Post: [1.01]Addresses
10-28-2014, 07:54 PM #1
SC58
Former Staff
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This will be my last post for AW stuff until the game it Leaked/Released

But here is some address to use when it comes abouts to update or whatever

    
0x1815300 - G_Entity
g entity clientsize - 0x280
0x1905300 - G_Client
gclient clientsize - 0x4180
0x2EDEB4 - g_speed
0x38766C - cbuf_addtext
0x429F8C - Sv_GameSendServerCommand
0x5F8070 - R_SetFrameFog
0x20E3D10 - Client_S
client_s ClientSize - 0x77A80

0x42E860 - Sv_SetClientStats

0x2908BE4 - Stats entry


Thanks seb
    
0x0176E0E8 - G_HudElems
0x0030BD1C - HECmd_SetClock(scr_entref_t entref)
0x0030B9D0 - HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName)
0x003D9E68 - Scr_Error(char const *)
0x003E0A50 - Scr_GetNumParam()
0x003DF850 - Scr_GetFloat(unsigned int index)
0x003DF584 - Scr_GetInt(unsigned int index)
0x00047210 - G_MaterialIndex(const char *name)
0x003DFCD4 - Scr_GetString(unsigned int index)
0x003DF99C - Scr_GetConstString(unsigned int index)
0x003D667C - Scr_CastString(VariableValue *value)
0x003D2374 - SL_ConvertToString(unsigned int stringValue)
0x0030B468 - HECmd_SetMaterial(scr_entref_t entref)
0x000470C0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0033B910 - Scr_PrecacheShader
0x00047254 - G_ModelIndex(const char *name)
0x000472D4 - G_ModelName(int index)
0x0042B480 - SV_GetConfigstringConst(int index)
0x00047334 - G_EffectIndex(const char *name)
0x00047378 - G_ShellShockIndex(const char *name)
0x00047500 - G_RumbleIndex(const char *name)
0x0004C938 - G_LocalizedStringIndex(const char *string)
0x00309D54 - GScr_NewHudElem(void)
0x0035DD54 - Scr_AddHudElem(game_hudelem_s *hud)
0x003E1048 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x003D8AB4 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x003D46EC - GetVariableIndexInternal(unsigned int parentId, unsigned int name)
0x00309DBC - GScr_NewClientHudElem(void)
0x0035DC68 - Scr_GetEntity(unsigned int index)
0x003E0098 - Scr_GetEntityRef(unsigned int index)
0x00309E24 - GScr_NewTeamHudElem(void)
0x003098B8 - HudElem_SetDefaults(game_hudelem_s *hud)
0x0030CA98 - HECmd_Reset(scr_entref_t entref)
0x00309988 - HudElem_Alloc(int clientNum, int teamNum)
0x0042E3EC - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x005F8070 - R_SetFrameFog(GfxCmdBufInput *input)
0x0042E860 - SV_SetClientStat(int clientNum, int index, int value)
0x00363558 - G_Spawn()
0x0179D100 - level_locals_t
0x003A9710 - Com_Error(errorParm_t code, const char *fmt)
0x0042A598 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x00304E60 - G_ParseHitLocDmgTable(void)
0x004C4E98 - ParseConfigStringToStruct(char *pStruct, cspField_t *pFieldList, const int iNumFields, const char *pszBuffer, const int iMaxFieldTypes, int (__cdecl *parseSpecialFieldType)(char *, const char *, const int), void (__cdecl *p)(char *, const char *))
0x003D3174 - Scr_AllocString(const char *s, int sys)
0x003D28F4 - SL_GetStringOfSize(const char *str, unsigned int user, unsigned int len, int type)
0x00165258 - BG_LoadPenetrationDepthTable(void)
0x006A6814 - memset
0x004B1074 - Com_Memset(void *dest, const int val, int count)
0x0037251C - G_VehiclesInit(int restarting)
0x0042B2A0 - SV_SetConfigstring(int index, const char *val)
0x0030399C - G_setfog(const char *fogstring)
0x0004D0A8 - Missile_InitAttractors(void)
0x0035C194 - G_InitObjectives(void)
0x003DF168 - Scr_InitSystem(int sys)
0x003D4FD4 - AllocObject()
0x003D4E38 - AllocVariable()
0x003D500C - Scr_AllocArray()
0x003D9E5C - Scr_SetLoading(int bLoading)
0x003D9B08 - Scr_AllocGameVariable(void)
0x003D3F38 - RemoveRefToValue(int type, VariableUnion u)
0x0035F0F4 - G_LoadStructs(void)
0x003DE9D0 - Scr_ExecThread(int handle, unsigned int paramcount)
0x003DEC60 - Scr_FreeThread(unsigned __int16 handle)
0x003D3E4C - RemoveRefToObject(unsigned int id)
0x00312090 - G_ParseSpawnVars(SpawnVar *spawnVar)
0x00312250 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
0x00311EB8 - G_ResetEntityParsePoint(void)
0x0037B850 - CM_EntityString()
0x0034CECC - Scr_LoadGameType(void)
0x0034D3CC - Scr_LoadLevel(void)
0x0034D3CC - Scr_StartupGameType(void)
0x004B01E4 - Com_UnloadRawTextFile(const char *filebuf)
0x003131C8 - G_InitGame(int levelTime, int randomSeed, int restart, int savepersist)
0x003C0430 - Sys_IsMainThread()
0x004B0110 - MSG_Init(msg_t *buf, char *data, int length)
0x003126D8 - G_RegisterDvars
0x004BA5A4 - Dvar_RegisterString(const char *dvarName, const char *value, unsigned __int16 flags, const char *description)
0x004BA378 - Dvar_RegisterVariant(const char *dvarName, char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char *description)
0x004B8F08 - Dvar_FindMalleableVar(const char *dvarName)
0x004BB1C4 - Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
0x004BB224 - Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned __int16 flags, const char *description)
0x006A19B8 - strchr


