Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
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So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

The following 38 users say thank you to anthonything for this useful post:

/SneakerStreet/, BlueeHasSwag, BulletProof3160, BullyWiiPlaza, ChromeVisionz, dah, DH63, ebrahim007, Fixed Username, Frosty, gοd, goebbels, HiddenHour, Hunter926, iTzDavid39, keyser69, ksa_7ooo7, LaughTracks, LegitBruh, Loz, migjack, Mr.4Skin, ODLeslie, OfficialCoolJay, Out2getmyfix, Patrick, PawnModz, Pink Guy, Restrodude, Skonafid, Specter, Tronkuz, xexDELL, xiYQHEMoDz, xPurpBoyyx, xSynthmodz, xTiibo Modz

The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-28-2016, 03:20 PM #164
Originally posted by Tronkuz View Post
Anthony, if you release any source of your menu, release the source of the old version of your menu, the version before moved all menu in the current base, and without your new functions for avoid leech !
It's the first version and it's best, no freeze, no overflow error, Playing with menu All Day without any error or freeze
But this is just my opinion.


Thats the one I use the most too due to the lack of random freezes despite the many annoying bugs and lack of additional features the newer ones. Can't wait for a stable newer version with all the cool features.
05-28-2016, 06:27 PM #165
anthonything
Space Ninja
Originally posted by Nothingbutbread View Post
Thats the one I use the most too due to the lack of random freezes despite the many annoying bugs and lack of additional features the newer ones. Can't wait for a stable newer version with all the cool features.


It's all mainly because the system just cant handle a bigger menu. If you guys saw the source you would understand just how ridiculous the optimization is.
05-28-2016, 06:56 PM #166
goebbels
Pokemon Trainer
i get with the new 2.6.1 Version on the best Zombie map origins a freeze on loading Screen, pls fix this.
05-28-2016, 06:58 PM #167
anthonything
Space Ninja
Originally posted by goebbels View Post
i get with the new 2.6.1 Version on the best Zombie map origins a freeze on loading Screen, pls fix this.


Its on the very edge of the limits, so its working sometimes and others it isnt. Give me a bit to fix it (Im so tired of this stupid error its not even funny)
Last edited by anthonything ; 05-28-2016 at 07:11 PM.
05-28-2016, 06:59 PM #168
anthonything
Space Ninja
Originally posted by Tronkuz View Post
Anthony, if you release any source of your menu, release the source of the old version of your menu, the version before moved all menu in the current base, and without your new functions for avoid leech !
It's the first version and it's best, no freeze, no overflow error, Playing with menu All Day without any error or freeze
But this is just my opinion.


Version 2.7 inbound with a fix for all of that. Old source was already released several weeks ago.

The following 2 users say thank you to anthonything for this useful post:

goebbels, Tronkuz
05-28-2016, 09:00 PM #169
goebbels
Pokemon Trainer
Originally posted by anthonything View Post
Its on the very edge of the limits, so its working sometimes and others it isnt. Give me a bit to fix it (Im so tired of this stupid error its not even funny)


yes, i give you ; ) take time u will i say very Special thanks that u make the menu and updates.

The following user thanked goebbels for this useful post:

anthonything
05-28-2016, 09:57 PM #170
XxBlud23xX
< ^ > < ^ >
Ill try this when i get home. Menu looks great!

The following user thanked XxBlud23xX for this useful post:

anthonything
05-29-2016, 01:32 AM #171
XxBlud23xX
< ^ > < ^ >
how does the 8 player survival work? im having trouble :(
05-29-2016, 02:21 AM #172
anthonything
Space Ninja
Originally posted by XxBlud23xX View Post
how does the 8 player survival work? im having trouble :(


1: Inject Project Iconic using the injector in the download
2: Select 8 from the dropdown and click "set max players"
3: Enable force host from the menu and go into matchmaking.

The following user thanked anthonything for this useful post:

XxBlud23xX

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