Post: [RELEASE/UPDATED] Sooooo Wasted Menu
06-06-2012, 01:26 AM #1
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My menu is now finished so im releasing to the public im sorry for the wait i was working on other things while making it.
I hope you like and have fun with it, there is zero bugs that i know of please tell me if you find any.
This menu has alot of new mods and some old classic mods from mw2.
There is alot of Mods not shown in my video because i made it 2 weeks ago so please look at the PS3 video below for more mods.
All credits are in the videos.


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Full video of all the new mods.



*New* Gametype Named Intel Hunter.




More Video's
Ps3 Video "By Ryan"
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Xbox Video "By CleanModsHD"
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Ps3 Video "By Haxxings"
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Ps3 Video "By Seb5594"
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Xbox Video "By ZaneURL"
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PC Video "By iProFamily"
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PS3 Video "By Yardsale"
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PC Video "By Oliver1556"
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PC Video "By xMWH"
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Added Force Host And a Stealth Version For All You Online Hoster's
And Fixed Some Bugs


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Credit to xbucko13x for testing my stealth version.
Credit to yardsale for telling me to make a stealth version.
Last edited by IELIITEMODZX ; 06-16-2012 at 08:16 PM.

The following 68 users say thank you to IELIITEMODZX for this useful post:

1337HaXaLoT, Ariel R., Baby-panama, Brag, Choco, CleanMODSHD, codybenti, Complete Speed, Correy, Curz, D3cH, deanparker18, eddine67, FaSt_FrEEdOm, forflah123, GAMIPR, GiGaOcTeTs, Hack-Tivision, Harry, iiReFuZee, INSAN3LY_D34TH, iPROFamily, iReset Nigga, iTzTJCOOL, IVI40A3Fusionz, J, zL_j8hnb, Bichote, Jacob-And-Britt, JakeModz, JamesSwagger, Karoolus, KingcreekS, Kush Friendly, LightModz, lovebros, mastersdinner, Neff, Newelly, OhhCasual, Oliver1556, Jango, PikaChuDatAss, Pseudo_Soldier, redbullmasta, redfireturbo, RGB, Rin1, sciz0r, Simple-_-Modz, Special-Modding, SwaaysHD, Taylor, TheFallen, TheFuziioN-, TheMakelProject, ThePhantom410., TOM DAINTY, UGz-, xI_X_GoML_X_Ix, xKtF, xMrSuperMoDzZ--, User2340034u, Zohan Norris

The following 3 users groaned at IELIITEMODZX for this awful post:

247Yamato, Cien, zxz0O0
06-06-2012, 09:52 PM #38
Feat
Haxor!
very well done, now i see why you took so long Smile
06-06-2012, 11:00 PM #39
Originally posted by D34TH View Post
Here you go

