Post: [1.01]Addresses
10-28-2014, 07:54 PM #1
SC58
Former Staff
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This will be my last post for AW stuff until the game it Leaked/Released

But here is some address to use when it comes abouts to update or whatever

    
0x1815300 - G_Entity
g entity clientsize - 0x280
0x1905300 - G_Client
gclient clientsize - 0x4180
0x2EDEB4 - g_speed
0x38766C - cbuf_addtext
0x429F8C - Sv_GameSendServerCommand
0x5F8070 - R_SetFrameFog
0x20E3D10 - Client_S
client_s ClientSize - 0x77A80

0x42E860 - Sv_SetClientStats

0x2908BE4 - Stats entry


Thanks seb
    
0x0176E0E8 - G_HudElems
0x0030BD1C - HECmd_SetClock(scr_entref_t entref)
0x0030B9D0 - HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName)
0x003D9E68 - Scr_Error(char const *)
0x003E0A50 - Scr_GetNumParam()
0x003DF850 - Scr_GetFloat(unsigned int index)
0x003DF584 - Scr_GetInt(unsigned int index)
0x00047210 - G_MaterialIndex(const char *name)
0x003DFCD4 - Scr_GetString(unsigned int index)
0x003DF99C - Scr_GetConstString(unsigned int index)
0x003D667C - Scr_CastString(VariableValue *value)
0x003D2374 - SL_ConvertToString(unsigned int stringValue)
0x0030B468 - HECmd_SetMaterial(scr_entref_t entref)
0x000470C0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0033B910 - Scr_PrecacheShader
0x00047254 - G_ModelIndex(const char *name)
0x000472D4 - G_ModelName(int index)
0x0042B480 - SV_GetConfigstringConst(int index)
0x00047334 - G_EffectIndex(const char *name)
0x00047378 - G_ShellShockIndex(const char *name)
0x00047500 - G_RumbleIndex(const char *name)
0x0004C938 - G_LocalizedStringIndex(const char *string)
0x00309D54 - GScr_NewHudElem(void)
0x0035DD54 - Scr_AddHudElem(game_hudelem_s *hud)
0x003E1048 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x003D8AB4 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x003D46EC - GetVariableIndexInternal(unsigned int parentId, unsigned int name)
0x00309DBC - GScr_NewClientHudElem(void)
0x0035DC68 - Scr_GetEntity(unsigned int index)
0x003E0098 - Scr_GetEntityRef(unsigned int index)
0x00309E24 - GScr_NewTeamHudElem(void)
0x003098B8 - HudElem_SetDefaults(game_hudelem_s *hud)
0x0030CA98 - HECmd_Reset(scr_entref_t entref)
0x00309988 - HudElem_Alloc(int clientNum, int teamNum)
0x0042E3EC - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x005F8070 - R_SetFrameFog(GfxCmdBufInput *input)
0x0042E860 - SV_SetClientStat(int clientNum, int index, int value)
0x00363558 - G_Spawn()
0x0179D100 - level_locals_t
0x003A9710 - Com_Error(errorParm_t code, const char *fmt)
0x0042A598 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x00304E60 - G_ParseHitLocDmgTable(void)
0x004C4E98 - ParseConfigStringToStruct(char *pStruct, cspField_t *pFieldList, const int iNumFields, const char *pszBuffer, const int iMaxFieldTypes, int (__cdecl *parseSpecialFieldType)(char *, const char *, const int), void (__cdecl *p)(char *, const char *))
0x003D3174 - Scr_AllocString(const char *s, int sys)
0x003D28F4 - SL_GetStringOfSize(const char *str, unsigned int user, unsigned int len, int type)
0x00165258 - BG_LoadPenetrationDepthTable(void)
0x006A6814 - memset
0x004B1074 - Com_Memset(void *dest, const int val, int count)
0x0037251C - G_VehiclesInit(int restarting)
0x0042B2A0 - SV_SetConfigstring(int index, const char *val)
0x0030399C - G_setfog(const char *fogstring)
0x0004D0A8 - Missile_InitAttractors(void)
0x0035C194 - G_InitObjectives(void)
0x003DF168 - Scr_InitSystem(int sys)
0x003D4FD4 - AllocObject()
0x003D4E38 - AllocVariable()
0x003D500C - Scr_AllocArray()
0x003D9E5C - Scr_SetLoading(int bLoading)
0x003D9B08 - Scr_AllocGameVariable(void)
0x003D3F38 - RemoveRefToValue(int type, VariableUnion u)
0x0035F0F4 - G_LoadStructs(void)
0x003DE9D0 - Scr_ExecThread(int handle, unsigned int paramcount)
0x003DEC60 - Scr_FreeThread(unsigned __int16 handle)
0x003D3E4C - RemoveRefToObject(unsigned int id)
0x00312090 - G_ParseSpawnVars(SpawnVar *spawnVar)
0x00312250 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
0x00311EB8 - G_ResetEntityParsePoint(void)
0x0037B850 - CM_EntityString()
0x0034CECC - Scr_LoadGameType(void)
0x0034D3CC - Scr_LoadLevel(void)
0x0034D3CC - Scr_StartupGameType(void)
0x004B01E4 - Com_UnloadRawTextFile(const char *filebuf)
0x003131C8 - G_InitGame(int levelTime, int randomSeed, int restart, int savepersist)
0x003C0430 - Sys_IsMainThread()
0x004B0110 - MSG_Init(msg_t *buf, char *data, int length)
0x003126D8 - G_RegisterDvars
0x004BA5A4 - Dvar_RegisterString(const char *dvarName, const char *value, unsigned __int16 flags, const char *description)
0x004BA378 - Dvar_RegisterVariant(const char *dvarName, char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char *description)
0x004B8F08 - Dvar_FindMalleableVar(const char *dvarName)
0x004BB1C4 - Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
0x004BB224 - Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned __int16 flags, const char *description)
0x006A19B8 - strchr


