Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
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So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

The following 38 users say thank you to anthonything for this useful post:

/SneakerStreet/, BlueeHasSwag, BulletProof3160, BullyWiiPlaza, ChromeVisionz, dah, DH63, ebrahim007, Fixed Username, Frosty, gοd, goebbels, HiddenHour, Hunter926, iTzDavid39, keyser69, ksa_7ooo7, LaughTracks, LegitBruh, Loz, migjack, Mr.4Skin, ODLeslie, OfficialCoolJay, Out2getmyfix, Patrick, PawnModz, Pink Guy, Restrodude, Skonafid, Specter, Tronkuz, xexDELL, xiYQHEMoDz, xPurpBoyyx, xSynthmodz, xTiibo Modz

The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-30-2016, 04:27 PM #182
Wen you update the menu to 2.7 it stop working on origins but 2.6 works on all the maps so could you do what you did to fix it on 2.6 to 2.7 for me please and it is cool how no one in the lobby can see the menu we I have it open in a game keep up the good work
05-30-2016, 04:30 PM #183
anthonything
Space Ninja
Originally posted by MVP View Post
Wen you update the menu to 2.7 it stop working on origins but 2.6 works on all the maps so could you do what you did to fix it on 2.6 to 2.7 for me please and it is cool how no one in the lobby can see the menu we I have it open in a game keep up the good work


Did you just download the new version? Ive been using it on origins for the last couple days.
05-30-2016, 04:50 PM #184
Originally posted by MVP View Post
Wen you update the menu to 2.7 it stop working on origins but 2.6 works on all the maps so could you do what you did to fix it on 2.6 to 2.7 for me please and it is cool how no one in the lobby can see the menu we I have it open in a game keep up the good work


The 2.7 update working great on Origins man.
Personaly i Inject with SPRX Injector is better.
Last edited by Tronkuz ; 05-30-2016 at 04:55 PM.
05-30-2016, 07:22 PM #185
yes but i use it on pc on steam
05-30-2016, 08:48 PM #186
Originally posted by MVP View Post
yes but i use it on pc on steam


Oh okay, so i don't know how to making inject better on pc sorry dude.
05-30-2016, 09:08 PM #187
WWSASZ V3
Do a barrel roll!
Originally posted by anthonything View Post
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

Bugs Reported:
-1: None reported as of 28/5/16 :: 14:01 Central

Next Update expected: Source Release Eventually. Only updates are for bug fixes. Menu has reached maximum size once again.


8 Players doesn't work, it will take a while for the game to start, then it will only have 4 players once loaded because all the excess ones time out. 7 players managed to start, but i immediately crashed (as in, ps3 froze.)
05-30-2016, 09:26 PM #188
anthonything
Space Ninja
Originally posted by WWSASZ
8 Players doesn't work, it will take a while for the game to start, then it will only have 4 players once loaded because all the excess ones time out. 7 players managed to start, but i immediately crashed (as in, ps3 froze.)


That isnt true lol. 1: Any splitscreen players will lag out and 2:If people quit then they quit lol.
Also, origins wont load with more than 4. Otherwise i can personally confirm, yes, it does work. 100%.
05-30-2016, 09:43 PM #189
WWSASZ V3
Do a barrel roll!
Originally posted by anthonything View Post
That isnt true lol. 1: Any splitscreen players will lag out and 2:If people quit then they quit lol.
Also, origins wont load with more than 4. Otherwise i can personally confirm, yes, it does work. 100%.


Bug fixing/10
would get called a liar again.
XD

but seroiusly, it is happening.

it specifically says "Timed out" they're not quitting, and there was only like 1 or 2 guests.
Last edited by WWSASZ V3 ; 05-30-2016 at 09:46 PM.
05-30-2016, 09:47 PM #190
anthonything
Space Ninja
Originally posted by WWSASZ
Bug fixing/10
would get called a liar again.
XD

but seroiusly, it is happening.


Dude... You are literally arguing with me when i have gameplay proof (
) and several people who have no issues with it. Its not my fault that the console cant handle certain things. I didnt make the game, i just broke it.

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