Thanks ACS-NGU
    
EnableFPS = 0x48BD6F, // Enable with 0x01
TextSize = 0x49BCC4,
Position1 = 0x49BCC8,
Position2 = 0x49BCCC,
FPSText = 0x79436C,
G_Spawn = 0x30DD5C;


Thanks Zim Zam Bim Bam
    
g_hudelem = 0x176E0E8,
g_localizedstringindex = 0x4C938,


Last edited by SC58 ; 02-13-2017 at 02:14 AM. Reason: Updated!

The following 58 users say thank you to SC58 for this useful post:

/SneakerStreet/, Adel500, AlexNGU, AutoModder, BoatyMcBoatFace, Boliberrys, Dan Dactyl, DJ_KILLA1337, Dog88Christian, DragonZA, EliteHackzPS3, flynhigh09, Franky, FusionIsDaName, popcornmods, Gehirnstaub, Geo, InXInvader, ioNever, Welsh, ItsNiico, Jannik007, Jewels, JLM, JOniiX85, Loxy, MartinModding, MegaMister, Motivez, Napalm Light, network10, NGM, oStankyModz, RebugAlex, ReqLobbies, RGaming, RightFool, SaberNGU, ScaRzModZ, seb5594, ShutTheCrunchUp, smashedya, SnaY, Swaqq, Taylor, Synergy, TER152, TheJaRniBoi, ThePaaqoHD, TheUnknown21, Tipton_Modz, uome68, vAerox9, VeX_RayZz, VtRoNeXx, WEx_Modz123, worrorfight
10-30-2014, 01:50 PM #38
Moneybird1
Can’t trickshot me!
Originally posted by nikesav130 View Post
but then your gonna release a call of duty advanced warfare Save game editor


