Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

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The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
06-01-2016, 11:22 AM #200
TehMerkMods
I’m too L33T
one of my fav menus, BUUUUUT I Tend to freeze with this a fair bit :/
06-01-2016, 11:29 AM #201
anthonything
Space Ninja
Originally posted by TehMerkMods View Post
one of my fav menus, BUUUUUT I Tend to freeze with this a fair bit :/


Any idea why? If you record some of the stuff that causes freezes id be happy to fix it.
06-01-2016, 11:31 AM #202
TehMerkMods
I’m too L33T
Originally posted by anthonything View Post
Any idea why? If you record some of the stuff that causes freezes id be happy to fix it.


the one that instantly comes to mind is the Black hole gun that freezes me almost 99% of the time and the other 1% it doesnt work
06-01-2016, 11:37 AM #203
anthonything
Space Ninja
Originally posted by TehMerkMods View Post
the one that instantly comes to mind is the Black hole gun that freezes me almost 99% of the time and the other 1% it doesnt work


Oh lol. No i know why that is haha. See the gun moves all the objects in the area to the center of the 'black hole', so if there are several solids in the area, the collisions are forced together and the game shits itsself. Yep, its not broken, the game just cant handle it lol.
06-01-2016, 12:03 PM #204
TehMerkMods
I’m too L33T
Originally posted by anthonything View Post
Oh lol. No i know why that is haha. See the gun moves all the objects in the area to the center of the 'black hole', so if there are several solids in the area, the collisions are forced together and the game shits itsself. Yep, its not broken, the game just cant handle it lol.


is there much point in having it there then? if most of the time it will crash
06-01-2016, 05:23 PM #205
I never freeze with this menu. Must be ur ps3 if it doesnt work lol.
06-01-2016, 05:54 PM #206
anthonything
Space Ninja
Originally posted by TehMerkMods View Post
is there much point in having it there then? if most of the time it will crash


Well personally i never have had the problem more than when i was first developing it and the bouncy traps at the same time. The collisions would get stuck and bounce each other and crash, but other than that it works perfectly fine for me.
06-03-2016, 08:10 PM #207
goebbels
Pokemon Trainer
the spawn 10 ghosts mod on buried dont really work,can u remove it and add a enable/disable hud function because when u use the menu sometimes the hud is gone. thanks for any doing.
06-04-2016, 02:20 PM #208
I Love the menu thank you Happy

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anthonything

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