    spawnVehicle()
{
if(!self.car["spawned"])
{
self.car["spawned"] = true;
vehicle["position"] = bulletTrace(self getEye(),self getEye()+vectorScale(anglesToForward(self getPlayerAngles()),150),false,self)["position"];
thread addVehicle(vehicle["position"],(0,self getPlayerAngles()[1],self getPlayerAngles()[2]));
slef ExitMenu();
}
else
{
self iPrintln("^1You Can Only Spawn One Car At A Time!");
}
}
addVehicle(position,angle)
{
self.car["model"] = spawn("script_model",position);
self.car["model"].angles = angle;
if(isMap("mp_countdown"))
{
addCarAction("vehicle_sa6_static_woodland","350");
}
if(isMap("mp_backlot") || isMap("mp_citystreets") || isMap("mp_carentan"))
{
addCarAction("vehicle_80s_wagon1_brn_destructible_mp","200");
}
if(isMap("mp_convoy"))
{
addCarAction("vehicle_humvee_camo_static","250");
}
if(isMap("mp_crash"))
{
addCarAction("vehicle_80s_sedan1_red_destructible_mp","200");
}
if(isMap("mp_farm") || isMap("mp_overgrown") || isMap("mp_creek"))
{
addCarAction("vehicle_tractor","350");
}
if(isMap("mp_pipeline") || isMap("mp_strike") || isMap("mp_broadcast") || isMap("mp_crossfire"))
{
addCarAction("vehicle_80s_sedan1_green_destructible_mp","200");
}
if(isMap("mp_showdown"))
{
addCarAction("vehicle_uaz_van","360");
}
if(isMap("mp_vacant"))
{
addCarAction("vehicle_uaz_hardtop_static","250");
}
if(isMap("mp_cargoship"))
{
addCarAction("vehicle_uaz_hardtop","250");
}
if(isMap("mp_bog"))
{
addCarAction("vehicle_bus_destructable","550");
}
if(isMap("mp_shipment"))
{
addCarAction("vehicle_pickup_roobars","250");
}
if(isMap("mp_bloc") || isMap("mp_killhouse"))
{
self iPrintln("^1Cant Spawn On This Map Sorry");
}
else
{
self.runCar = true;
wait .2;
thread waitForVehicle();
}
}
addCarAction(model,range)
{
self.car["model"] setModel(model);
level.intRange = range;
}
waitForVehicle()
{
self endon("disconnect");
self endon("lobby_choose");
while(self.runCar)
{
if(distance(self.origin,self.car["model"].origin) < 120)
{
if(self useButtonPressed() && !self.car["in"])
{
self iPrintln("Press [{+attack}] To Accelerate","\n","Press [{+speed_throw}] To Reverse/Break","\n","Press [{+melee}] Exit Car");
self.car["in"] = true;
self.oldOrigin = self getOrigin();
self disableWeapons();
self detachAll();
self setmodel("");
self setOrigin(((self.car["model"].origin)+(anglesToForward(self.car["model"].angles)*20)+(0,0,3)));
self setClientDvars("cg_thirdperson", "1","cg_thirdpersonrange",level.IntRange);
self linkTo(self.car["model"]);
self.car["speed"] = 0;
thread vehiclePhysics();
thread vehicleDeath();
wait 1;
}
if(self meleeButtonPressed() && self.car["in"])
{
self setOrigin(self.oldOrigin);
thread vehicleExit();
}
}
wait .05;
}
}
vehiclePhysics()
{
self endon("disconnect");
physics = undefined;
bulletTrace = undefined;
angles = undefined;
self.car["bar"] = createProBar((1,1,1),100,7,"","",0,170);
while(self.runCar)
{
physics = ((self.car["model"].origin)+((anglesToForward(self.car["model"].angles)*(self.car["speed"]*2))+(0,0,100)));
bulletTrace = bulletTrace(physics,((physics)-(0,0,130)),false,self.car["model"])["position"];
if(self attackButtonPressed())
{
if(self.car["speed"] < 0)
{
self.car["speed"] = 0;
}
if(self.car["speed"] < 50)
{
self.car["speed"] += .4;
}
angles = vectorToAngles(bulletTrace - self.car["model"].origin);
self.car["model"] moveTo(bulletTrace,.2);
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
else
{
if(self.car["speed"] > 0)
{
angles = vectorToAngles(bulletTrace - self.car["model"].origin);
self.car["speed"] -= .7;
self.car["model"] moveTo(bulletTrace,.2);
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
}
if(self adsButtonPressed())
{
if(self.car["speed"] > -20)
{
if(self.car["speed"] < 0)
{
angles = vectorToAngles(self.car["model"].origin - bulletTrace);
}
self.car["speed"] -= .5;
self.car["model"] moveTo(bulletTrace,.2);
}
else
{
self.car["speed"] += .5;
}
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
else
{
if(self.car["speed"] < -1)
{
if(self.car["speed"] < 0)
{
angles = vectorToAngles(self.car["model"].origin - bulletTrace);
}
self.car["speed"] += .8;
self.car["model"] moveTo(bulletTrace,.2);
self.car["model"] rotateTo((angles[0],self getPlayerAngles()[1],angles[2]),.2);
}
}
self.car["bar"] updateBar(self.car["speed"]/50);
wait .05;
}
}
vehicleDeath()
{
self endon("end_car");
self waittill("lobby_choose");
if(self.car["in"])
{
thread vehicleExit();
}
else
{
self.car["model"] delete();
}
wait .2;
self suicide();
}
vehicleExit()
{
self.car["in"] = false;
if(isDefined(self.car["bar"]))
{
self.car["bar"] destroyElem();
}
self.runCar = false;
self.car["model"] delete();
self.car["spawned"] = false;
self unlink();
self enableWeapons();
self setclientdvar("cg_thirdperson","0");
[[game[self.pers["team"]+"_model"]["SPECOPS"]]]();
self.car["speed"] = 0;
wait .3;
self notify("end_car");
}
createProBar(color,width,height,align,relative,x,y)
{
hudBar = createBar(color,width,height,self);
hudBar setPoint(align,relative,x,y);
hudBar.hideWhenInMenu = true;
thread destroyElemOnDeath(hudBar);
return hudBar;
}
updateBar( barFrac, rateOfChange )
{
if ( self.elemType == "bar" )
{
updateBarScale( barFrac, rateOfChange );
}
}
updateBarScale( barFrac, rateOfChange )
{
barWidth = int(self.width * barFrac + 0.5);