Thanks ACS-NGU
    
EnableFPS = 0x48BD6F, // Enable with 0x01
TextSize = 0x49BCC4,
Position1 = 0x49BCC8,
Position2 = 0x49BCCC,
FPSText = 0x79436C,
G_Spawn = 0x30DD5C;


Thanks Zim Zam Bim Bam
    
g_hudelem = 0x176E0E8,
g_localizedstringindex = 0x4C938,


Last edited by SC58 ; 02-13-2017 at 02:14 AM. Reason: Updated!

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10-29-2014, 12:01 AM #20
1austin112
League Champion
Originally posted by 1337Forensics View Post
Which I hear is already getting homebrew on it


Lmao no way, would be great though

The following user thanked 1austin112 for this useful post:

DragonZA
10-29-2014, 12:24 AM #21
Originally posted by EyeX32 View Post
Wow stop modding aw!
I hope they all fkn ban you, at least wait until the game gets old, like seriously -.-


They will...just watch lol. Might be like DESTINY if they get Demonware. Then an anti-ban and shit will hit the ceiling. Well...if its any good on EXO SURVIVAL, I might get it for my PS4 if its not a piece of shit like Extinction.
10-29-2014, 12:28 AM #22
Originally posted by 1337Forensics View Post
Which I hear is already getting homebrew on it


Link to the source you're "hearing" from? I doubt SONY would let it get ruined like PS3 tho lol. New system and if it were to get modded...they'd probably ban the fuck outta the CFW users probably even take other desperate measures to enforce it.
10-29-2014, 12:29 AM #23
Awwwe Yes <3 Thanks SC58 been On AW looking for hours today
10-29-2014, 12:34 AM #24
Originally posted by EyeX32 View Post
Wow stop modding aw!
I hope they all fkn ban you, at least wait until the game gets old, like seriously -.-


stfu red

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10-29-2014, 12:35 AM #25
One
At least I can fight
:wub: how ?
10-29-2014, 12:40 AM #26
Originally posted by Revenge View Post
Link to the source you're "hearing" from? I doubt SONY would let it get ruined like PS3 tho lol. New system and if it were to get modded...they'd probably ban the fuck outta the CFW users probably even take other desperate measures to enforce it.


It's not a source it's net tools 5 they've managed to replace a installation of a game/DLC and run it :p kind've lol
10-29-2014, 12:47 AM #27
Ethan
Ethan is awesome
Nice:p
10-29-2014, 01:28 AM #28
nikesav130
Do a barrel roll!
Originally posted by EyeX32 View Post
Wow stop modding aw!
I hope they all fkn ban you, at least wait until the game gets old, like seriously -.-


but then your gonna release a call of duty advanced warfare Save game editor

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smashedya, Swaqq

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