Post: [1.03] BO3 Class Editor + Source
11-25-2015, 11:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
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Tool looks like this:
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Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
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Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"

No one has permission to update/re-release this.
Last edited by John ; 11-25-2015 at 12:55 PM.

The following 25 users say thank you to John for this useful post:

Boliberrys, Chop, CodJumper:, Sabotage, Dro, Easter Bunny, ello, EternalHabit, Father Luckeyy, Helping-Hand, Killer Be, kiwi_modz, koekiemonstarr2, LcGamingHD, NickBeHaxing, Sand.Mann, Satanism, SnaY, basshead4ever, Swaqq, UnboundGodz, xhevanlyx, xTiibo Modz
11-25-2015, 11:50 AM #2
Chop
NGU'S 2nd Cutest Member
Originally posted by JohnModzHD View Post
So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in any many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
You must login or register to view this content.

Tool looks like this:
You must login or register to view this content.

Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
Virus scan for executable: You must login or register to view this content.

Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"


seen him create it Happy it was like orgasms in the eyeball
11-25-2015, 11:51 AM #3
Slick
Anxiety
Originally posted by JohnModzHD View Post
So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in any many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
You must login or register to view this content.

Tool looks like this:
You must login or register to view this content.

Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
Virus scan for executable: You must login or register to view this content.

Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"


Very nice Mr. John
11-25-2015, 12:57 PM #4
Swaqq
Professional Thanker
Why have you summoned me here with that class name?

The following user thanked Swaqq for this useful post:

John
11-25-2015, 04:05 PM #5
MrToxlcBooty
I defeated!
Originally posted by JohnModzHD View Post
So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
You must login or register to view this content.

Tool looks like this:
You must login or register to view this content.

Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
Virus scan for executable: You must login or register to view this content.

Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"

No one has permission to update/re-release this.


watch now everybody else is gonna be like "NEW CLASS EDITOR" in theyre tool..
11-25-2015, 04:48 PM #6
How to use This ? I cant get it to work
11-25-2015, 04:49 PM #7
Originally posted by stvnwk11 View Post
How to use This ? I cant get it to work


What can't you get to work? It's pretty straightforward if you understand English and have a jailbroken PS3
11-25-2015, 04:57 PM #8
UnboundGodz
Bounty hunter
Originally posted by Swaqq View Post
Why have you summoned me here with that class name?


I can never get over your sig pic :how:

The following user thanked UnboundGodz for this useful post:

Swaqq
11-25-2015, 05:25 PM #9
Eddie-Lucas
< ^ > < ^ >
Yeah when I was testing back on 102 it kicked you out instantly if you took more than 10 items. sad but true. will also cause the game to screw up if you put incorrect items in incorrect slots or items that are not in the game like perks that was not used but are selectable with tools or changed in debugger.

Originally posted by JohnModzHD View Post
So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
You must login or register to view this content.

Tool looks like this:
You must login or register to view this content.

Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
Virus scan for executable: You must login or register to view this content.

Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"

No one has permission to update/re-release this.
11-25-2015, 06:09 PM #10
these credits are starting to become a pisstake now lol

The following 2 users say thank you to Bitwise for this useful post:

Sabotage, John

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