Post: [RELEASE/UPDATED] Sooooo Wasted Menu
06-06-2012, 01:26 AM #1
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My menu is now finished so im releasing to the public im sorry for the wait i was working on other things while making it.
I hope you like and have fun with it, there is zero bugs that i know of please tell me if you find any.
This menu has alot of new mods and some old classic mods from mw2.
There is alot of Mods not shown in my video because i made it 2 weeks ago so please look at the PS3 video below for more mods.
All credits are in the videos.


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Full video of all the new mods.



*New* Gametype Named Intel Hunter.




More Video's
Ps3 Video "By Ryan"
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Xbox Video "By CleanModsHD"
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Ps3 Video "By Haxxings"
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Ps3 Video "By Seb5594"
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Xbox Video "By ZaneURL"
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PC Video "By iProFamily"
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PS3 Video "By Yardsale"
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PC Video "By Oliver1556"
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PC Video "By xMWH"
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Added Force Host And a Stealth Version For All You Online Hoster's
And Fixed Some Bugs


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Credit to xbucko13x for testing my stealth version.
Credit to yardsale for telling me to make a stealth version.
Last edited by IELIITEMODZX ; 06-16-2012 at 08:16 PM.

The following 68 users say thank you to IELIITEMODZX for this useful post:

1337HaXaLoT, Ariel R., Baby-panama, Brag, Choco, CleanMODSHD, codybenti, Complete Speed, Correy, Curz, D3cH, deanparker18, eddine67, FaSt_FrEEdOm, forflah123, GAMIPR, GiGaOcTeTs, Hack-Tivision, Harry, iiReFuZee, INSAN3LY_D34TH, iPROFamily, iReset Nigga, iTzTJCOOL, IVI40A3Fusionz, J, zL_j8hnb, Bichote, Jacob-And-Britt, JakeModz, JamesSwagger, Karoolus, KingcreekS, Kush Friendly, LightModz, lovebros, mastersdinner, Neff, Newelly, OhhCasual, Oliver1556, Jango, PikaChuDatAss, Pseudo_Soldier, redbullmasta, redfireturbo, RGB, Rin1, sciz0r, Simple-_-Modz, Special-Modding, SwaaysHD, Taylor, TheFallen, TheFuziioN-, TheMakelProject, ThePhantom410., TOM DAINTY, UGz-, xI_X_GoML_X_Ix, xKtF, xMrSuperMoDzZ--, User2340034u, Zohan Norris

The following 3 users groaned at IELIITEMODZX for this awful post:

247Yamato, Cien, zxz0O0
06-06-2012, 04:56 PM #29
iiReFuZee
MW3 + BO1 Recoveries
Originally posted by IVI40A3Fusionz View Post
Had this before all of you Happy, and all the people that's gonna try rip alot from this patch, well good luck Happy alot of the functions go with functions from the menu and alot of editors are built into the menu as sub menus.


You had this before all of us? Want a medal?
06-06-2012, 05:03 PM #30
Originally posted by D34TH View Post
Already did lmao. IELITEMODZX understands why I would though.
^^^^^^^^ Get your ass on skype today btw
Who me ?

Originally posted by iiReFuZee View Post
You had this before all of us? Want a medal?
i gave him one last night :p so he dose not need one from you thanks Winky Winky
06-06-2012, 05:28 PM #31
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by IELIITEMODZX View Post
Dont you dare asshole :p


Originally posted by IELIITEMODZX View Post
Who me ?

i gave him one last night :p so he dose not need one from you thanks Winky Winky


Ya you haha
06-06-2012, 05:50 PM #32
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by iiReFuZee View Post
You had this before all of us? Want a medal?


Yes please i would like a Platinum Medal will make me feel even more special.

The following user groaned IVI40A3Fusionz for this awful post:

iReset Nigga
06-06-2012, 06:15 PM #33
im on and have been all day Winky Winky
06-06-2012, 07:40 PM #34
Harry
Former Staff
All i can say is well done.