Thats For Offline Not Really Affecting Anyone But You Do Have A Point
10-30-2014, 07:31 PM #39
why you looking on a modding site then u bellend
10-31-2014, 12:52 AM #40
Dacoco
I void warranties.
Originally posted by SC58 View Post

This will be my last post for AW stuff until the game it Leaked/Released

But here is some address to use when it comes abouts to update or whatever

    
0x1815300 - G_Entity
g entity clientsize - 0x280
0x1905300 - G_Client
gclient clientsize - 0x4180
0x2EDEB4 - g_speed
0x38766C - cbuf_addtext
0x429F8C - Sv_GameSendServerCommand
0x5F8070 - R_SetFrameFog
0x20E3D10 - Client_S
client_s ClientSize - 0x77A80

0x42E860 - Sv_SetClientStats


Thanks seb
    
0x0176E0E8 - G_HudElems
0x0030BD1C - HECmd_SetClock(scr_entref_t entref)
0x0030B9D0 - HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName)
0x003D9E68 - Scr_Error(char const *)
0x003E0A50 - Scr_GetNumParam()
0x003DF850 - Scr_GetFloat(unsigned int index)
0x003DF584 - Scr_GetInt(unsigned int index)
0x00047210 - G_MaterialIndex(const char *name)
0x003DFCD4 - Scr_GetString(unsigned int index)
0x003DF99C - Scr_GetConstString(unsigned int index)
0x003D667C - Scr_CastString(VariableValue *value)
0x003D2374 - SL_ConvertToString(unsigned int stringValue)
0x0030B468 - HECmd_SetMaterial(scr_entref_t entref)
0x000470C0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0033B910 - Scr_PrecacheShader
0x00047254 - G_ModelIndex(const char *name)
0x000472D4 - G_ModelName(int index)
0x0042B480 - SV_GetConfigstringConst(int index)
0x00047334 - G_EffectIndex(const char *name)
0x00047378 - G_ShellShockIndex(const char *name)
0x00047500 - G_RumbleIndex(const char *name)
0x0004C938 - G_LocalizedStringIndex(const char *string)
0x00309D54 - GScr_NewHudElem(void)
0x0035DD54 - Scr_AddHudElem(game_hudelem_s *hud)
0x003E1048 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x003D8AB4 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x003D46EC - GetVariableIndexInternal(unsigned int parentId, unsigned int name)
0x00309DBC - GScr_NewClientHudElem(void)
0x0035DC68 - Scr_GetEntity(unsigned int index)
0x003E0098 - Scr_GetEntityRef(unsigned int index)
0x00309E24 - GScr_NewTeamHudElem(void)
0x003098B8 - HudElem_SetDefaults(game_hudelem_s *hud)
0x0030CA98 - HECmd_Reset(scr_entref_t entref)
0x00309988 - HudElem_Alloc(int clientNum, int teamNum)
0x0042E3EC - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x005F8070 - R_SetFrameFog(GfxCmdBufInput *input)
0x0042E860 - SV_SetClientStat(int clientNum, int index, int value)
0x00363558 - G_Spawn()
0x0179D100 - level_locals_t
0x003A9710 - Com_Error(errorParm_t code, const char *fmt)
0x0042A598 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x00304E60 - G_ParseHitLocDmgTable(void)
0x004C4E98 - ParseConfigStringToStruct(char *pStruct, cspField_t *pFieldList, const int iNumFields, const char *pszBuffer, const int iMaxFieldTypes, int (__cdecl *parseSpecialFieldType)(char *, const char *, const int), void (__cdecl *p)(char *, const char *))
0x003D3174 - Scr_AllocString(const char *s, int sys)
0x003D28F4 - SL_GetStringOfSize(const char *str, unsigned int user, unsigned int len, int type)
0x00165258 - BG_LoadPenetrationDepthTable(void)
0x006A6814 - memset
0x004B1074 - Com_Memset(void *dest, const int val, int count)
0x0037251C - G_VehiclesInit(int restarting)
0x0042B2A0 - SV_SetConfigstring(int index, const char *val)
0x0030399C - G_setfog(const char *fogstring)
0x0004D0A8 - Missile_InitAttractors(void)
0x0035C194 - G_InitObjectives(void)
0x003DF168 - Scr_InitSystem(int sys)
0x003D4FD4 - AllocObject()
0x003D4E38 - AllocVariable()
0x003D500C - Scr_AllocArray()
0x003D9E5C - Scr_SetLoading(int bLoading)
0x003D9B08 - Scr_AllocGameVariable(void)
0x003D3F38 - RemoveRefToValue(int type, VariableUnion u)
0x0035F0F4 - G_LoadStructs(void)
0x003DE9D0 - Scr_ExecThread(int handle, unsigned int paramcount)
0x003DEC60 - Scr_FreeThread(unsigned __int16 handle)
0x003D3E4C - RemoveRefToObject(unsigned int id)
0x00312090 - G_ParseSpawnVars(SpawnVar *spawnVar)
0x00312250 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
0x00311EB8 - G_ResetEntityParsePoint(void)
0x0037B850 - CM_EntityString()
0x0034CECC - Scr_LoadGameType(void)
0x0034D3CC - Scr_LoadLevel(void)
0x0034D3CC - Scr_StartupGameType(void)
0x004B01E4 - Com_UnloadRawTextFile(const char *filebuf)
0x003131C8 - G_InitGame(int levelTime, int randomSeed, int restart, int savepersist)
0x003C0430 - Sys_IsMainThread()
0x004B0110 - MSG_Init(msg_t *buf, char *data, int length)
0x003126D8 - G_RegisterDvars
0x004BA5A4 - Dvar_RegisterString(const char *dvarName, const char *value, unsigned __int16 flags, const char *description)
0x004BA378 - Dvar_RegisterVariant(const char *dvarName, char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char *description)
0x004B8F08 - Dvar_FindMalleableVar(const char *dvarName)
0x004BB1C4 - Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
0x004BB224 - Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned __int16 flags, const char *description)
0x006A19B8 - strchr


