Post: [Release] Multi RPC - Remote Procedure Calls Library (v1.03)
04-28-2014, 05:19 PM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU Members,

Today, I'm releasing my 'Multi RPC' Library for Call of Duty Modern Warfare 2 - Ghosts!
This Library might be very usefull for you if you create Tools in C# or C++ Smile
I might add more Games to it if ppl want it, that's not the problem. Atm it is supported only for Target Manager API (Debugging consoles, DEX).

Requirements to use this Library
- Target Manager installed
- Debugging Console (FW 4.21+)
- Some coding knowledge in C# or C++
- Visual Studio 2010

What Games support Multi RPC?
- CoD Modern Warfare 2 (1.14)
- CoD Black Ops 1 (1.13)
- CoD Modern Warfare 3 (1.24)
- CoD Black Ops 2 ( 1.18 )
- CoD Ghosts (1.13)

Only Multiplayer so far!
I might add SP/ZM too.


You need the DLL in the same directory with the Application, you cannot merge it with a C# App, only with a C++ App (with ThemIDA as example).

You can find everything you will need in the Download! (C++ and C# Example's with all Imports)
Please keep in mind to Connect and Attach In-Game, because it is using the FPS Function! You can also rewrite some functions to add Checks (cl_ingame in CoD as example) before you enable the RPC!

To everyone who is trying to get the Source Code of it
I wish you good luck with getting this source, this Library is completly written in C++ (Native) tears

This Library does not use ANY Sony Code! (Means completly legal)

Changelog
    
v1.03 - Updated for Ghosts 1.13
v1.02 - Updated for Ghosts 1.12 and BO2 1.17
v1.01 - Updated for Ghosts 1.11
v1.00 - Initial Release



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Just a Screen how the Example App looks (C#, MFC Example is similar)

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(Download Contains a C# and C++ (MFC) Project)

The C++ Project is abit weird, if any problems occour please create a new MFC Project and just put my stuff in it. Vezahh confirmed it would work Smile
Anyways here are the C++ Functions if you don't want to use MFC.

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Credits
seb5594 - Developing this DLL and all C#/C++ Funcs for this DLL
ItsLollo1000 - Tested some stuff for me and helped with porting of some stuff from C++ to C#
milky444 - Helped with a TMAPI Import Func and tested the DLL in C++
Choco - Concept of his MW3 RPC with Pointer Funcs
Enstone - For his Release how to RTE via C++
Last edited by seb5594 ; 06-08-2014 at 07:39 PM. Reason: Update

The following 53 users say thank you to seb5594 for this useful post:

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04-28-2014, 08:37 PM #11
seb5594
Proud Former Admin
Originally posted by GAMER View Post
btw MFC can be reverse engineered, I would suggest not using a resource file or just making your own opengl library Smile

I thought MFC is native? It isn't .net, CLR is .net :p

Originally posted by Joelrca View Post
I wonder when CoD4 will have RTE mod menus... just imagine the possibilities with it Gasp.


Not needed because we can do GSC Modding, this is way better than RTE!
04-28-2014, 08:45 PM #12
SnaY
Former Lead of GS
Originally posted by seb5594 View Post
Hey NGU Members,

Today, I'm releasing my 'Multi RPC' Library for Call of Duty Modern Warfare 2 - Ghosts!
This Library might be very usefull for you if you create Tools in C# or C++ Smile
I might add more Games to it if ppl want it, that's not the problem. Atm it is supported only for Target Manager API (Debugging consoles, DEX).

Requirements to use this Library
- Target Manager installed
- Debugging Console (FW 4.21+)
- Some coding knowledge in C# or C++
- Visual Studio 2010

What Games support Multi RPC?
- CoD Modern Warfare 2 (1.14)
- CoD Black Ops 1 (1.13)
- CoD Modern Warfare 3 (1.24)
- CoD Black Ops 2 (1.16)
- CoD Ghosts (1.10)

Only Multiplayer so far!
I might add SP/ZM too.


You need the DLL in the same directory with the Application, you cannot merge it with a C# App, only with a C++ App (with ThemIDA as example).

You can find everything you will need in the Download! (C++ and C# Example's with all Imports)
Please keep in mind to Connect and Attach In-Game, because it is using the FPS Function! You can also rewrite some functions to add Checks (cl_ingame in CoD as example) before you enable the RPC!

To everyone who is trying to get the Source Code of it
I wish you good luck with getting this source, this Library is completly written in C++ (Native) tears

This Library does not use ANY Sony Code! (Means completly legal)


You must login or register to view this content.
Just a Screen how the Example App looks (C#, MFC Example is similar)

You must login or register to view this content.
(Download Contains a C# and C++ (MFC) Project)

The C++ Project is abit weird, if any problems occour please create a new MFC Project and just put my stuff in it. Vezahh confirmed it would work Smile
Anyways here are the C++ Functions if you don't want to use MFC.

You must login or register to view this content.

You must login or register to view this content.

Credits
seb5594 - Developing this DLL and all C#/C++ Funcs for this DLL
ItsLollo1000 - Tested some stuff for me and helped with porting of some stuff from C++ to C#
milky444 - Helped with a TMAPI Import Func and tested the DLL in C++
Choco - Concept of his MW3 RPC with Pointer Funcs
Enstone - For his Release how to RTE via C++


Great job my m8 :wub:

The following user thanked SnaY for this useful post:

04-28-2014, 10:07 PM #13
Winter
Purple God
Originally posted by Shark View Post
no.... you can call functions that the game uses, like PlayerCmd_ClonePlayer, vectoangles, setClientViewAngles, G_SetOrigin, iPrintln, player_die there is lots :P


Well you COULD technically 'pull' the values since their values are saved in client_s but you can't edit them.
04-28-2014, 10:08 PM #14
Winter
Purple God
Also, Nice job Seb Drack
04-28-2014, 10:44 PM #15
SC58
Former Staff
Originally posted by seb5594 View Post
I thought MFC is native? It isn't .net, CLR is .net :p



Not needed because we can do GSC Modding, this is way better than RTE!


lol u can edit gsc in real time :p

The following 2 users say thank you to SC58 for this useful post:

Vanz
04-28-2014, 11:23 PM #16
Swiss
Do a barrel roll!
great job :erdbeermarmelade: uknow :p
04-28-2014, 11:42 PM #17
Originally posted by Joelrca View Post
I wonder when CoD4 will have RTE mod menus... just imagine the possibilities with it Gasp.


Sounds like a fun project.Not Bad
Last edited by FourzerotwoFAILS ; 04-28-2014 at 11:45 PM.
04-29-2014, 02:07 AM #18
Originally posted by seb5594 View Post
I thought MFC is native? It isn't .net, CLR is .net :p



Not needed because we can do GSC Modding, this is way better than RTE!


I'm not talking about CLR, but MFC is an easy way to use to create forms in native C++, additionally to that it uses a resource file for ease. There are tools to extract and modify the resource code. In no way is it .NET but annoying scripts can change shit.
04-29-2014, 02:09 AM #19
Originally posted by SC58 View Post
lol u can edit gsc in real time :p


lol right... and every other asset yet no one seems to use RTM's full potential Not Happy or Sad

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