Best Menu i have ever seen :love: Can't thank you enough<3
06-06-2012, 07:41 PM #35
KingcreekS
NOTHING IS IMPOSSIBL
whats the code of the drivable car?
06-06-2012, 08:48 PM #36
xTc
[MOVE]Hello[/MOVE]
nice patch.
06-06-2012, 09:27 PM #37
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by TheHellboy View Post
whats the code of the drivable car?


Here you go

    spawnVehicle()
{
if(!self.car["spawned"])
{
self.car["spawned"] = true;
vehicle["position"] = bulletTrace(self getEye(),self getEye()+vectorScale(anglesToForward(self getPlayerAngles()),150),false,self)["position"];
thread addVehicle(vehicle["position"],(0,self getPlayerAngles()[1],self getPlayerAngles()[2]));
slef ExitMenu();
}
else
{
self iPrintln("^1You Can Only Spawn One Car At A Time!");
}
}
addVehicle(position,angle)
{
self.car["model"] = spawn("script_model",position);
self.car["model"].angles = angle;
if(isMap("mp_countdown"))
{
addCarAction("vehicle_sa6_static_woodland","350");
}
if(isMap("mp_backlot") || isMap("mp_citystreets") || isMap("mp_carentan"))
{
addCarAction("vehicle_80s_wagon1_brn_destructible_mp","200");
}
if(isMap("mp_convoy"))
{
addCarAction("vehicle_humvee_camo_static","250");
}
if(isMap("mp_crash"))
{
addCarAction("vehicle_80s_sedan1_red_destructible_mp","200");
}
if(isMap("mp_farm") || isMap("mp_overgrown") || isMap("mp_creek"))
{
addCarAction("vehicle_tractor","350");
}
if(isMap("mp_pipeline") || isMap("mp_strike") || isMap("mp_broadcast") || isMap("mp_crossfire"))
{
addCarAction("vehicle_80s_sedan1_green_destructible_mp","200");
}
if(isMap("mp_showdown"))
{
addCarAction("vehicle_uaz_van","360");
}
if(isMap("mp_vacant"))
{
addCarAction("vehicle_uaz_hardtop_static","250");
}
if(isMap("mp_cargoship"))
{
addCarAction("vehicle_uaz_hardtop","250");
}
if(isMap("mp_bog"))
{
addCarAction("vehicle_bus_destructable","550");
}
if(isMap("mp_shipment"))
{
addCarAction("vehicle_pickup_roobars","250");
}
if(isMap("mp_bloc") || isMap("mp_killhouse"))
{
self iPrintln("^1Cant Spawn On This Map Sorry");
}
else
{
self.runCar = true;
wait .2;
thread waitForVehicle();
}
}
addCarAction(model,range)
{
self.car["model"] setModel(model);
level.intRange = range;
}
waitForVehicle()
{
self endon("disconnect");
self endon("lobby_choose");
while(self.runCar)
{
if(distance(self.origin,self.car["model"].origin) < 120)
{
if(self useButtonPressed() && !self.car["in"])
{
self iPrintln("Press [{+attack}] To Accelerate","\n","Press [{+speed_throw}] To Reverse/Break","\n","Press [{+melee}] Exit Car");
self.car["in"] = true;
self.oldOrigin = self getOrigin();
self disableWeapons();
self detachAll();
self setmodel("");
self setOrigin(((self.car["model"].origin)+(anglesToForward(self.car["model"].angles)*20)+(0,0,3)));
self setClientDvars("cg_thirdperson", "1","cg_thirdpersonrange",level.IntRange);
self linkTo(self.car["model"]);
self.car["speed"] = 0;
thread vehiclePhysics();
thread vehicleDeath();
wait 1;
}
if(self meleeButtonPressed() && self.car["in"])
{
self setOrigin(self.oldOrigin);
thread vehicleExit();
}
}
wait .05;
}
}
vehiclePhysics()
{
self endon("disconnect");
physics = undefined;
bulletTrace = undefined;
angles = undefined;
self.car["bar"] = createProBar((1,1,1),100,7,"","",0,170);
while(self.runCar)
{
physics = ((self.car["model"].origin)+((anglesToForward(self.car["model"].angles)*(self.car["speed"]*2))+(0,0,100)));
