Post: [Release] Extincts Black Ops 2 Menu Base v1.2
03-01-2017, 01:09 PM #1
Patrick
League Champion
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Extincts Menu Base v1.2

Hello guys today I am going to be releasing a menu base I made while in a skype call the other night, it took me around 6-8 hours to fully complete because it was my first time making a menu base without help, I would like to say a big thank you to SeriousHD for helping me a lot with the first base I did which gave me a better understanding of how menu bases work, without further hesitation lets get into the menu base!


Images Of The Menu:
Update v1.0 - v1.1: You must login or register to view this content.
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Update v1.2: You must login or register to view this content. You must login or register to view this content.
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Extincts Menu Base Features:
● Scroller Remembrance
● 3D Scrolling
● Menu Sliders
● Colour Toggles
● Text Toggles
● Description Text
● Shader Submenus
● Undefined Submenu Safety
● Verification System
● Access level Submenus
● Menu Customizations
● Overflow Fix
● Clean Menu GUI
● Stealth Menu
● User friendly Code

Video v1.0 - v1.1:


Video v1.2:



Change Log:
    Date: 06/03/2017
Added Access level Submenus
Added Menu Customizations
Added Welcome Message

Date: 26/05/2017
Added Menu Sliders
Updated Menu Structure
Updated Menu GUI
Menu Is Now Stealth

Date: 10/07/2017
Updated Access Level Submenus
Added Example Sliders
Added Closing Animations
Optimized Self Variable Usage


Bug Log:
    Date: 01/03/2017
No bugs were found in the initial release.

Date: 26/05/2017
No bugs were found in the v1.2 release.


Download:
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P.S. Let me know if you find any bugs and I will fix them and update the thread!

★ Credit(s) ★
● Extinct ~ Creating the base
● AgreedBog ~ Scrolling example
● dtx12, xTurntUpLobbies, Jwm614, AgreedBog ~ Overflow fix
● Loz ~ Always there to help & taught me some useful shit over the time!
● SeriousHD ~ Showing me how to make a menu base (AIO Menu Base)
● Crysis ~ Initial design before the final design & support[/SIZE]
Last edited by Patrick ; 07-11-2017 at 09:01 PM. Reason: Updated to v1.2

The following 9 users say thank you to Patrick for this useful post:

/SneakerStreet/, anthonything, iRnZ, itsamnesia, Loz, OfficialCoolJay, S63, sandro oliveira, TheFallen

The following 3 users groaned at Patrick for this awful post:

BlueeHasSwag, DF_AUS, DoraTheKiller97
06-27-2017, 08:58 PM #38
Patrick
League Champion
Originally posted by twinightcow View Post
How do you use the slider for actual functions instead of text


Okay so here is an example i made for setting your players speed.

Option Implementation:
    self addOptSlide("Speed [{+actionslot 3}] 1 [{+actionslot 4}]", undefined, ::speedSlider, "Speed;1;2;3;4;5;6;7;8");


Function:
    speedSlider( value )
{
self iprintln( "Speed Set To: ^2" + value );
self setmovespeedscale(int( value ));
}
07-10-2017, 06:51 PM #39
Patrick
League Champion
    Updated: 
Date: 10/07/2017
Updated Access Level Submenus
Added Example Sliders
Added Closing Animations
Optimized Self Variable Usage
Last edited by Patrick ; 07-11-2017 at 09:02 PM.
07-12-2017, 07:43 AM #40
update v1.3 needs 4d scrolling and 1000fps animations

The following user thanked OfficialCoolJay for this useful post:

Patrick
07-12-2017, 10:38 PM #41
anthonything
Space Ninja
Originally posted by OfficialCoolJay View Post
update v1.3 needs 4d scrolling and 1000fps animations


It needs to be update 1.3.3.7 for that to be possible. And dont forget the part where its insane and new
07-13-2017, 12:10 AM #42
Patrick
League Champion
Originally posted by DamnMagician View Post
It needs to be update 1.3.3.7 for that to be possible. And dont forget the part where its insane and new


4D scrolling would be pretty insane and new ngl Winky Winky

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