Post: The Outer Worlds Added To Save Wizard
12-07-2019, 10:58 PM #1
skatanatos
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Outer worlds is added,
currently, they only provide max inventory and money

We need to work on weight ( since it will be a problem with all that inventory)
skill points and perk points is also something that hopefully will be looked into.

The following 2 users say thank you to skatanatos for this useful post:

henrywuishere, kok2009
12-08-2019, 01:51 AM #2
feewy
Keeper
Need unlimited slow mo! That and perk points I feel would be more than enough.
12-08-2019, 02:19 AM #3
Just throwing these out there for those that can use advanced mode in save editor, not sure if these can be made into quick codes but they are here.

First image is the location to change the XP value that modification of C7 FF FF will put you to max lvl 30 and 290 points
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Found the location of the points 290 vs 285 modifying those values to 22 20 gave me 8226 points


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Screen shot of LVL 1 with skill points

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***Program used to compare the extracted savegame.dat files from save wizard was FlexHex for home (really cool tool)
Last edited by xavengin ; 12-08-2019 at 02:22 AM. Reason: Adding program used to compare

The following 2 users say thank you to xavengin for this useful post:

henrywuishere, sergeo
12-08-2019, 03:43 AM #4
I respected my skill points (70) and perk points(5) but i dont know what to type in to find those values, nor do i know what to search as I can't just search the number. I'm using flexhex
Last edited by simplenimbus ; 12-08-2019 at 04:03 AM.
12-08-2019, 04:27 AM #5
The values move around so idk
12-08-2019, 04:56 AM #6
I didn't see the values move around for me.

When you have your save open in advanced mode, scroll down the address column to 00000970.

In the data hex section it'll read something around
00 00 00 00 | 00 00 XX | XX 00 00 00 | 00 00 00 NN
where those XX XX values are you put in a hex number for skill points in my case 22 20 which is well over what is needed to max everything. Perk points I didn't find and I'm fine running the game to get them.

XP was similar its just on address line 00000880
NN NN 00 00 | 00 00 NN XX | XX XX 00 00| NN NN NN NN
where XX XX XX is what ever you want, very easy to put an FF hex code in and max exp right off the hop.

As for FlexHex that was for those wondering how i found the numbers.
12-08-2019, 06:45 AM #7
apologies but the addresses you posted have read very different values for me.... any chance you're using a different region? CUSA16825 is mine if so can I re-region your save to use as a starter save?
12-08-2019, 01:30 PM #8
I looked at the location and realized that the skills and other changes that are made to a character can move this location around, always learning something.

I attached a link to that lvl 1 save with 8226 points, feel free to use it as a comparison to you saves as to what the general look is where those values are kept.

Region is CUSA16285

** save is updated for perk points now

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The save is past the tutorial standing at entering "your" ship
Last edited by xavengin ; 12-08-2019 at 02:48 PM. Reason: Updated Save for perk points

The following 2 users say thank you to xavengin for this useful post:

henrywuishere, Isaac Clarke
12-08-2019, 01:41 PM #9
I can find the hex values for experience, skill points, and perk points- pretty easily. The only problem is that the addresses move around every time you make a new save.

No luck on finding the attribute, companion perk points, or reputation hex values, yet. I haven't tried looking for the other values, yet. (HP values should be easy to find though).
Last edited by CrimsonKnight ; 12-08-2019 at 01:49 PM.
12-09-2019, 12:32 AM #10
Does anyone have any Quick Codes for this game? There's still a lot of stuff that Save Wizard missed.

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