bulletTrace = bulletTrace(physics,((physics)-(0,0,130)),false,self.car["model"])["position"];
if(self attackButtonPressed())
{
if(self.car["speed"] < 0)
{
self.car["speed"] = 0;
}
if(self.car["speed"] < 50)
{
self.car["speed"] += .4;
}
angles = vectorToAngles(bulletTrace - self.car["model"].origin);
self.car["model"] moveTo(bulletTrace,.2);
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
else
{
if(self.car["speed"] > 0)
{
angles = vectorToAngles(bulletTrace - self.car["model"].origin);
self.car["speed"] -= .7;
self.car["model"] moveTo(bulletTrace,.2);
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
}
if(self adsButtonPressed())
{
if(self.car["speed"] > -20)
{
if(self.car["speed"] < 0)
{
angles = vectorToAngles(self.car["model"].origin - bulletTrace);
}
self.car["speed"] -= .5;
self.car["model"] moveTo(bulletTrace,.2);
}
else
{
self.car["speed"] += .5;
}
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
else
{
if(self.car["speed"] < -1)
{
if(self.car["speed"] < 0)
{
angles = vectorToAngles(self.car["model"].origin - bulletTrace);
}
self.car["speed"] += .8;
self.car["model"] moveTo(bulletTrace,.2);
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
}
self.car["bar"] updateBar(self.car["speed"]/50);
wait .05;
}
}
vehicleDeath()
{
self endon("end_car");
self waittill("lobby_choose");
if(self.car["in"])
{
thread vehicleExit();
}
else
{
self.car["model"] delete();
}
wait .2;
self suicide();
}
vehicleExit()
{
self.car["in"] = false;
if(isDefined(self.car["bar"]))
{
self.car["bar"] destroyElem();
}
self.runCar = false;
self.car["model"] delete();
self.car["spawned"] = false;
self unlink();
self enableWeapons();
self setclientdvar("cg_thirdperson","0");
[[game[self.pers["team"]+"_model"]["SPECOPS"]]]();
self.car["speed"] = 0;
wait .3;
self notify("end_car");
}
createProBar(color,width,height,align,relative,x,y)
{
hudBar = createBar(color,width,height,self);
hudBar setPoint(align,relative,x,y);
hudBar.hideWhenInMenu = true;
thread destroyElemOnDeath(hudBar);
return hudBar;
}
updateBar( barFrac, rateOfChange )
{
if ( self.elemType == "bar" )
{
updateBarScale( barFrac, rateOfChange );
}
}
updateBarScale( barFrac, rateOfChange )
{
barWidth = int(self.width * barFrac + 0.5);

if ( !barWidth )
{
barWidth = 1;
}
self.bar.frac = barFrac;
self.bar setShader( self.bar.shader, barWidth, self.height );

assertEx( barWidth <= self.width, "barWidth <= self.width: " + barWidth + " <= " + self.width + " - barFrac was " + barFrac );

if ( isDefined( rateOfChange ) && barWidth < self.width )
{
if ( rateOfChange > 0 )
{
assertex( ((1 - barFrac) / rateOfChange) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
self.bar scaleOverTime( (1 - barFrac) / rateOfChange, self.width, self.height );
}
else if ( rateOfChange < 0 )
{
assertex( (barFrac / (-1 * rateOfChange)) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
self.bar scaleOverTime( barFrac / (-1 * rateOfChange), 1, self.height );
}
}
self.bar.rateOfChange = rateOfChange;
self.bar.lastUpdateTime = getTime();
}

The following user thanked INSAN3LY_D34TH for this useful post:

KingcreekS

The following 3 users groaned at INSAN3LY_D34TH for this awful post:

1337HaXaLoT, 247Yamato, IELIITEMODZX

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