Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

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The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-29-2016, 11:08 AM #173
e1gh2j6
Pokemon Trainer
How do you play a part in 8 Jouers
05-29-2016, 03:25 PM #174
Originally posted by anthonything View Post
Version 2.7 inbound with a fix for all of that. Old source was already released several weeks ago.


Great work man Smile
I making a Origins Easter Eggs with no error, no freeze etc... this update 2.7 are really nice !

The following user thanked Tronkuz for this useful post:

anthonything
05-29-2016, 03:27 PM #175
goebbels
Pokemon Trainer
u have Forget some weapones in the new 2.7 Version, die rise knife and equip_springpad , buried knife, mob of the dead spoon and normal knife.
05-29-2016, 05:00 PM #176
anthonything
Space Ninja
Originally posted by goebbels View Post
u have Forget some weapones in the new 2.7 Version, die rise knife and equip_springpad , buried knife, mob of the dead spoon and normal knife.


I removed them to save strings.
05-29-2016, 09:50 PM #177
goebbels
Pokemon Trainer
Originally posted by anthonything View Post
I removed them to save strings.


u can also remove the spawn 10 ghosts mod on buried because they dont really work instead of this u can add the spoon weapon on mob of the dead.
05-29-2016, 10:59 PM #178
V2.7 still consistently freezes at random ... :(
Hopefully there may come a day where I can use this menu in all its glory with out having to worry about it freezing at random ...
05-29-2016, 11:38 PM #179
anthonything
Space Ninja
Originally posted by Nothingbutbread View Post
V2.7 still consistently freezes at random ... :(
Hopefully there may come a day where I can use this menu in all its glory with out having to worry about it freezing at random ...


Its probably because you are using it to do things the console cant handle lol. The reason that happens is because the menu allows you to bypass the limits the devs put on the game to make sure that you wouldnt freeze, and by doing that, you end up freezing. Ive been able to use it for hours on end without freezing because i understand not to spawn in a million things or give every single client the menu, or shit that will generally just overload the game.
05-30-2016, 12:17 AM #180
Originally posted by anthonything View Post
Its probably because you are using it to do things the console cant handle lol. The reason that happens is because the menu allows you to bypass the limits the devs put on the game to make sure that you wouldnt freeze, and by doing that, you end up freezing. Ive been able to use it for hours on end without freezing because i understand not to spawn in a million things or give every single client the menu, or shit that will generally just overload the game.


I rarely spawn in anything in when I play ... I mostly edit the locations of few items in the forge menu and mess with the boxes contents. If you're not having issues ... might you be kind as to post the EBOOT your using ... or link it. It sounds like that may be the issue ... I am having ...
05-30-2016, 12:39 AM #181
anthonything
Space Ninja
Originally posted by Nothingbutbread View Post
I rarely spawn in anything in when I play ... I mostly edit the locations of few items in the forge menu and mess with the boxes contents. If you're not having issues ... might you be kind as to post the EBOOT your using ... or link it. It sounds like that may be the issue ... I am having ...


Eboots shouldn't affect game performance unless an sprx is being utilized.

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