(adsbygoogle = window.adsbygoogle || []).push({});*New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:
Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.
Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).
New Menu Update Video:
Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.
Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.
Changelog:
Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)
[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.
V2.7 still consistently freezes at random ...
Hopefully there may come a day where I can use this menu in all its glory with out having to worry about it freezing at random ...
V2.7 still consistently freezes at random ...
Hopefully there may come a day where I can use this menu in all its glory with out having to worry about it freezing at random ...
Its probably because you are using it to do things the console cant handle lol. The reason that happens is because the menu allows you to bypass the limits the devs put on the game to make sure that you wouldnt freeze, and by doing that, you end up freezing. Ive been able to use it for hours on end without freezing because i understand not to spawn in a million things or give every single client the menu, or shit that will generally just overload the game.
Its probably because you are using it to do things the console cant handle lol. The reason that happens is because the menu allows you to bypass the limits the devs put on the game to make sure that you wouldnt freeze, and by doing that, you end up freezing. Ive been able to use it for hours on end without freezing because i understand not to spawn in a million things or give every single client the menu, or shit that will generally just overload the game.
I rarely spawn in anything in when I play ... I mostly edit the locations of few items in the forge menu and mess with the boxes contents. If you're not having issues ... might you be kind as to post the EBOOT your using ... or link it. It sounds like that may be the issue ... I am having ...
I rarely spawn in anything in when I play ... I mostly edit the locations of few items in the forge menu and mess with the boxes contents. If you're not having issues ... might you be kind as to post the EBOOT your using ... or link it. It sounds like that may be the issue ... I am having ...
Eboots shouldn't affect game performance unless an sprx is being utilized.