Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

The following 38 users say thank you to anthonything for this useful post:

/SneakerStreet/, BlueeHasSwag, BulletProof3160, BullyWiiPlaza, ChromeVisionz, dah, DH63, ebrahim007, Fixed Username, Frosty, gοd, goebbels, HiddenHour, Hunter926, iTzDavid39, keyser69, ksa_7ooo7, LaughTracks, LegitBruh, Loz, migjack, Mr.4Skin, ODLeslie, OfficialCoolJay, Out2getmyfix, Patrick, PawnModz, Pink Guy, Restrodude, Skonafid, Specter, Tronkuz, xexDELL, xiYQHEMoDz, xPurpBoyyx, xSynthmodz, xTiibo Modz

The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
06-18-2016, 05:28 PM #227
migjack
Can’t trickshot me!
Who ! Nice menu !
It's long time ago i didn't playing on Black Ops 2, it's cool to see people keep making a great stuff for this game Smile
Thanks man.

The following 2 users say thank you to migjack for this useful post:

/SneakerStreet/, anthonything
06-24-2016, 03:29 AM #228
Saber_JZY
Bounty hunter
Best zombie menu ever Winky Winky
06-26-2016, 04:09 AM #229
Originally posted by anthonything View Post
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu

You can download the source for the menu here: You must login or register to view this content.

Released source b/c i have other projects to keep up with. SENTINEL Menu base is here: You must login or register to view this content.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
-1: None reported as of 28/5/16 :: 14:01 Central


8 player zombies!? Is this real?? Yes! Happy
06-26-2016, 04:10 AM #230
Originally posted by Frosty View Post
8 player zombies!? Is this real?? Yes! Happy


Yea.but sometimes it freeze
06-26-2016, 04:13 AM #231
Originally posted by l3allermann82 View Post
Yea.but sometimes it freeze

Damn. I've always wanted to do 8 players, ever since the original glitch got patched Sal Does it work for easter egg maps? Would be insane to do easter egg lobbies on TranShit or MotD, and get 7 players the trophies in one game.
06-26-2016, 04:36 AM #232
Originally posted by Frosty View Post
Damn. I've always wanted to do 8 players, ever since the original glitch got patched Sal Does it work for easter egg maps? Would be insane to do easter egg lobbies on TranShit or MotD, and get 7 players the trophies in one game.


Than i must ask my son.he play always with 7 players(he sleep xD)dont know what maps.but it's crazy when guys join u and say wtf is wrong here
06-26-2016, 05:22 AM #233
Originally posted by l3allermann82 View Post
Than i must ask my son.he play always with 7 players(he sleep xD)dont know what maps.but it's crazy when guys join u and say wtf is wrong here

I've gotta try it then! :p Still getting the new pc setup, so it'll be awhile before I get to modding BO2 again (that is, if console's not banned yet again xD

The following user thanked Frosty for this useful post:

06-27-2016, 03:08 AM #234
Do you got an injector for ccapi 2.70 mate?
07-04-2016, 02:05 AM #235
Everytime i do 8 player origins and someone grabs a shovel it freezes.

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