Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

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The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
06-07-2016, 09:02 PM #218
anthonything
Space Ninja
Originally posted by goebbels View Post
i have the same bugs, please fix this anthony, and wish so many a enable/disable hud function because when u use the menu sometimes the hud is gone.


What part of "it cannot be added because the system cannot handle any more options" can you not understand? For fucks sake you have the source, try it. When it wont load on origins anymore i told you so.

The following user thanked anthonything for this useful post:

ODLeslie
06-07-2016, 09:46 PM #219
goebbels
Pokemon Trainer
Originally posted by anthonything View Post
What part of "it cannot be added because the system cannot handle any more options" can you not understand? For fucks sake you have the source, try it. When it wont load on origins anymore i told you so.


sorry, i mean it not bad but the map mod spawn 10 ghosts on buried doesnt really work so u can delete him and add the enable/disable hud mod.
06-07-2016, 09:46 PM #220
anthonything
Space Ninja
Originally posted by goebbels View Post
sorry, i mean it not bad but the map mod spawn 10 ghosts on buried doesnt really work so u can delete him and add the enable/disable hud mod.


You have the source. You do it.
06-08-2016, 04:26 AM #221
xPurpBoyyx
Bounty hunter
Originally posted by anthonything View Post
Never had those issues personally but i will look into it.


Okay, I seen you saying the more than 2 weapons is a feature. Could you possibly upload the menu and have that feature removed?
I hate to ask for a lot because I know everyone has their own life to tend to.
06-08-2016, 06:33 AM #222
anthonything
Space Ninja
Originally posted by xPurpBoyyx View Post
Okay, I seen you saying the more than 2 weapons is a feature. Could you possibly upload the menu and have that feature removed?
I hate to ask for a lot because I know everyone has their own life to tend to.


Do it yourself. You have the source.

The following user thanked anthonything for this useful post:

xPurpBoyyx
06-08-2016, 08:04 AM #223
xPurpBoyyx
Bounty hunter
Originally posted by anthonything View Post
Do it yourself. You have the source.


Okay, Didn't see you had posted the source. Thank you <3
06-08-2016, 08:13 AM #224
AndresKid
Error… Cat invasion!
Hi man, did you release the GSC for this? Cause it would be awesome if you did cause I just tryed making this into a gsc and it works fine and everything but origins doesnt work with it. Or is that just cause the way you coded it?
06-08-2016, 09:13 AM #225
goebbels
Pokemon Trainer
Originally posted by anthonything View Post
You have the source. You do it.


i can not programming...
06-08-2016, 05:55 PM #226
anthonything
Space Ninja
Originally posted by AndresKid View Post
Hi man, did you release the GSC for this? Cause it would be awesome if you did cause I just tryed making this into a gsc and it works fine and everything but origins doesnt work with it. Or is that just cause the way you coded it?


It is on the edge of system limits, hence why it has to be injected a certain way

The following user thanked anthonything for this useful post:

AndresKid

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