Thanks ACS-NGU
    
EnableFPS = 0x48BD6F, // Enable with 0x01
TextSize = 0x49BCC4,
Position1 = 0x49BCC8,
Position2 = 0x49BCCC,
FPSText = 0x79436C,
G_Spawn = 0x30DD5C;


Thanks Zim Zam Bim Bam
    
g_hudelem = 0x176E0E8,
g_localizedstringindex = 0x4C938,




is this just an address thread? or can we post other things :p
10-31-2014, 01:35 AM #41
SC58
Former Staff
Originally posted by Dakota. View Post
is this just an address thread? or can we post other things :p


matter what it is c++ or c# or whatever codding language
10-31-2014, 02:02 AM #42
TER152
Do a barrel roll!
thanks for the codes Happy people are saying something about experience offset for level or whatever do you have it yet ? :p <3
10-31-2014, 04:53 AM #43
DGMDR
Haxor!
Originally posted by TER152 View Post
thanks for the codes Happy people are saying something about experience offset for level or whatever do you have it yet ? :p <3

You must login or register to view this content.
10-31-2014, 07:01 AM #44
Jewels
I’m too L33T
Very nice!! But please don't release the offset for anything yet..... People who are getting Advance Warfare for Christmas should enjoy it and not ruined by dumbass hackers.... Even though i have AW downloaded, but i started off by playing story and wanted to see if its worth bying (due to Ghost..... not so good) I will buy the game.

Thank you SC58 for this, much appreciated
10-31-2014, 10:39 AM #45
Originally posted by FFM
FPS :

Text : 0x0079436C (You must login or register to view this content.)
Enable : 0x49BCD0

Did'nt work to enable
10-31-2014, 04:13 PM #46
Swaqq
Professional Thanker
Originally posted by GoRnpgm View Post
Did'nt work to enable


Try mine

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