayerSpeedX2(uint Client)
{//Gone after Weapon Switch
PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
}

- Clone me
    
public static void ClonePlayer(uint Client)
{
Call(0x00180f48, Client << 16);
}

- No Head
    
public static void SetHeadModel(uint Client, int Index)
{
PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
}

- Custom Crosshair( [+] )
    
public static uint CustomCrosshair(uint Client, string Crosshair = "+")
{//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
}

- Space Cannon
    
In Progress!

- Mortor strike
    
public static int G_GetWeaponForName(string WeaponName)
{//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
Call(0x001c34b8, 0x1004f000, WeaponName);
return PS3.Read.Int32(0x1004f000);
}

public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
{//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
}

public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
{
float[] Origin = GetOrigin(Target);
Origin[2] += Height;
return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
}


- Vision Menu

- Vision
    
// default_mp
// ac130_inverted
// aftermath
// default_night_mp
// cobra_sunset2
// cobra_sunset3
// cheat_contrast
// icbm
// missilecam
// sepia

public static void SetVision(uint Client, string Vision, uint Time = 0)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
}


Last edited by SirCodeAlot ; 06-17-2015 at 01:05 AM. Reason: Request for Codes

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The following user groaned SirCodeAlot for this awful post:

TheRichSlut
07-21-2015, 06:59 AM #56
TrillBrown
< ^ > < ^ >
Originally posted by sleekshow View Post
Anyone who deranks people who have genuinely work hard to rank up by playing for months on end is a *** who has no life. Modders like that should be punished severly


Lol....
07-21-2015, 10:25 AM #57
SC58
Former Staff
Originally posted by SirCodeAlot View Post
1.Open Debugger
2.Open a Register and a Breakpoint or the Source window
3.Set a Breakpoint for Cbuf_AddText
4.End the Game and look at the r4 Register


Or you could log the command in client_t and other servercommand struct that gets servercommand stuff in the buffer :p

Originally posted by TrillBrown View Post
And he said it's patched for mw3


its not patched, it just seem the way with SV_SendServerCommandMsg seem to be patch, like it works but i stop looking into it idc about stats no more :p

The following user thanked SC58 for this useful post:

SirCodeAlot
07-21-2015, 02:04 PM #58
lutsch1234
Bounty hunter
Originally posted by SC58 View Post
Or you could log the command in client_t and other servercommand struct that gets servercommand stuff in the buffer :p



its not patched, it just seem the way with SV_SendServerCommandMsg seem to be patch, like it works but i stop looking into it idc about stats no more :p

Maybe you can give a littel bit of help i already got the offhost aimbot working on mw3 but i cant find that Offset -> AimTarget_IsTargetVisible it was in cod4 and mw2 i Need it to check if the enemy is visible for the aimbot if i got that working i also want to try to get silent aim working but like i said i cant find it and its not in sebs 1000 functions thread either. Maybe you know if its in the game or not
Last edited by lutsch1234 ; 07-21-2015 at 02:23 PM.
07-21-2015, 06:06 PM #59
sleekshow
I defeated!
Originally posted by SirCodeAlot View Post
1.Open Debugger
2.Open a Register and a Breakpoint or the Source window
3.Set a Breakpoint for Cbuf_AddText
4.End the Game and look at the r4 Register


Thanks bid! Much appreciated

The following user thanked sleekshow for this useful post:

SirCodeAlot
07-21-2015, 06:07 PM #60
sleekshow
I defeated!
Sorry meant bud

The following user thanked sleekshow for this useful post:

SirCodeAlot
07-22-2015, 08:30 AM #61
zNxRo
Banned
Originally posted by SirCodeAlot View Post
Hey Guys,
Enstone Released a new Menu called "Phantom".
It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
But he uses Stuff from the Community without give any Credits and this is Crap..

Thats why i will give you the most Function that are in his Menu for Free.

Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

Credits to:
-Shark for his MW3 GSC Dump that Enstone 100% used to.
-MrDarkBlue for his help and Testing. Smile
-SC58 for help with some Functions.

INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

If i forgot something just Tell me(i dont have the Menu^^)

If someone want to help(Not Coding)
PSN: JustLetMeCode
Skype: xCSBKx


I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

Phantom Function:

- Main Menu

- Godmode
    
public enum DamageFlag : byte
{
None = 0,
GodMode = 1,
NoKnockback = 8,
GodModeNoKB = 9,
}

public static void SetDamageFlag(uint Client, DamageFlag DF)
{
PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
}

- Infinite Ammo
    
public static void UnlimitedAmmo(uint Client)
{
//Primary
PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
//Secondary
PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
//Grenade
PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
//Smoke
PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
}

- Redboxes
    
public static void GivePlayerRedBoxes(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
}

- Constant UAV
    
public enum RadarType
{
Off,
UAV,
ConstantUAV,
AdvancedUAV,
ConstantAdvaned,
Jammed,
}

private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
{
SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
}

public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
{
if (RT == RadarType.Off)
GPUAV(Client, false, false, false, false, false);
else if (RT == RadarType.UAV)
GPUAV(Client, false, true, false, FastScanline, false);
else if (RT == RadarType.AdvancedUAV)
GPUAV(Client, false, true, true, FastScanline, false);
else if (RT == RadarType.ConstantUAV)
GPUAV(Client, true, Scanline, false, FastScanline, false);
else if (RT == RadarType.ConstantAdvaned)
GPUAV(Client, true, Scanline, true, FastScanline, false);
else if (RT == RadarType.Jammed)
GPUAV(Client, false, false, false, false, true);
}

- No Recoil
    
public static void GivePlayerNoRecoil(uint Client, bool State = true)
{//Gone after Weapon Switch
PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
}

- No Spread
    
public static void GivePlayerNoSpread(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
}

- FoV
    
public static void GivePlayerFoV(uint Client, int FoV = 120)
{
SetDvar((int)Client, "cg_fov " + FoV);
}

- Suicide
    
public static void Suicide(uint Client)
{
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
Thread.Sleep(500);
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
}

- Chat
    
public static string KeyBoard(string Title, string Input, int Length)
{//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
while (PS3.Read.Int32(0x0073145c) != 0)
{
continue;
}
return PS3.Read.String(0x02380e22);
}

public static void SendChatMessage(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
}

- Rename
    
public static void RenamePlayer(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
}

- Invisibility
    
public static void GivePlayerInvisibility(uint Client, bool State = true)
{
PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
}

- Movement Type
    
public enum MovementType : int
{
None = 0,
UFO = 1,
NoClip = 2,
Freeze = 4,
}

public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
{
PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
}


- Fun Menu

- Third Person
    
public static void GivePlayerThirdPerson(uint Client, bool State = true)
{
SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
}

- Speed x2
    
public static void GivePlayerSpeedX2(uint Client)
{//Gone after Weapon Switch
PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
}

- Clone me
    
public static void ClonePlayer(uint Client)
{
Call(0x00180f48, Client << 16);
}

- No Head
    
public static void SetHeadModel(uint Client, int Index)
{
PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
}

- Custom Crosshair( [+] )
    
public static uint CustomCrosshair(uint Client, string Crosshair = "+")
{//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
}

- Space Cannon
    
In Progress!

- Mortor strike
    
public static int G_GetWeaponForName(string WeaponName)
{//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
Call(0x001c34b8, 0x1004f000, WeaponName);
return PS3.Read.Int32(0x1004f000);
}

public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
{//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
}

public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
{
float[] Origin = GetOrigin(Target);
Origin[2] += Height;
return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
}


- Vision Menu

- Vision
    
// default_mp
// ac130_inverted
// aftermath
// default_night_mp
// cobra_sunset2
// cobra_sunset3
// cheat_contrast
// icbm
// missilecam
// sepia

public static void SetVision(uint Client, string Vision, uint Time = 0)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
}




I would pay $100.00 for just Phantom Light the non host aim-bot with all the functions idc about pm this shit menu freezes I can Rtm a billion per kill xp lobby but not use a Noob tool I'm on ITA 4.65 I have tried Rebug hate it. I would kill as an editor for this to work. If you like to quick scope n feed it's genius at least for 3 games then expect to rebuild your data base. He is tits on a bull and can't make a good MW3 tool if his life depended on it.
07-22-2015, 08:33 AM #62
zNxRo
Banned
Originally posted by SirCodeAlot View Post
Hey Guys,
Enstone Released a new Menu called "Phantom".
It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
But he uses Stuff from the Community without give any Credits and this is Crap..

Thats why i will give you the most Function that are in his Menu for Free.

Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

Credits to:
-Shark for his MW3 GSC Dump that Enstone 100% used to.
-MrDarkBlue for his help and Testing. Smile
-SC58 for help with some Functions.

INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

If i forgot something just Tell me(i dont have the Menu^^)

If someone want to help(Not Coding)
PSN: JustLetMeCode
Skype: xCSBKx


I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

Phantom Function:

- Main Menu

- Godmode
    
public enum DamageFlag : byte
{
None = 0,
GodMode = 1,
NoKnockback = 8,
GodModeNoKB = 9,
}

public static void SetDamageFlag(uint Client, DamageFlag DF)
{
PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
}

- Infinite Ammo
    
public static void UnlimitedAmmo(uint Client)
{
//Primary
PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
//Secondary
PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
//Grenade
PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
//Smoke
PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
}

- Redboxes
    
public static void GivePlayerRedBoxes(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
}

- Constant UAV
    
public enum RadarType
{
Off,
UAV,
ConstantUAV,
AdvancedUAV,
ConstantAdvaned,
Jammed,
}

private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
{
SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
}

public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
{
if (RT == RadarType.Off)
GPUAV(Client, false, false, false, false, false);
else if (RT == RadarType.UAV)
GPUAV(Client, false, true, false, FastScanline, false);
else if (RT == RadarType.AdvancedUAV)
GPUAV(Client, false, true, true, FastScanline, false);
else if (RT == RadarType.ConstantUAV)
GPUAV(Client, true, Scanline, false, FastScanline, false);
else if (RT == RadarType.ConstantAdvaned)
GPUAV(Client, true, Scanline, true, FastScanline, false);
else if (RT == RadarType.Jammed)
GPUAV(Client, false, false, false, false, true);
}

- No Recoil
    
public static void GivePlayerNoRecoil(uint Client, bool State = true)
{//Gone after Weapon Switch
PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
}

- No Spread
    
public static void GivePlayerNoSpread(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
}

- FoV
    
public static void GivePlayerFoV(uint Client, int FoV = 120)
{
SetDvar((int)Client, "cg_fov " + FoV);
}

- Suicide
    
public static void Suicide(uint Client)
{
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
Thread.Sleep(500);
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
}

- Chat
    
public static string KeyBoard(string Title, string Input, int Length)
{//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
while (PS3.Read.Int32(0x0073145c) != 0)
{
continue;
}
return PS3.Read.String(0x02380e22);
}

public static void SendChatMessage(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
}

- Rename
    
public static void RenamePlayer(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
}

- Invisibility
    
public static void GivePlayerInvisibility(uint Client, bool State = true)
{
PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
}

- Movement Type
    
public enum MovementType : int
{
None = 0,
UFO = 1,
NoClip = 2,
Freeze = 4,
}

public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
{
PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
}


- Fun Menu

- Third Person
    
public static void GivePlayerThirdPerson(uint Client, bool State = true)
{
SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
}

- Speed x2
    
public static void GivePlayerSpeedX2(uint Client)
{//Gone after Weapon Switch
PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
}

- Clone me
    
public static void ClonePlayer(uint Client)
{
Call(0x00180f48, Client << 16);
}

- No Head
    
public static void SetHeadModel(uint Client, int Index)
{
PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
}

- Custom Crosshair( [+] )
    
public static uint CustomCrosshair(uint Client, string Crosshair = "+")
{//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
}

- Space Cannon
    
In Progress!

- Mortor strike
    
public static int G_GetWeaponForName(string WeaponName)
{//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
Call(0x001c34b8, 0x1004f000, WeaponName);
return PS3.Read.Int32(0x1004f000);
}

public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
{//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
}

public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
{
float[] Origin = GetOrigin(Target);
Origin[2] += Height;
return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
}


- Vision Menu

- Vision
    
// default_mp
// ac130_inverted
// aftermath
// default_night_mp
// cobra_sunset2
// cobra_sunset3
// cheat_contrast
// icbm
// missilecam
// sepia

public static void SetVision(uint Client, string Vision, uint Time = 0)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
}




O I missed The coding request part can u get just the coding for the Light Phantom non-host.
07-23-2015, 07:48 PM #63
Originally posted by zNxRo View Post
O I missed The coding request part can u get just the coding for the Light Phantom non-host.


What you mean with " Light Phantom non-host" ? Happy
07-23-2015, 10:24 PM #64
sleekshow
I defeated!
Originally posted by SirCodeAlot View Post
What you mean with " Light Phantom non-host" ? Happy


he means the non host menu with the aimbot. Changing name. And vision etc

The following user thanked sleekshow for this useful post:

zNxRo

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