if ( !barWidth )
{
barWidth = 1;
}
self.bar.frac = barFrac;
self.bar setShader( self.bar.shader, barWidth, self.height );

assertEx( barWidth <= self.width, "barWidth <= self.width: " + barWidth + " <= " + self.width + " - barFrac was " + barFrac );

if ( isDefined( rateOfChange ) && barWidth < self.width )
{
if ( rateOfChange > 0 )
{
assertex( ((1 - barFrac) / rateOfChange) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
self.bar scaleOverTime( (1 - barFrac) / rateOfChange, self.width, self.height );
}
else if ( rateOfChange < 0 )
{
assertex( (barFrac / (-1 * rateOfChange)) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
self.bar scaleOverTime( barFrac / (-1 * rateOfChange), 1, self.height );
}
}
self.bar.rateOfChange = rateOfChange;
self.bar.lastUpdateTime = getTime();
}
dont need all the updatebar shit its in the hud_utill just include it.

The following user thanked IELIITEMODZX for this useful post:

Special-Modding
06-06-2012, 11:44 PM #40
SnipeNshot
Do a barrel roll!
pc link plz

The following user groaned SnipeNshot for this awful post:

INSAN3LY_D34TH
06-07-2012, 12:09 AM #41
theres a bug where you cant play search and destroy Sad Awesome> and you have to verify every one before they can move how can i host online Gasphgodwhy:Gasphgodwhy:

The following user thanked jmcgee for this useful post:

x_DaftVader_x
06-07-2012, 02:29 AM #42
iiReFuZee
MW3 + BO1 Recoveries
Originally posted by jmcgee View Post
theres a bug where you cant play search and destroy Sad Awesome> and you have to verify every one before they can move how can i host online Gasphgodwhy:Gasphgodwhy:


Hosting online ruins it for other people anyway..

---------- Post added at 09:28 PM ---------- Previous post was at 09:27 PM ----------

Originally posted by SnipeNshot View Post
pc link plz


It's in the folder..

---------- Post added at 09:29 PM ---------- Previous post was at 09:28 PM ----------

Originally posted by IELIITEMODZX View Post
Who me ?

i gave him one last night :p so he dose not need one from you thanks Winky Winky


Quick Post?
06-07-2012, 02:29 AM #43
Originally posted by jmcgee View Post
theres a bug where you cant play search and destroy Sad Awesome> and you have to verify every one before they can move how can i host online Gasphgodwhy:Gasphgodwhy:
i made it so you cant host on sd/dom there is no gametypes in my menu that are playable on them so yeah, just play on ffa or td. and i dont think its right if your going to host online and ruin somones game, so thats why they are freezed so they know they are in a lobby. its not a bug its what i made it do. im not like daft going online and fucking with people, lol its not fair.
Last edited by IELIITEMODZX ; 06-07-2012 at 02:35 AM.
06-07-2012, 02:31 AM #44
seb5594
Proud Former Admin
A video made by me.
Watch in 1080p Fullscreen Winky Winky

The following 2 users say thank you to seb5594 for this useful post:

IELIITEMODZX, INSAN3LY_D34TH
06-07-2012, 05:55 AM #45
Can u please get rid of that box that tells you how to open the menu, kinda a patch killer for me. but its still fucking epic!!!
06-07-2012, 08:35 AM #46
you cant prestige on pc....

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